mirror of
https://github.com/dwsJason/xrick2gs.git
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95 lines
2.2 KiB
C
95 lines
2.2 KiB
C
/*
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* xrick/include/game.h
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#ifndef _GAME_H
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#define _GAME_H
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#include <stddef.h> /* NULL */
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#include "system.h"
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#include "config.h"
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#include "rects.h"
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#include "data.h"
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#define LEFT 1
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#define RIGHT 0
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#define TRUE 1
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#define FALSE 0
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#define GAME_PERIOD 75
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#define GAME_BOMBS_INIT 6
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#define GAME_BULLETS_INIT 6
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typedef struct {
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U32 score;
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U8 name[10];
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} hscore_t;
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extern U8 game_lives; /* lives counter */
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extern U8 game_bombs; /* bombs counter */
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extern U8 game_bullets; /* bullets counter */
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extern U32 game_score; /* score */
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extern hscore_t game_hscores[8]; /* highest scores (hall of fame) */
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extern U16 game_map; /* current map */
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extern U16 game_submap; /* current submap */
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extern U8 game_dir; /* direction (LEFT, RIGHT) */
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extern U8 game_chsm; /* change submap request (TRUE, FALSE) */
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extern U8 game_waitevt; /* wait for events (TRUE, FALSE) */
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extern U8 game_period; /* time between each frame, in millisecond */
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extern rect_t *game_rects; /* rectangles to redraw at each frame */
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extern void game_run(void);
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extern void game_setmusic(char *name, U8 loop);
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extern void game_stopmusic(void);
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#ifdef ENABLE_CHEATS
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extern U8 game_cheat1; /* infinite lives, bombs and bullets */
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extern U8 game_cheat2; /* never die */
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extern U8 game_cheat3; /* highlight sprites */
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extern void game_toggleCheat(U8);
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#endif
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#ifdef ENABLE_SOUND
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extern sound_t *WAV_GAMEOVER;
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extern sound_t *WAV_SBONUS2;
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extern sound_t *WAV_BULLET;
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extern sound_t *WAV_BOMBSHHT;
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extern sound_t *WAV_EXPLODE;
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extern sound_t *WAV_STICK;
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extern sound_t *WAV_WALK;
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extern sound_t *WAV_CRAWL;
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extern sound_t *WAV_JUMP;
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extern sound_t *WAV_PAD;
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extern sound_t *WAV_BOX;
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extern sound_t *WAV_BONUS;
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extern sound_t *WAV_SBONUS1;
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extern sound_t *WAV_DIE;
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extern sound_t *WAV_ENTITY[];
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#endif
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#endif
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/* eof */
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