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Glider 4.0 Version History
4.00
<0A> Original release.
4.01
<0A> In previous version, if you renamed "The House" to something else, you went through a maze of "bitch-at-you-dialogs" - this version corrects that - now it's: bitch-once/save-new-name (in preferences - the prefs are a resource type found in the Glider app).
<0A> Now the Save command is no longer disabled - if a file-not-found comes up, the Save function passes the buck to the Save As<41> function.
<0A> Also I think I did a little tweaking on the "Sound" dialog box - the way it functions.
4.02
<0A> Previous versions obscured the top 20 pixels of the "Help" screens on a Mac Plus, SE, Classic, and SE 30 - this version hides the menu bar on these machines.
<0A> Added a typewriter sound when you enter your name for the high scores.
4.03
<0A> Added 4 or 2 channel sound option to "Sound" dialog box - 2 channel is twice as loud and quicker as well (best for the 68000 machines) - 2 channel can sound a tad sloppy though when many sounds are firing at once (not too often and it's not too bad sounding anyway) - setting is stored in the preferences resource.
<0A> Added color menu resources for color Macs.
<0A> updated Casady & Greene address in About Glider 4.0<EFBFBD> dialog box.
4.04
<0A> Fixed bug where "Can't find default house." message came up.
<0A> Bumped 'SIZE' resource up from 880K to 920K to fix an out-of-memory problem.
4.05
<0A> Added trademark (<28>) symbol to all references to "Glider" (i.e. "Glider <20>").
<0A> Renamed graphics files to "Color Art" and "B&W Art" (no longer "Art 16" & "Art 2").
<0A> Added a color animated cursor (a gray-shaded spinning beach ball - was only b&w).
<0A> Now refer to the "!Mission Screen Init" as "MacsBug" (the new name we're using).
<0A> Word-aligned almost all graphics in the color and b&w art files (this makes the game a tad faster - incidentally, now Glider 4.05 is incompatible with older versions of the graphics files - i.e. "Art 2" and "Art 16" will display improperly).
<0A> Yanked out code that checked screen depth at the start of every game (this supposedly starts to choke up the System heap).
<0A> If opening an art file fails (file not found), the default name is automatically selected and checked for.
<0A> If an art file is opened and found to be the wrong pixel depth, the default art file name is looked for before bugging the user.
<0A> Now updates screen after Quit/Save First/ Cancel sequence.
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