xrick2gs/src/syssnd.c

434 lines
8.5 KiB
C

/*
* xrick/src/syssnd.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include <SDL.h>
#include <stdlib.h>
#include <memory.h>
#include "config.h"
#ifdef ENABLE_SOUND
#include "system.h"
#include "game.h"
#include "syssnd.h"
#include "debug.h"
#include "data.h"
#define ADJVOL(S) (((S)*sndVol)/SDL_MIX_MAXVOLUME)
static U8 isAudioActive = FALSE;
static channel_t channel[SYSSND_MIXCHANNELS];
static U8 sndVol = SDL_MIX_MAXVOLUME; /* internal volume */
static U8 sndUVol = SYSSND_MAXVOL; /* user-selected volume */
static U8 sndMute = FALSE; /* mute flag */
static SDL_mutex *sndlock;
/*
* prototypes
*/
static int sdlRWops_open(SDL_RWops *context, char *name);
static int sdlRWops_seek(SDL_RWops *context, int offset, int whence);
static int sdlRWops_read(SDL_RWops *context, void *ptr, int size, int maxnum);
static int sdlRWops_write(SDL_RWops *context, const void *ptr, int size, int num);
static int sdlRWops_close(SDL_RWops *context);
static void end_channel(U8);
/*
* Callback -- this is also where all sound mixing is done
*
* Note: it may not be that much a good idea to do all the mixing here ; it
* may be more efficient to mix samples every frame, or maybe everytime a
* new sound is sent to be played. I don't know.
*/
void syssnd_callback(UNUSED(void *userdata), U8 *stream, int len)
{
U8 c;
S16 s;
U32 i;
SDL_mutexP(sndlock);
for (i = 0; i < (U32)len; i++) {
s = 0;
for (c = 0; c < SYSSND_MIXCHANNELS; c++) {
if (channel[c].loop != 0) { /* channel is active */
if (channel[c].len > 0) { /* not ending */
s += ADJVOL(*channel[c].buf - 0x80);
channel[c].buf++;
channel[c].len--;
}
else { /* ending */
if (channel[c].loop > 0) channel[c].loop--;
if (channel[c].loop) { /* just loop */
IFDEBUG_AUDIO2(sys_printf("xrick/audio: channel %d - loop\n", c););
channel[c].buf = channel[c].snd->buf;
channel[c].len = channel[c].snd->len;
s += ADJVOL(*channel[c].buf - 0x80);
channel[c].buf++;
channel[c].len--;
}
else { /* end for real */
IFDEBUG_AUDIO2(sys_printf("xrick/audio: channel %d - end\n", c););
end_channel(c);
}
}
}
}
if (sndMute)
stream[i] = 0x80;
else {
s += 0x80;
if (s > 0xff) s = 0xff;
if (s < 0x00) s = 0x00;
stream[i] = (U8)s;
}
}
memcpy(stream, stream, len);
SDL_mutexV(sndlock);
}
static void
end_channel(U8 c)
{
channel[c].loop = 0;
if (channel[c].snd->dispose)
syssnd_free(channel[c].snd);
channel[c].snd = NULL;
}
void
syssnd_init(void)
{
SDL_AudioSpec desired, obtained;
U16 c;
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
IFDEBUG_AUDIO(
sys_printf("xrick/audio: can not initialize audio subsystem\n");
);
return;
}
desired.freq = SYSSND_FREQ;
desired.format = AUDIO_U8;
desired.channels = SYSSND_CHANNELS;
desired.samples = SYSSND_MIXSAMPLES;
desired.callback = syssnd_callback;
desired.userdata = NULL;
if (SDL_OpenAudio(&desired, &obtained) < 0) {
IFDEBUG_AUDIO(
sys_printf("xrick/audio: can not open audio (%s)\n", SDL_GetError());
);
return;
}
sndlock = SDL_CreateMutex();
if (sndlock == NULL) {
IFDEBUG_AUDIO(sys_printf("xrick/audio: can not create lock\n"););
SDL_CloseAudio();
return;
}
if (sysarg_args_vol != 0) {
sndUVol = sysarg_args_vol;
sndVol = SDL_MIX_MAXVOLUME * sndUVol / SYSSND_MAXVOL;
}
for (c = 0; c < SYSSND_MIXCHANNELS; c++)
channel[c].loop = 0; /* deactivate */
isAudioActive = TRUE;
SDL_PauseAudio(0);
}
/*
* Shutdown
*/
void
syssnd_shutdown(void)
{
if (!isAudioActive) return;
SDL_CloseAudio();
SDL_DestroyMutex(sndlock);
isAudioActive = FALSE;
}
/*
* Toggle mute
*
* When muted, sounds are still managed but not sent to the dsp, hence
* it is possible to un-mute at any time.
*/
void
syssnd_toggleMute(void)
{
SDL_mutexP(sndlock);
sndMute = !sndMute;
SDL_mutexV(sndlock);
}
void
syssnd_vol(S8 d)
{
if ((d < 0 && sndUVol > 0) ||
(d > 0 && sndUVol < SYSSND_MAXVOL)) {
sndUVol += d;
SDL_mutexP(sndlock);
sndVol = SDL_MIX_MAXVOLUME * sndUVol / SYSSND_MAXVOL;
SDL_mutexV(sndlock);
}
}
/*
* Play a sound
*
* loop: number of times the sound should be played, -1 to loop forever
* returns: channel number, or -1 if none was available
*
* NOTE if sound is already playing, simply reset it (i.e. can not have
* twice the same sound playing -- tends to become noisy when too many
* bad guys die at the same time).
