8-bits support

This commit is contained in:
Romain Dolbeau 2023-01-10 23:14:02 +01:00
parent 8ecda4c1d8
commit ca779f3d26
2 changed files with 778 additions and 708 deletions

View File

@ -1,10 +1,13 @@
/*
File: NuBusFPGAHDMIAudio.c
Contains: NuBusFGPA HDMI sound output component
Written by: Romain Dolbeau
Copyright: © 2023 by Romain Dolbeau
Based upon the following reference code from 'Develop Magazine, issue 20':
File: NoiseMaker.c
Contains: Sample sound output component
Written by: Kip Olson
Copyright: © 1994 by Apple Computer, Inc.
*/
@ -18,7 +21,7 @@
#include "SoundComponents.h"
#include "Slots.h"
#include "RomDefs.h"
#include "ROMDefs.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Hardware
@ -28,6 +31,7 @@
#define u_int32_t volatile unsigned long
//#define BT_DEBUG 1
// this is the DAC registers, not needed for audio except 'debug' is handy
struct goblin_bt_regs {
u_int32_t mode;
@ -60,6 +64,7 @@ struct goblin_csr {
u_int32_t goblin_goblin_audio_buf0_size;
u_int32_t goblin_goblin_audio_buf1_addr;
u_int32_t goblin_goblin_audio_buf1_size;
u_int32_t goblin_goblin_audio_buf_desc;
};
#define GOBLIN_AUDIOBUFFER_OFFSET 0x00920000
@ -81,7 +86,7 @@ static inline unsigned long brev(const unsigned long r) {
// hardware settings
#define kSampleSizesCount 1 // 2
#define kSampleSizesCount 2
#define k8BitSamples 8 // 8-bit samples
#define k16BitSamples 16 // 16-bit samples
@ -125,7 +130,7 @@ typedef struct {
typedef struct {
// these are general purpose variables that every sound component will need
// these are general purpose variables that every sound component will need
ComponentInstance self; // ourselves
ComponentInstance sourceComponent; // component to call when hardware needs more data
SoundComponentDataPtr sourceDataPtr; // pointer to source data structure
@ -134,7 +139,7 @@ typedef struct {
Boolean prefsChanged; // true if preferences have changed
PreferencesHandle prefsHandle; // global preferences
// these are variables specific to this implementation
// these are variables specific to this implementation
SoundComponentData hwSettings; // current hardware settings
unsigned long hwVolume; // current hardware volume
Boolean hwInterruptsOn; // true if sound is playing
@ -153,7 +158,7 @@ typedef struct {
// Compatibility with old names (?)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
typedef ComponentFunctionUPP ComponentRoutine;
typedef ComponentFunctionUPP ComponentRoutine;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Prototypes
@ -208,6 +213,7 @@ pascal ComponentResult main(ComponentParameters *params, GlobalsPtr globals)
ComponentRoutine theRtn;
ComponentResult result;
#ifdef BT_DEBUG
if (globals) {
if ((*globals).bt) {
(*(*globals).bt).debug = 'MAIN';
@ -220,6 +226,7 @@ pascal ComponentResult main(ComponentParameters *params, GlobalsPtr globals)
(*(struct goblin_bt_regs*)0xfc900000).debug = 'main';
(*(struct goblin_bt_regs*)0xfc900000).debug = params->what;
}
#endif
theRtn = GetComponentRoutine(params->what); // get address of component routine
@ -377,18 +384,21 @@ pascal ComponentResult __ComponentRegister(GlobalsPtr globals)
((unsigned long)mySpBlock.spSlot)<<24 |
GOBLIN_BT_OFFSET);
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'REGI';
(*(*globals).bt).debug = 'slot';
(*(*globals).bt).debug = mySpBlock.spSlot;
#endif
(*globals).csr = (struct goblin_csr*)(0xF0000000 |
((unsigned long)mySpBlock.spSlot)<<24 |
GOBLIN_CSR_OFFSET);
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'csr ';
(*(*globals).bt).debug = (unsigned long)(*globals).csr;
#endif
return (0); // install this sound component
}
@ -593,17 +603,21 @@ pascal ComponentResult __InitOutputDevice(GlobalsPtr globals, long actions)
((unsigned long)mySpBlock.spSlot)<<24 |
GOBLIN_BT_OFFSET);
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'INIT';
(*(*globals).bt).debug = 'SLOT';
(*(*globals).bt).debug = mySpBlock.spSlot;
#endif
(*globals).csr = (struct goblin_csr*)(0xF0000000 |
((unsigned long)mySpBlock.spSlot)<<24 |
GOBLIN_CSR_OFFSET);
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'CSR ';
