mirror of
https://github.com/dwsJason/xrick2gs.git
synced 2024-10-13 00:24:01 +00:00
394 lines
8.2 KiB
Plaintext
394 lines
8.2 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="xrick" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=xrick - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "xrick.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "xrick.mak" CFG="xrick - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "xrick - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "xrick - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "xrick - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x40c /d "NDEBUG"
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# ADD RSC /l 0x40c /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "xrick - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x40c /d "_DEBUG"
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# ADD RSC /l 0x40c /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "xrick - Win32 Release"
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# Name "xrick - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\src\control.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\dat_ents.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\dat_maps.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\dat_picsPC.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\dat_picsST.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\dat_screens.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\dat_snd.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\dat_spritesPC.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\dat_spritesST.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\dat_tilesPC.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\dat_tilesST.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\data.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\devtools.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\draw.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\e_bomb.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\e_bonus.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\e_box.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\e_bullet.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\e_rick.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\e_sbonus.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\e_them.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\ents.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\game.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\maps.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\rects.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\scr_gameover.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\scr_getname.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\scr_imain.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\scr_imap.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\scr_pause.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\scr_xrick.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\scroller.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\sysarg.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\sysevt.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\sysjoy.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\syskbd.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\syssnd.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\system.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\sysvid.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\unzip.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\util.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\xrick.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\include\config.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\control.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\data.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\debug.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\devtools.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\draw.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\e_bomb.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\e_bonus.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\e_box.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\e_bullet.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\e_rick.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\e_sbonus.h
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# End Source File
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SOURCE=.\include\e_them.h
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SOURCE=.\include\ents.h
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# End Source File
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SOURCE=.\include\game.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\img.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\maps.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\pics.h
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# End Source File
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SOURCE=.\include\rects.h
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# End Source File
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SOURCE=.\include\screens.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\scroller.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\sprites.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\syssnd.h
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SOURCE=.\include\system.h
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# End Source File
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SOURCE=.\include\sysvid.h
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SOURCE=.\include\tiles.h
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SOURCE=.\include\unzip.h
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SOURCE=.\include\util.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\src\xrick.rc
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# End Source File
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# Begin Source File
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SOURCE=.\src\xrickPC.ico
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# End Source File
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# Begin Source File
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SOURCE=.\src\xrickST.ico
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# End Source File
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# End Target
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# End Project
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