First check-in.

Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
This commit is contained in:
John Calhoun 2016-01-28 08:10:38 -08:00
parent 350db52860
commit 7a70d18ba6
134 changed files with 93 additions and 0 deletions

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//============================================================================ //---------------------------------------------------------------------------- // About.h //---------------------------------------------------------------------------- //============================================================================ void DoAbout (void);

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//============================================================================ //---------------------------------------------------------------------------- // DialogUtils.h //---------------------------------------------------------------------------- //============================================================================ #include <Dialogs.h> void BringUpDialog (DialogPtr *theDialog, short dialogID); //void GetPutDialogCorner (Point *); //void GetGetDialogCorner (Point *); //void CenterDialog (short); void GetDialogRect (Rect *, short); //void TrueCenterDialog (short); //void CenterAlert (short); //void ZoomOutDialogRect (short); //void ZoomOutAlertRect (short); void FlashDialogButton (DialogPtr, short); void DrawDefaultButton (DialogPtr); void GetDialogString (DialogPtr, short, StringPtr); void SetDialogString (DialogPtr, short, StringPtr); short GetDialogStringLen (DialogPtr, short); void GetDialogItemValue (DialogPtr, short, short *); void SetDialogItemValue (DialogPtr, short, short); void ToggleDialogItemValue (DialogPtr, short); void SetDialogNumToStr (DialogPtr, short, long); void GetDialogNumFromStr (DialogPtr, short, long *); void GetDialogItemRect (DialogPtr, short, Rect *); void SetDialogItemRect (DialogPtr, short, Rect *); void OffsetDialogItemRect (DialogPtr, short, short, short); void SelectFromRadioGroup (DialogPtr, short, short, short); //void AddMenuToPopUp (DialogPtr, short, MenuHandle); void GetPopUpMenuValue (DialogPtr, short, short *); void SetPopUpMenuValue (DialogPtr, short, short); void MyEnableControl(DialogPtr, short); void MyDisableControl(DialogPtr, short); void DrawDialogUserText (DialogPtr, short, StringPtr, Boolean); void DrawDialogUserText2 (DialogPtr, short, StringPtr); void LoadDialogPICT (DialogPtr, short, short); void FrameDialogItem (DialogPtr, short); void FrameDialogItemC (DialogPtr, short, long); void FrameOvalDialogItem (DialogPtr, short); void BorderDialogItem (DialogPtr, short, short); void ShadowDialogItem (DialogPtr, short, short); void EraseDialogItem (DialogPtr, short);

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//============================================================================ //---------------------------------------------------------------------------- // DynamicMaps.h //---------------------------------------------------------------------------- //============================================================================

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//============================================================================ //---------------------------------------------------------------------------- // Environ.h //---------------------------------------------------------------------------- //============================================================================ #include <Quickdraw.h> typedef struct { Rect screen, gray; long dirID; short wasDepth, isDepth; short thisResFile; short numScreens; short vRefNum; Boolean can1Bit; Boolean can4Bit; Boolean can8Bit; Boolean wasColorOrGray; Boolean hasWNE; Boolean hasSystem7; Boolean hasColor; Boolean hasGestalt; Boolean canSwitch; Boolean canColor; Boolean hasSM3; Boolean hasQT; Boolean hasDrag; } macEnviron; extern macEnviron thisMac;

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//============================================================================ //---------------------------------------------------------------------------- // GameOver.h //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> extern GWorldPtr angelSrcMap; extern GWorldPtr angelMaskMap;

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Headers/GliderDefines.h Executable file