(*(*globals).bt).debug = (unsigned long)(*globals).csr;
#endif
// Open the mixer and tell it the type of data it should output. The
// description includes sample format, sample rate, sample size, number of channels
@ -615,7 +629,7 @@ pascal ComponentResult __InitOutputDevice(GlobalsPtr globals, long actions)
// set to hardware defaults
globals->hwSettings.flags = 0;
globals->hwSettings.format = (prefsPtr->sampleSize == 8) ? kOffsetBinary : kTwosComplement;
globals->hwSettings.format = (prefsPtr->sampleSize == k8BitSamples) ? kOffsetBinary : kTwosComplement;
globals->hwSettings.sampleRate = prefsPtr->sampleRate;
globals->hwSettings.sampleSize = prefsPtr->sampleSize;
globals->hwSettings.numChannels = prefsPtr->numChannels;
@ -678,7 +692,7 @@ pascal ComponentResult __GetInfo(GlobalsPtr globals, SoundSource sourceID,
listPtr->handle = h; // handle to be returned
sp = (short *) *h; // store sample sizes in handle
//*sp++ = k8BitSamples;
*sp++ = k8BitSamples;
*sp++ = k16BitSamples;
break;
@ -776,7 +790,7 @@ pascal ComponentResult __SetInfo(GlobalsPtr globals, SoundSource sourceID,
{
short sampleSize = (short) infoPtr;
if (/*(sampleSize == k8BitSamples) ||*/ // make sure it is a valid sample size
if ((sampleSize == k8BitSamples) || // make sure it is a valid sample size
(sampleSize == k16BitSamples))
{
prefsPtr->sampleSize = sampleSize; // save new size in prefs
@ -887,7 +901,9 @@ pascal ComponentResult __PlaySourceBuffer(GlobalsPtr globals, SoundSource source
{
ComponentResult result;
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'PLAY';
#endif
// tell mixer to start playing this new buffer
result = SoundComponentPlaySourceBuffer(globals->sourceComponent, sourceID, pb, actions);
@ -901,9 +917,10 @@ pascal ComponentResult __PlaySourceBuffer(GlobalsPtr globals, SoundSource source
if (!(actions & kSourcePaused))
result = StartHardware(globals);
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'YALP';
(*(*globals).bt).debug = result;
#endif
return (result);
}
@ -977,12 +994,12 @@ PreferencesHandle GetPreferences(ComponentInstance self, Boolean inSystemHeap)
/* If we end up here, it means that the preferences could not be loaded out of the
sound preferences file for some reason, so we need to generate some default preferences. */
GetPrefsFailed:
GetPrefsFailed:
DisposeHandle(prefsHandle);
NewPrefsHandleFailed:
InfoFailed:
NewPrefsHandleFailed:
InfoFailed:
DisposeHandle(componentName);
NewNameHandleFailed:
NewNameHandleFailed:
prefsHandle = NewHandleLockClear(sizeof(PreferencesRecord), inSystemHeap); // create space for prefs handle
if (prefsHandle == nil)
@ -1021,9 +1038,9 @@ void SavePreferences(ComponentInstance self, PreferencesHandle prefsHandle)
HLock(componentName);
err = SetSoundPreference(componentDesc.componentSubType, (StringPtr) *componentName, (Handle) prefsHandle);
InfoFailed:
InfoFailed:
DisposeHandle(componentName);
NewNameHandleFailed:
NewNameHandleFailed:
return;
}
@ -1060,11 +1077,13 @@ OSErr SetupHardware(GlobalsPtr globals)
GOBLIN_AUDIOBUFFER_OFFSET |
(GOBLIN_AUDIOBUFFER_SIZE >> 1)); // offset by 4 KiB
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'bufX';
(*(*globals).bt).debug = (unsigned long)(*globals).buf0;
(*(*globals).bt).debug = (unsigned long)(*globals).buf1;
(*(*globals).bt).debug = brev((unsigned long)&(*(*globals).csr).goblin_goblin_audio_buf0_addr);
(*(*globals).bt).debug = brev((unsigned long)&(*(*globals).csr).goblin_goblin_audio_buf1_addr);
#endif
// HW view (internal Wishbone addresses, so w/o the slot number)
(*(*globals).csr).goblin_goblin_audio_buf0_addr = brev((unsigned long)(0xF0000000 |
@ -1073,7 +1092,6 @@ OSErr SetupHardware(GlobalsPtr globals)
GOBLIN_AUDIOBUFFER_OFFSET |
(GOBLIN_AUDIOBUFFER_SIZE >> 1)));
// FIXME TODO: irq
(*(*globals).siqel).sqType = sIQType;
(*(*globals).siqel).sqPrio = 6;
(*(*globals).siqel).sqAddr = irqTrampoline;
@ -1181,9 +1199,9 @@ OSErr SetHardwareVolume(GlobalsPtr globals, unsigned long volume)
// and copy the data to the hardware. On the way out, if all data was copied,
// try to get some more so it will be available immediately next interrupt.
