184 lines
4.4 KiB
C++
184 lines
4.4 KiB
C++
/*
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PS2Keyboard.cpp - PS2Keyboard library
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Copyright (c) 2007 Free Software Foundation. All right reserved.
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Written by Christian Weichel <info@32leaves.net>
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** Mostly rewritten Paul Stoffregen <paul@pjrc.com> 2010, 2011
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** Modified for use beginning with Arduino 13 by L. Abraham Smith, <n3bah@microcompdesign.com> *
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** Modified for easy interrup pin assignement on method begin(datapin,irq_pin). Cuningan <cuninganreset@gmail.com> **
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for more information you can read the original wiki in arduino.cc
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at http://www.arduino.cc/playground/Main/PS2Keyboard
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or http://www.pjrc.com/teensy/td_libs_PS2Keyboard.html
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Version 2.4 (March 2013)
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- Support Teensy 3.0, Arduino Due, Arduino Leonardo & other boards
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- French keyboard layout, David Chochoi, tchoyyfr at yahoo dot fr
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Version 2.3 (October 2011)
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- Minor bugs fixed
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Version 2.2 (August 2011)
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- Support non-US keyboards - thanks to Rainer Bruch for a German keyboard :)
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Version 2.1 (May 2011)
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- timeout to recover from misaligned input
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- compatibility with Arduino "new-extension" branch
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- TODO: send function, proposed by Scott Penrose, scooterda at me dot com
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Version 2.0 (June 2010)
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- Buffering added, many scan codes can be captured without data loss
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if your sketch is busy doing other work
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- Shift keys supported, completely rewritten scan code to ascii
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- Slow linear search replaced with fast indexed table lookups
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- Support for Teensy, Arduino Mega, and Sanguino added
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "PS2Keyboard.h"
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#define BUFFER_SIZE 45
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static volatile uint8_t buffer[BUFFER_SIZE];
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static volatile uint8_t head, tail;
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static uint8_t DataPin;
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// The ISR for the external interrupt
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void ps2interrupt(void)
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{
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static uint8_t bitcount=0;
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static uint8_t incoming=0;
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static uint32_t prev_ms=0;
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uint32_t now_ms;
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uint8_t n, val;
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val = digitalRead(DataPin);
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now_ms = millis();
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if (now_ms - prev_ms > 250) {
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bitcount = 0;
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incoming = 0;
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}
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prev_ms = now_ms;
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n = bitcount - 1;
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if (n <= 7) {
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incoming |= (val << n);
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}
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bitcount++;
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if (bitcount == 11) {
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uint8_t i = head + 1;
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if (i >= BUFFER_SIZE) i = 0;
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if (i != tail) {
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buffer[i] = incoming;
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head = i;
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}
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bitcount = 0;
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incoming = 0;
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}
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}
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static inline uint8_t get_scan_code(void)
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{
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uint8_t c, i;
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i = tail;
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if (i == head) return 0;
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i++;
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if (i >= BUFFER_SIZE) i = 0;
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c = buffer[i];
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tail = i;
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return c;
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}
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int PS2Keyboard::getScanCode() {
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return get_scan_code();
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}
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PS2Keyboard::PS2Keyboard() {
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// nothing to do here, begin() does it all
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}
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void PS2Keyboard::begin(uint8_t data_pin, uint8_t irq_pin) {
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uint8_t irq_num=255;
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DataPin = data_pin;
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// initialize the pins
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#ifdef INPUT_PULLUP
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pinMode(irq_pin, INPUT_PULLUP);
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pinMode(data_pin, INPUT_PULLUP);
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#else
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pinMode(irq_pin, INPUT);
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digitalWrite(irq_pin, HIGH);
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pinMode(data_pin, INPUT);
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digitalWrite(data_pin, HIGH);
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#endif
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#ifdef CORE_INT_EVERY_PIN
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irq_num = irq_pin;
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#else
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switch(irq_pin) {
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#ifdef CORE_INT0_PIN
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case CORE_INT0_PIN:
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irq_num = 0;
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break;
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#endif
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#ifdef CORE_INT1_PIN
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case CORE_INT1_PIN:
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irq_num = 1;
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break;
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#endif
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#ifdef CORE_INT2_PIN
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case CORE_INT2_PIN:
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irq_num = 2;
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break;
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#endif
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#ifdef CORE_INT3_PIN
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case CORE_INT3_PIN:
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irq_num = 3;
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break;
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#endif
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#ifdef CORE_INT4_PIN
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case CORE_INT4_PIN:
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irq_num = 4;
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break;
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#endif
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#ifdef CORE_INT5_PIN
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case CORE_INT5_PIN:
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irq_num = 5;
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break;
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#endif
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#ifdef CORE_INT6_PIN
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case CORE_INT6_PIN:
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irq_num = 6;
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break;
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#endif
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#ifdef CORE_INT7_PIN
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case CORE_INT7_PIN:
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irq_num = 7;
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break;
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#endif
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}
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#endif
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head = 0;
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tail = 0;
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if (irq_num < 255) {
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attachInterrupt(irq_num, ps2interrupt, FALLING);
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}
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}
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