*/
S8
syssnd_play(sound_t *sound, S8 loop)
{
S8 c;
if (!isAudioActive) return -1;
if (sound == NULL) return -1;
c = 0;
SDL_mutexP(sndlock);
while ((channel[c].snd != sound || channel[c].loop == 0) &&
channel[c].loop != 0 &&
c < SYSSND_MIXCHANNELS)
c++;
if (c == SYSSND_MIXCHANNELS)
c = -1;
IFDEBUG_AUDIO(
if (channel[c].snd == sound && channel[c].loop != 0)
sys_printf("xrick/sound: already playing %s on channel %d - resetting\n",
sound->name, c);
else if (c >= 0)
sys_printf("xrick/sound: playing %s on channel %d\n", sound->name, c);
);
if (c >= 0) {
channel[c].loop = loop;
channel[c].snd = sound;
channel[c].buf = sound->buf;
channel[c].len = sound->len;
}
SDL_mutexV(sndlock);
return c;
}
/*
* Pause
*
* pause: TRUE or FALSE
* clear: TRUE to cleanup all sounds and make sure we start from scratch
*/
void
syssnd_pause(U8 pause, U8 clear)
{
U8 c;
if (!isAudioActive) return;
if (clear == TRUE) {
SDL_mutexP(sndlock);
for (c = 0; c < SYSSND_MIXCHANNELS; c++)
channel[c].loop = 0;
SDL_mutexV(sndlock);
}
if (pause == TRUE)
SDL_PauseAudio(1);
else
SDL_PauseAudio(0);
}
/*
* Stop a channel
*/
void
syssnd_stopchan(S8 chan)
{
if (chan < 0 || chan > SYSSND_MIXCHANNELS)
return;
SDL_mutexP(sndlock);
if (channel[chan].snd) end_channel(chan);
SDL_mutexV(sndlock);
}
/*
* Stop a sound
*/
void
syssnd_stopsound(sound_t *sound)
{
U8 i;
if (!sound) return;
SDL_mutexP(sndlock);
for (i = 0; i < SYSSND_MIXCHANNELS; i++)
if (channel[i].snd == sound) end_channel(i);
SDL_mutexV(sndlock);
}
/*
* See if a sound is playing
*/
int
syssnd_isplaying(sound_t *sound)
{
U8 i, playing;
playing = 0;
SDL_mutexP(sndlock);
for (i = 0; i < SYSSND_MIXCHANNELS; i++)
if (channel[i].snd == sound) playing = 1;
SDL_mutexV(sndlock);
return playing;
}
/*
* Stops all channels.
*/
void
syssnd_stopall(void)
{
U8 i;
SDL_mutexP(sndlock);
for (i = 0; i < SYSSND_MIXCHANNELS; i++)
if (channel[i].snd) end_channel(i);
SDL_mutexV(sndlock);
}
/*
* Load a sound.
*/
sound_t *
syssnd_load(char *name)
{
sound_t *s;
SDL_RWops *context;
SDL_AudioSpec audiospec;
/* alloc context */
context = malloc(sizeof(SDL_RWops));
context->seek = sdlRWops_seek;
context->read = sdlRWops_read;
context->write = sdlRWops_write;
context->close = sdlRWops_close;
/* open */
if (sdlRWops_open(context, name) == -1)
return NULL;
/* alloc sound */
s = malloc(sizeof(sound_t));
#ifdef DEBUG
s->name = malloc(strlen(name) + 1);
strncpy(s->name, name, strlen(name) + 1);
#endif
/* read */
/* second param == 1 -> close source once read */
if (!SDL_LoadWAV_RW(context, 1, &audiospec, &(s->buf), &(s->len)))
{
free(s);
return NULL;
}
s->dispose = FALSE;
return s;
}
/*
*
*/
void
syssnd_free(sound_t *s)
{
if (!s) return;
if (s->buf) SDL_FreeWAV(s->buf);
s->buf = NULL;
s->len = 0;
}
/*
*
*/
static int
sdlRWops_open(SDL_RWops *context, char *name)
{
data_file_t *f;
f = data_file_open(name);
if (!f) return -1;
context->hidden.unknown.data1 = (void *)f;
return 0;
}
static int
sdlRWops_seek(SDL_RWops *context, int offset, int whence)
{
return data_file_seek((data_file_t *)(context->hidden.unknown.data1), offset, whence);
}
static int
sdlRWops_read(SDL_RWops *context, void *ptr, int size, int maxnum)
{
return data_file_read((data_file_t *)(context->hidden.unknown.data1), ptr, size, maxnum);
}
static int
sdlRWops_write(SDL_RWops *context, const void *ptr, int size, int num)
{
/* not implemented */
return -1;
}
static int
sdlRWops_close(SDL_RWops *context)
{
if (context)
{
data_file_close((data_file_t *)(context->hidden.unknown.data1));
free(context);
}
return 0;
}
#endif /* ENABLE_SOUND */
/* eof */