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//============================================================================ //---------------------------------------------------------------------------- // GliderVars.h //---------------------------------------------------------------------------- //============================================================================ #include <Movies.h> extern Rect blowerSrcRect; extern Rect flame[], tikiFlame[]; extern Rect coals[]; extern Rect furnitureSrcRect; extern Rect tableSrc, shelfSrc, hingeSrc, handleSrc, knobSrc; extern Rect leftFootSrc, rightFootSrc, deckSrc; extern Rect bonusSrcRect; extern Rect pointsSrcRect; extern Rect starSrc[], sparkleSrc[]; extern Rect digits[], pendulumSrc[], greaseSrcRt[], greaseSrcLf[]; extern Rect transSrcRect; extern Rect switchSrcRect; extern Rect lightSwitchSrc[], machineSwitchSrc[], thermostatSrc[]; extern Rect powerSrc[], knifeSwitchSrc[]; extern Rect lightSrcRect; extern Rect flourescentSrc1, flourescentSrc2; extern Rect trackLightSrc[]; extern Rect applianceSrcRect, toastSrcRect, shredSrcRect; // Appliances extern Rect plusScreen1, plusScreen2, tvScreen1, tvScreen2; extern Rect coffeeLight1, coffeeLight2, vcrTime1, vcrTime2; extern Rect stereoLight1, stereoLight2, microOn, microOff; extern Rect outletSrc[]; extern Rect balloonSrcRect, copterSrcRect, dartSrcRect; // Enemies extern Rect ballSrcRect, dripSrcRect, enemySrcRect; extern Rect fishSrcRect; extern Rect balloonSrc[], copterSrc[], dartSrc[]; extern Rect ballSrc[], dripSrc[], fishSrc[]; extern Rect clutterSrcRect; extern Rect flowerSrc[]; extern Rect *srcRects; extern Movie theMovie; extern Rect movieRect; extern Boolean hasMovie, tvInRoom; extern gliderType theGlider, theGlider2; extern objDataPtr masterObjects; extern Rect workSrcRect; extern Rect backSrcRect; extern Rect mainWindowRect, houseRect; extern houseHand thisHouse; extern roomPtr thisRoom; extern WindowPtr mainWindow, coordWindow; extern long theScore; extern short playOriginH, playOriginV; extern short thisRoomNumber, theMode, batteryTotal, bandsTotal; extern short foilTotal, mortals, numMasterObjects, previousRoom; extern Boolean fileDirty, gameDirty, showFoil, doZooms, isPlayMusicGame;

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//============================================================================ //---------------------------------------------------------------------------- // House.h //---------------------------------------------------------------------------- //============================================================================ #include <MacTypes.h> extern Str32 thisHouseName; extern Boolean houseUnlocked;

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//============================================================================ //---------------------------------------------------------------------------- // MainWindow.h //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> extern GWorldPtr workSrcMap;

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//============================================================================ //---------------------------------------------------------------------------- // Map.h //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> extern GWorldPtr nailSrcMap; extern WindowPtr mapWindow;

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//============================================================================ //---------------------------------------------------------------------------- // Marquee.h //---------------------------------------------------------------------------- //============================================================================ #pragma once #include <Quickdraw.h> typedef struct { Pattern pats[kNumMarqueePats]; Rect bounds, handle; short index, direction, dist; Boolean active, paused, handled; } marquee; extern marquee theMarquee;

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//============================================================================ //---------------------------------------------------------------------------- // ObjectEdit.h //---------------------------------------------------------------------------- //============================================================================ #pragma once #include <Quickdraw.h> extern Rect roomObjectRects[]; extern short objActive;

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//============================================================================ //---------------------------------------------------------------------------- // Objects.h //---------------------------------------------------------------------------- //============================================================================ extern GWorldPtr blowerSrcMap; extern GWorldPtr blowerMaskMap; extern GWorldPtr furnitureSrcMap; extern GWorldPtr furnitureMaskMap; extern GWorldPtr bonusSrcMap; extern GWorldPtr bonusMaskMap; extern GWorldPtr pointsSrcMap; extern GWorldPtr pointsMaskMap; extern GWorldPtr transSrcMap; extern GWorldPtr transMaskMap; extern GWorldPtr switchSrcMap; extern GWorldPtr lightSrcMap; extern GWorldPtr lightMaskMap; extern GWorldPtr applianceSrcMap; extern GWorldPtr applianceMaskMap; extern GWorldPtr toastSrcMap; extern GWorldPtr toastMaskMap; extern GWorldPtr shredSrcMap; extern GWorldPtr shredMaskMap; extern GWorldPtr balloonSrcMap; extern GWorldPtr balloonMaskMap; extern GWorldPtr copterSrcMap; extern GWorldPtr copterMaskMap; extern GWorldPtr dartSrcMap; extern GWorldPtr dartMaskMap; extern GWorldPtr ballSrcMap; extern GWorldPtr ballMaskMap; extern GWorldPtr dripSrcMap; extern GWorldPtr dripMaskMap; extern GWorldPtr enemySrcMap; extern GWorldPtr enemyMaskMap; extern GWorldPtr fishSrcMap; extern GWorldPtr fishMaskMap; extern GWorldPtr clutterSrcMap; extern GWorldPtr clutterMaskMap;

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//============================================================================ //---------------------------------------------------------------------------- // Play.h //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> extern GWorldPtr glidSrcMap; extern GWorldPtr glid2SrcMap; extern GWorldPtr glidMaskMap;

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//============================================================================ //---------------------------------------------------------------------------- // Player.h //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> extern GWorldPtr shadowSrcMap; extern GWorldPtr shadowMaskMap;

