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69 lines
1.4 KiB
C
69 lines
1.4 KiB
C
/*
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* xrick/include/tiles.h
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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/*
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* NOTES
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*
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* A tile consists in one column and 8 rows of 8 U16 (cga encoding, two
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* bits per pixel). The tl_tiles array contains all tiles, with the
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* following structure:
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*
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* 0x0000 - 0x00FF tiles for main intro
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* 0x0100 - 0x01FF tiles for map intro
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* 0x0200 - 0x0327 unused
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* 0x0328 - 0x0427 game tiles, page 0
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* 0x0428 - 0x0527 game tiles, page 1
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* 0x0527 - 0x05FF unused
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*/
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#ifndef _TILES_H
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#define _TILES_H
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#include "system.h"
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#ifdef GFXPC
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#define TILES_NBR_BANKS 4
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#endif
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#ifdef GFXST
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#define TILES_NBR_BANKS 3
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#endif
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#define TILES_SIZEOF8 (0x10)
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#define TILES_SIZEOF16 (0x08)
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/*
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* three special tile numbers
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*/
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#define TILES_BULLET 0x01
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#define TILES_BOMB 0x02
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#define TILES_RICK 0x03
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/*
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* one single tile
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*/
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#ifdef GFXPC
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typedef U16 tile_t[TILES_SIZEOF16];
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#endif
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#ifdef GFXST
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typedef U32 tile_t[0x08];
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#endif
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/*
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* tiles banks (each bank is 0x100 tiles)
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*/
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extern tile_t tiles_data[TILES_NBR_BANKS][0x100];
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#endif
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/* eof */
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