/*
pascal void InterruptRoutine(SndChannelPtr chan, SndCommand *cmd)
{
#pragma unused (chan)
pascal void InterruptRoutine(SndChannelPtr chan, SndCommand *cmd)
{
#pragma unused (chan)
GlobalsPtr globals;
SoundComponentDataPtr sourceDataPtr;
@ -1201,17 +1219,17 @@ pascal void InterruptRoutine(SndChannelPtr chan, SndCommand *cmd)
CopySamplesToHardware(globals, sourceDataPtr); // fulfill hardware request
// Normally, you will want to check to see if you have run out
// of data here and get more right away so you will be ready for
// the next interrupt. This example does not have any hardware
// to copy the data to, so it leaves the data in the mixer buffer and
// thus cannot call for more until it has been played.
// Normally, you will want to check to see if you have run out
// of data here and get more right away so you will be ready for
// the next interrupt. This example does not have any hardware
// to copy the data to, so it leaves the data in the mixer buffer and
// thus cannot call for more until it has been played.
// if (sourceDataPtr->sampleCount == 0) // exhausted the source
// sourceDataPtr = GetMoreSource(globals); // get more for next time
// if (sourceDataPtr->sampleCount == 0) // exhausted the source
// sourceDataPtr = GetMoreSource(globals); // get more for next time
ResumeHardware(globals); // resume interrupts
}
}
*/
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// This routine returns the data pointer to your mixer source. If there
@ -1235,13 +1253,13 @@ SoundComponentDataPtr GetMoreSource(GlobalsPtr globals)
}
}
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'srcd';
(*(*globals).bt).debug = sourceDataPtr->numChannels;
(*(*globals).bt).debug = sourceDataPtr->sampleSize;
(*(*globals).bt).debug = sourceDataPtr->sampleRate;
(*(*globals).bt).debug = sourceDataPtr->sampleCount;
#endif
return (sourceDataPtr); // return pointer to source
}
@ -1254,29 +1272,68 @@ SoundComponentDataPtr GetMoreSource(GlobalsPtr globals)
// used in your sound component.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
static void StereoBlockMove(const void *in, void* out, const int sampleBytes, const int sampleCount) {
int i;
unsigned long data;
switch(sampleBytes) {
case 1: {
for (i = 0 ; i < sampleCount/2; i++) {
data = ((unsigned short*)in)[i];
data = ((data & 0x0000FF00) << 8) | (data & 0x000000FF);
data |= (data << 8);
((unsigned long*)out)[i] = data;
}
if (sampleCount & 1) {
((unsigned char*)out)[2 * sampleCount - 2] = ((unsigned char*)in)[sampleCount - 1];
((unsigned char*)out)[2 * sampleCount - 1] = ((unsigned char*)in)[sampleCount - 1];
}
} break;
case 2: {
for (i = 0 ; i < sampleCount; i++) {
data = ((unsigned short*)in)[i];
data |= (data << 16);
((unsigned long*)out)[i] = data;
}
} break;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// This routine copies the data returned by the mixer to the hardware.
void CopySamplesToHardware(GlobalsPtr globals, SoundComponentDataPtr sourceDataPtr)
static void CopySamplesToHardware(GlobalsPtr globals, SoundComponentDataPtr sourceDataPtr)
{
OSErr err = noErr;
unsigned long status = brev((*(*globals).csr).goblin_goblin_audio_ctrl);
const unsigned long status = brev((*(*globals).csr).goblin_goblin_audio_ctrl);
const int sampleBytes = sourceDataPtr->sampleSize >> 3;
const int sampleChannel = sourceDataPtr->numChannels;
if (status & 0x0100) {
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'cont';
#endif
// already playing, so the 'lastbuf' is empty
// and we are playing lastbuf xor 1
switch ((*globals).lastbuf) {
case 0:
BlockMove(sourceDataPtr->buffer, (void*)((*globals).buf0), 4 * sourceDataPtr->sampleCount);
if (sampleChannel == 2) {
BlockMove(sourceDataPtr->buffer, (void*)((*globals).buf0), sampleBytes * 2 * sourceDataPtr->sampleCount);
} else if (sampleChannel == 1) {
StereoBlockMove(sourceDataPtr->buffer, (void*)((*globals).buf0), sampleBytes, sourceDataPtr->sampleCount);
}
(*(*globals).csr).goblin_goblin_audio_buf0_size = brev(sourceDataPtr->sampleCount);
(*globals).lastbuf = 1;
//(*(*globals).csr).goblin_goblin_audio_ctrl = brev(0x0100); // play buf0 // redundant ?
