GliderPRO/Sources/RubberBands.c

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//============================================================================ //---------------------------------------------------------------------------- // RubberBands.c //---------------------------------------------------------------------------- //============================================================================ #include "Externs.h" #include "RectUtils.h" #define kRubberBandVelocity 20 #define kBandFallCount 4 #define kKillBandMode -1 void CheckBandCollision (short); void KillBand (short); bandPtr bands; Rect bandsSrcRect; Rect bandRects[3]; GWorldPtr bandsSrcMap; GWorldPtr bandsMaskMap; short numBands, bandHitLast; extern hotPtr hotSpots; extern long gameFrame; extern short nHotSpots, leftThresh, rightThresh; extern Boolean twoPlayerGame, onePlayerLeft, playerDead; //============================================================== Functions //-------------------------------------------------------------- CheckBandCollision void CheckBandCollision (short who) { short i, action, whoLinked; Boolean collided, nothingCollided; nothingCollided = true; if ((leftThresh == kLeftWallLimit) && (bands[who].dest.left < kLeftWallLimit)) { if (bands[who].hVel < 0) bands[who].hVel = -bands[who].hVel; bands[who].dest.left = kLeftWallLimit; bands[who].dest.right = bands[who].dest.left + 16; PlayPrioritySound(kBandReboundSound, kBandReboundPriority); collided = true; } else if ((rightThresh == kRightWallLimit) && (bands[who].dest.right > kRightWallLimit)) { if (bands[who].hVel > 0) bands[who].hVel = -bands[who].hVel; bands[who].dest.right = kRightWallLimit; bands[who].dest.left = bands[who].dest.right - 16; PlayPrioritySound(kBandReboundSound, kBandReboundPriority); collided = true; } for (i = 0; i < nHotSpots; i++) { if (hotSpots[i].isOn) { action = hotSpots[i].action; if ((action == kDissolveIt) || (action == kRewardIt) || (action == kSwitchIt) || (action == kTriggerIt) || (action == kBounceIt)) { if (bands[who].dest.bottom < hotSpots[i].bounds.top) collided = false; else if (bands[who].dest.top > hotSpots[i].bounds.bottom) collided = false; else if (bands[who].dest.right < hotSpots[i].bounds.left) collided = false; else if (bands[who].dest.left > hotSpots[i].bounds.right) collided = false; else collided = true; if (collided) { nothingCollided = false; // we have detected a collision if (bandHitLast != i) // don't count it if same as last frame { // we don't want rapid on/off toggles bandHitLast = i; // note who so we don't double-toggle it if ((action == kDissolveIt) || (action == kBounceIt)) { if (bands[who].hVel > 0) { if ((bands[who].dest.right - bands[who].hVel) < hotSpots[i].bounds.left) { bands[who].hVel = -bands[who].hVel; bands[who].dest.right = hotSpots[i].bounds.left; bands[who].dest.left = bands[who].dest.right - 16; } else bands[who].mode = kKillBandMode; } else { if ((bands[who].dest.left - bands[who].hVel) > hotSpots[i].bounds.right) { bands[who].hVel = -bands[who].hVel; bands[who].dest.left = hotSpots[i].bounds.right; bands[who].dest.right = bands[who].dest.left + 16; } else bands[who].mode = kKillBandMode; } PlayPrioritySound(kBandReboundSound, kBandReboundPriority); break; } else if (action == kRewardIt) { whoLinked = hotSpots[i].who; if ((masterObjects[whoLinked].theObject.what == kGreaseRt) || (masterObjects[whoLinked].theObject.what == kGreaseLf)) { if (SetObjectState(thisRoomNumber, masterObjects[whoLinked].objectNum, 0, whoLinked)) SpillGrease(masterObjects[whoLinked].dynaNum, masterObjects[whoLinked].hotNum); hotSpots[i].isOn = false; } } else if (action == kSwitchIt)