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//============================================================================ //---------------------------------------------------------------------------- // RectUtils.h //---------------------------------------------------------------------------- //============================================================================ #pragma once #include <Quickdraw.h> void FrameWHRect (short, short, short, short); void NormalizeRect (Rect *); void ZeroRectCorner (Rect *); void CenterRectOnPoint (Rect *, Point); short HalfRectWide (Rect *); short HalfRectTall (Rect *); short RectWide (Rect *); short RectTall (Rect *); void GlobalToLocalRect (Rect *); void LocalToGlobalRect (Rect *); void CenterRectInRect (Rect *, Rect *); void HOffsetRect (Rect *, short); void VOffsetRect (Rect *, short); Boolean IsRectLeftOfRect (Rect *, Rect *); void QOffsetRect (Rect *, short, short); void QSetRect (Rect *, short, short, short, short); Boolean ForceRectInRect (Rect *, Rect *); void QUnionSimilarRect (Rect *, Rect *, Rect *); void FrameRectSansCorners (Rect *); void SetEraseRect (short, short, short, short);

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//============================================================================ //---------------------------------------------------------------------------- // Room.h //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> extern GWorldPtr backSrcMap;

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//============================================================================ //---------------------------------------------------------------------------- // RoomGraphics.h //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> extern GWorldPtr suppSrcMap;

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//============================================================================ //---------------------------------------------------------------------------- // RubberBands.h //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> extern GWorldPtr bandsSrcMap; extern GWorldPtr bandsMaskMap;

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//============================================================================ //---------------------------------------------------------------------------- // Scoreboard.h //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> extern GWorldPtr boardSrcMap; extern GWorldPtr badgeSrcMap; extern GWorldPtr boardTSrcMap; extern GWorldPtr boardGSrcMap; extern GWorldPtr boardPSrcMap;

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//============================================================================ //---------------------------------------------------------------------------- // Tools.h //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> extern GWorldPtr toolSrcMap; extern WindowPtr toolsWindow;

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//============================================================================ //---------------------------------------------------------------------------- // Utilities.c //---------------------------------------------------------------------------- //============================================================================ #include <QDOffscreen.h> OSErr CreateOffScreenGWorld (GWorldPtr *theGWorld, Rect *bounds, short depth);

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#define TARGET_CARBON 1 #define ACCESSOR_CALLS_ARE_FUNCTIONS 1 #define OPAQUE_TOOLBOX_STRUCTS 1 #define OPAQUE_UPP_TYPES 1 #define forCarbon 1 #define BUILDING_RUN_LINKED_IN 0 #define DEBUG 1

