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1 line
7.2 KiB
C
1 line
7.2 KiB
C
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//============================================================================
//----------------------------------------------------------------------------
// GliderStructs.h
//----------------------------------------------------------------------------
//============================================================================
#include <QDOffscreen.h>
typedef struct
{
Point topLeft; // 4
short distance; // 2
Boolean initial; // 1
Boolean state; // 1 F. lf. dn. rt. up
Byte vector; // 1 | x | x | x | x | 8 | 4 | 2 | 1 |
Byte tall; // 1
} blowerType; // total = 10
typedef struct
{
Rect bounds; // 8
short pict; // 2
} furnitureType; // total = 10
typedef struct
{
Point topLeft; // 4
short length; // 2 grease spill
short points; // 2 invis bonus
Boolean state; // 1
Boolean initial; // 1
} bonusType; // total = 10
typedef struct
{
Point topLeft; // 4
short tall; // 2 invis transport
short where; // 2
Byte who; // 1
Byte wide; // 1
} transportType; // total = 10
typedef struct
{
Point topLeft; // 4
short delay; // 2
short where; // 2
Byte who; // 1
Byte type; // 1
} switchType; // total = 10
typedef struct
{
Point topLeft; // 4
short length; // 2
Byte byte0; // 1
Byte byte1; // 1
Boolean initial; // 1
Boolean state; // 1
} lightType; // total = 10
typedef struct
{
Point topLeft; // 4
short height; // 2 toaster, pict ID
Byte byte0; // 1
Byte delay; // 1
Boolean initial; // 1
Boolean state; // 1
} applianceType; // total = 10
typedef struct
{
Point topLeft; // 4
short length; // 2
Byte delay; // 1
Byte byte0; // 1
Boolean initial; // 1
Boolean state; // 1
} enemyType; // total = 10
typedef struct
{
Rect bounds; // 8
short pict; // 2
} clutterType; // total = 10
typedef struct
{
short what; // 2
union
{
blowerType a;
furnitureType b;
bonusType c;
transportType d;
switchType e;
lightType f;
applianceType g;
enemyType h;
clutterType i;
} data; // 10
} objectType, *objectPtr; // total = 12
typedef struct
{
Str31 banner; // 32 = 32
Str15 names[kMaxScores]; // 16 * 10 = 160
long scores[kMaxScores]; // 4 * 10 = 40
unsigned long timeStamps[kMaxScores]; // 4 * 10 = 40
short levels[kMaxScores]; // 2 * 10 = 20
} scoresType; // total = 292
typedef struct
{
short version; // 2
short wasStarsLeft; // 2
long timeStamp; // 4
Point where; // 4
long score; // 4
long unusedLong; // 4
long unusedLong2; // 4
short energy; // 2
short bands; // 2
short roomNumber; // 2
short gliderState; // 2
short numGliders; // 2
short foil; // 2
short unusedShort; // 2
Boolean facing; // 1
Boolean showFoil; // 1
} gameType; // total = 40
typedef struct
{
short unusedShort; // 2
Byte unusedByte; // 1
Boolean visited; // 1
objectType objects[kMaxRoomObs]; // 24 * 12
} savedRoom, *saveRoomPtr; // total = 292
typedef struct
{
FSSpec house; // 70
short version; // 2
short wasStarsLeft; // 2
long timeStamp; // 4
Point where; // 4
long score; // 4
long unusedLong; // 4
long unusedLong2; // 4
short energy; // 2
short bands; // 2
short roomNumber; // 2
short gliderState; // 2
short numGliders; // 2
short foil; // 2
short nRooms; // 2
Boolean facing; // 1
Boolean showFoil; // 1
savedRoom savedData[]; // 4
} game2Type, *gamePtr; // total = 114
typedef struct
{
Str27 name; // 28
short bounds; // 2
Byte leftStart; // 1
Byte rightStart; // 1
Byte unusedByte; // 1
Boolean visited; // 1
short background; // 2
short tiles[kNumTiles]; // 2 * 8
short floor, suite; // 2 +
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