GliderPRO/Sources/ColorUtils.c

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//============================================================================ //---------------------------------------------------------------------------- // ColorUtils.c //---------------------------------------------------------------------------- //============================================================================ #include "Externs.h" #include <Palettes.h> //============================================================== Functions //-------------------------------------------------------------- ColorText // Given a string and a color index (index into the current palette),<2C> // this function draws text in that color. It assumes the current port,<2C> // the current font, the current pen location, etc. void ColorText (StringPtr theStr, long color) { RGBColor theRGBColor, wasColor; GetForeColor(&wasColor); Index2Color(color, &theRGBColor); RGBForeColor(&theRGBColor); DrawString(theStr); RGBForeColor(&wasColor); } //-------------------------------------------------------------- ColorRect // Given a rectangle and color index, this function draws a solid<69> // rectangle in that color. Current port, pen mode, etc. assumed. void ColorRect (Rect *theRect, long color) { RGBColor theRGBColor, wasColor; GetForeColor(&wasColor); Index2Color(color, &theRGBColor); RGBForeColor(&theRGBColor); PaintRect(theRect); RGBForeColor(&wasColor); } //-------------------------------------------------------------- ColorOval // Given a rectangle and color index, this function draws a solid<69> // oval in that color. Current port, pen mode, etc. assumed. void ColorOval (Rect *theRect, long color) { RGBColor theRGBColor, wasColor; GetForeColor(&wasColor); Index2Color(color, &theRGBColor); RGBForeColor(&theRGBColor); PaintOval(theRect); RGBForeColor(&wasColor); } //-------------------------------------------------------------- ColorRegion // Given a region and color index, this function draws a solid<69> // region in that color. Current port, pen mode, etc. assumed. void ColorRegion (RgnHandle theRgn, long color) { RGBColor theRGBColor, wasColor; GetForeColor(&wasColor); Index2Color(color, &theRGBColor); RGBForeColor(&theRGBColor); PaintRgn(theRgn); RGBForeColor(&wasColor); } //-------------------------------------------------------------- ColorLine // Given a the end points for a line and color index, this function<6F> // draws a line in that color. Current port, pen mode, etc. assumed. void ColorLine (short h0, short v0, short h1, short v1, long color) { RGBColor theRGBColor, wasColor; GetForeColor(&wasColor); Index2Color(color, &theRGBColor); RGBForeColor(&theRGBColor); MoveTo(h0, v0); LineTo(h1, v1); RGBForeColor(&wasColor); } //-------------------------------------------------------------- HiliteRect // Given a rect and two hilite colors, this function frames the top and<6E> // left edges of the rect with color 1 and frames the bottom and right<68> // sides with color 2. A rect can be made to appear "hi-lit" or "3D"<22> // in this way. void HiliteRect (Rect *theRect, short color1, short color2) { ColorLine(theRect->left, theRect->top, theRect->right - 2, theRect->top, color1); ColorLine(theRect->left, theRect->top, theRect->left, theRect->bottom - 2, color1); ColorLine(theRect->right - 1, theRect->top, theRect->right - 1, theRect->bottom - 2, color2); ColorLine(theRect->left + 1, theRect->bottom - 1, theRect->right - 1, theRect->bottom - 1, color2); } //-------------------------------------------------------------- ColorFrameRect // Given a rectangle and color index, this function frames a<> // rectangle in that color. Current port, pen mode, etc. assumed. void ColorFrameRect (Rect *theRect, long color) { RGBColor theRGBColor, wasColor; GetForeColor(&wasColor); Index2Color(color, &theRGBColor); RGBForeColor(&theRGBColor); FrameRect(theRect); RGBForeColor(&wasColor); } //-------------------------------------------------------------- ColorFrameWHRect // Given a the top-left corner of a rectangle, its width and height,<2C> // and a color index