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//============================================================================ //---------------------------------------------------------------------------- // Coordinates.c //---------------------------------------------------------------------------- //============================================================================ #include <NumberFormatting.h> #include "Externs.h" #include "Environ.h" #include "Marquee.h" #include "ObjectEdit.h" #include "RectUtils.h" Rect coordWindowRect; WindowPtr coordWindow; short isCoordH, isCoordV; short coordH, coordV, coordD; Boolean isCoordOpen; //============================================================== Functions //-------------------------------------------------------------- SetCoordinateHVD // Given a horizontal, vertical and distance value, this functionÉ // displays these values in the Coordinates window. void SetCoordinateHVD (short h, short v, short d) { #ifndef COMPILEDEMO if (h != -2) coordH = h; if (v != -2) coordV = v; if (d != -2) coordD = d; UpdateCoordWindow(); #endif } //-------------------------------------------------------------- DeltaCoordinateD // When the user is dragging a handle (such as the height of a blower)É // this function can be called and passed the amount by which the userÉ // has changed the height (delta). This function then displays it inÉ // the Coordinate window. void DeltaCoordinateD (short d) { #ifndef COMPILEDEMO coordD = d; UpdateCoordWindow(); #endif } //-------------------------------------------------------------- UpdateCoordWindow // Completely redraws and updates the Coordinate window. void UpdateCoordWindow (void) { #ifndef COMPILEDEMO Str255 tempStr, numStr; GrafPtr wasPort; if (coordWindow == nil) return; GetPort(&wasPort); SetPort((GrafPtr)coordWindow); EraseRect(&coordWindowRect); PasStringCopy("\ph: ", tempStr); if (coordH != -1) { NumToString((long)coordH, numStr); PasStringConcat(tempStr, numStr); } else PasStringConcat(tempStr, "\p-"); MoveTo(5, 12); DrawString(tempStr); PasStringCopy("\pv: ", tempStr); if (coordV != -1) { NumToString((long)coordV, numStr); PasStringConcat(tempStr, numStr); } else PasStringConcat(tempStr, "\p-"); MoveTo(4, 22); DrawString(tempStr); ForeColor(blueColor); PasStringCopy("\pd: ", tempStr); if (coordD != -1) { NumToString((long)coordD, numStr); PasStringConcat(tempStr, numStr); } else PasStringConcat(tempStr, "\p-"); MoveTo(5, 32); DrawString(tempStr); ForeColor(blackColor); SetPort((GrafPtr)wasPort); #endif } //-------------------------------------------------------------- OpenCoordWindow // Brings up the Coordinate window. void OpenCoordWindow (void) { #ifndef COMPILEDEMO Rect src, dest; Point globalMouse; short direction, dist; if (coordWindow == nil) { QSetRect(&coordWindowRect, 0, 0, 50, 38); if (thisMac.hasColor) coordWindow = NewCWindow(nil, &coordWindowRect, "\pTools", false, kWindoidWDEF, kPutInFront, true, 0L); else coordWindow = NewWindow(nil, &coordWindowRect, "\pTools", false, kWindoidWDEF, kPutInFront, true, 0L); if (coordWindow == nil) RedAlert(kErrNoMemory); // if (OptionKeyDown()) // { // isCoordH = qd.screenBits.bounds.right - 55; // isCoordV = 204; // } MoveWindow(coordWindow, isCoordH, isCoordV, true); globalMouse = MyGetGlobalMouse(); QSetRect(&src, 0, 0, 1, 1); QOffsetRect(&src, globalMouse.h, globalMouse.v); GetWindowRect(coordWindow, &dest); BringToFront(coordWindow); ShowHide(coordWindow, true); // FlagWindowFloating(coordWindow); TEMP - use flaoting windows HiliteAllWindows(); coordH = -1; coordV = -1; coordD = -1; TextFace(applFont); TextSize(9); if (objActive != kNoObjectSelected) { if (ObjectHasHandle(&direction, &dist)) coordD = dist; SetCoordinateHVD(theMarquee.bounds.left, theMarquee.bounds.top, coordD); } } UpdateCoordinateCheckmark(true); #endif } //-------------------------------------------------------------- CloseCoordWindow // Closes and disposes of the Coordinate window. void CloseCoordWindow (void) { CloseThisWindow(&coordWindow); UpdateCoordinateCheckmark(false); } //-------------------------------------------------------------- ToggleCoordinateWindow // Toggles the Coordinate windows state between open and closed. void ToggleCoordinateWindow (void) { #ifndef COMPILEDEMO if (coordWindow == nil) { OpenCoordWindow(); isCoordOpen = true; } else { CloseCoordWindow(); isCoordOpen = false; } #endif }

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//============================================================================ //---------------------------------------------------------------------------- // FileError.c //---------------------------------------------------------------------------- //============================================================================ #include <NumberFormatting.h> #include <TextUtils.h> #include "Externs.h" #define rFileErrorAlert 140 #define rFileErrorStrings 140 //============================================================== Functions //-------------------------------------------------------------- CheckFileError // Given a result code (returned from a previous file operation) thisÉ // function cheks to see if the result code is an error and, if it isÉ // a common error for which I have a string message, I bring up anÉ // alert with the error message. If it is an unusual error, I stillÉ // bring up an alert but with "Miscellaneous file error" and theÉ // error ID. Boolean CheckFileError (short resultCode, StringPtr fileName) { short dummyInt, stringIndex; Str255 errMessage, errNumString; if (resultCode == noErr) // No problems? Then cruise return(true); switch (resultCode) { case dirFulErr: stringIndex = 2; break; case dskFulErr: stringIndex = 3; break; case ioErr: stringIndex = 4; break; case bdNamErr: stringIndex = 5; break; case fnOpnErr: stringIndex = 6; break; case mFulErr: stringIndex = 7; break; case tmfoErr: stringIndex = 8; break; case wPrErr: stringIndex = 9; break; case fLckdErr: stringIndex = 10; break; case vLckdErr: stringIndex = 11; break; case fBsyErr: stringIndex = 12; break; case dupFNErr: stringIndex = 13; break; case opWrErr: stringIndex = 14; break; case volOffLinErr: stringIndex = 15; break; case permErr: stringIndex = 16; break; case wrPermErr: stringIndex = 17; break; default: stringIndex = 1; break; } InitCursor(); GetIndString(errMessage, rFileErrorStrings, stringIndex); NumToString((long)resultCode, errNumString); ParamText(errMessage, errNumString, fileName, "\p"); // CenterAlert(rFileErrorAlert); dummyInt = Alert(rFileErrorAlert, 0L); return(false); }

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