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https://github.com/dwsJason/xrick2gs.git
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62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
/*
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* xrick/include/sprites.h
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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/*
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* NOTES -- PC version
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*
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* A sprite consists in 4 columns and 0x15 rows of (U16 mask, U16 pict),
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* each pair representing 8 pixels (cga encoding, two bits per pixels).
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* Sprites are stored in 'sprites.bin' and are loaded by spr_init. Memory
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* is freed by spr_shutdown.
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*
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* There are four sprites planes. Plane 0 is the raw content of 'sprites.bin',
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* and planes 1, 2 and 3 contain copies of plane 0 with all sprites shifted
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* 2, 4 and 6 pixels to the right.
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*/
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#ifndef _SPRITES_H_
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#define _SPRITES_H_
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#include "system.h"
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#ifdef GFXPC
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#define SPRITES_NBR_SPRITES (0x9b)
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typedef struct {
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U16 mask;
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U16 pict;
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} spriteX_t;
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typedef spriteX_t sprite_t[4][0x15]; /* one sprite */
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extern sprite_t sprites_data[SPRITES_NBR_SPRITES];
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#endif
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#ifdef GFXST
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#define SPRITES_NBR_SPRITES (0xD5)
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typedef U32 sprite_t[0x54]; /* 0x15 per 0x04 */
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extern sprite_t sprites_data[SPRITES_NBR_SPRITES];
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#endif
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#endif
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/* eof */
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