break;
case 1:
default:
BlockMove(sourceDataPtr->buffer, (void*)((*globals).buf1), 4 * sourceDataPtr->sampleCount);
if (sampleChannel == 2) {
BlockMove(sourceDataPtr->buffer, (void*)((*globals).buf1), sampleBytes * 2 * sourceDataPtr->sampleCount);
} else if (sampleChannel == 1) {
StereoBlockMove(sourceDataPtr->buffer, (void*)((*globals).buf1), sampleBytes, sourceDataPtr->sampleCount);
}
(*(*globals).csr).goblin_goblin_audio_buf1_size = brev(sourceDataPtr->sampleCount);
(*globals).lastbuf = 0;
//(*(*globals).csr).goblin_goblin_audio_ctrl = brev(0x0101); // play buf1 // redundant ?
@ -1286,18 +1343,27 @@ void CopySamplesToHardware(GlobalsPtr globals, SoundComponentDataPtr sourceDataP
} else {
// not yet playing, put half of the samples in each buffer
// so that when the first buffer is empty, we'll be playing the second while reloading
long buf0count = sourceDataPtr->sampleCount / 2;
long buf1count = sourceDataPtr->sampleCount - buf0count;
const long buf0count = sourceDataPtr->sampleCount / 2;
const long buf1count = sourceDataPtr->sampleCount - buf0count;
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'new ';
(*(*globals).bt).debug = buf0count;
(*(*globals).bt).debug = buf1count;
BlockMove(sourceDataPtr->buffer, (void*)((*globals).buf0), 4 * buf0count);
BlockMove(sourceDataPtr->buffer + 4*buf0count, (void*)((*globals).buf1), 4 * buf1count);
#endif
if (sampleChannel == 2) {
BlockMove(sourceDataPtr->buffer, (void*)((*globals).buf0), sampleBytes * 2 * buf0count);
BlockMove(sourceDataPtr->buffer + sampleBytes * 2 * buf0count, (void*)((*globals).buf1), sampleBytes * 2 * buf1count);
} else if (sampleChannel == 1) {
StereoBlockMove(sourceDataPtr->buffer, (void*)((*globals).buf0), sampleBytes, buf0count);
StereoBlockMove(sourceDataPtr->buffer + sampleBytes * buf0count, (void*)((*globals).buf1), sampleBytes, buf1count);
}
(*(*globals).csr).goblin_goblin_audio_buf0_size = brev(buf0count);
(*(*globals).csr).goblin_goblin_audio_buf1_size = brev(buf1count);
(*globals).lastbuf = 0;
sourceDataPtr->sampleCount = 0; // sound has been played
// now play for real
(*(*globals).csr).goblin_goblin_audio_buf_desc = brev((sourceDataPtr->sampleSize == k8BitSamples ? 0x1 : 0x0) |
(sourceDataPtr->format == kOffsetBinary ? 0x0080 : 0x0000)); // otherwise assume kTwosComplement
(*(*globals).csr).goblin_goblin_audio_ctrl = brev(0x0100); // play buf0
}
}
@ -1312,7 +1378,9 @@ short irqFct(GlobalsPtr globals)
SoundComponentDataPtr sourceDataPtr;
long irqstatus;
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'irq ';
#endif
// first, is that one of ours ?
irqstatus = brev((*(*globals).csr).goblin_goblin_audio_irqstatus);
@ -1321,7 +1389,9 @@ short irqFct(GlobalsPtr globals)
return 0;
}
#ifdef BT_DEBUG
(*(*globals).bt).debug = 'irqA';
#endif
// yes, ours, clear & suspend it before dealing with it
(*(*globals).csr).goblin_goblin_audio_irqctrl = brev(0x2);
@ -1347,4 +1417,4 @@ asm pascal void irqTrampoline(void)
BSR irqFct
MOVEM.L (A7)+,D1-D6/A0/A2-A5
RTS
}
}

@ -1 +1 @@
Subproject commit c18819f169c556ada9fc0d6358c3965aef09ee48
Subproject commit eea4e2aab7fa7a048a92f283ce8163206e9449d6