xrick2gs/src/scr_imain.c

165 lines
3.3 KiB
C

/*
* xrick/src/scr_imain.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include <stdio.h> /* sprintf */
#include "system.h"
#include "game.h"
#include "screens.h"
#include "draw.h"
#include "pics.h"
#include "control.h"
/*
* Main introduction
*
* return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT
*/
U8
screen_introMain(void)
{
static U8 seq = 0;
static U8 seen = 0;
static U8 first = TRUE;
static U8 period = 0;
static U32 tm = 0;
U8 i, s[32];
if (seq == 0) {
draw_tilesBank = 0;
if (first == TRUE)
seq = 1;
else
seq = 4;
period = game_period;
game_period = 50;
game_rects = &draw_SCREENRECT;
#ifdef ENABLE_SOUND
game_setmusic("sounds/tune5.wav", -1);
#endif
}
switch (seq) {
case 1: /* dispay hall of fame */
sysvid_clear();
tm = sys_gettime();
#ifdef GFXPC
/* Rick Dangerous title */
draw_tllst = (U8 *)screen_imainrdt;
draw_setfb(32, 16);
draw_filter = 0xaaaa;
draw_tilesList();
/* Core Design copyright + press space to start */
draw_tllst = (U8 *)screen_imaincdc;
draw_setfb(64, 80);
draw_filter = 0x5555;
draw_tilesList();
#endif
#ifdef GFXST
draw_pic(0, 0, 0x140, 0xc8, pic_splash);
#endif
seq = 2;
break;
case 2: /* wait for key pressed or timeout */
if (control_status & CONTROL_FIRE)
seq = 3;
else if (sys_gettime() - tm > SCREEN_TIMEOUT) {
seen++;
seq = 4;
}
break;
case 3: /* wait for key released */
if (!(control_status & CONTROL_FIRE)) {
if (seen++ == 0)
seq = 4;
else
seq = 7;
}
break;
case 4: /* display Rick Dangerous title and Core Design copyright */
sysvid_clear();
tm = sys_gettime();
/* hall of fame title */
#ifdef GFXPC
draw_tllst = (U8 *)screen_imainhoft;
draw_setfb(32, 0);
draw_filter = 0xaaaa;
draw_tilesList();
#endif
#ifdef GFXST
draw_pic(0, 0, 0x140, 0x20, pic_haf);
#endif
/* hall of fame content */
draw_setfb(56, 40);
#ifdef GFXPC
draw_filter = 0x5555;
#endif
for (i = 0; i < 8; i++) {
sprintf((char *)s, "%06d@@@....@@@%s",
game_hscores[i].score, game_hscores[i].name);
s[26] = '\377'; s[27] = '\377'; s[28] = '\376';
draw_tllst = s;
draw_tilesList();
}
seq = 5;
break;
case 5: /* wait for key pressed or timeout */
if (control_status & CONTROL_FIRE)
seq = 6;
else if (sys_gettime() - tm > SCREEN_TIMEOUT) {
seen++;
seq = 1;
}
break;
case 6: /* wait for key released */
if (!(control_status & CONTROL_FIRE)) {
if (seen++ == 0)
seq = 1;
else
seq = 7;
}
break;
}
if (control_status & CONTROL_EXIT) /* check for exit request */
return SCREEN_EXIT;
if (seq == 7) { /* we're done */
sysvid_clear();
seq = 0;
seen = 0;
first = FALSE;
game_period = period;
return SCREEN_DONE;
}
else
return SCREEN_RUNNING;
}
/* eof */