GliderPRO/Headers/GliderVars.h

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//============================================================================ //---------------------------------------------------------------------------- // GliderVars.h //---------------------------------------------------------------------------- //============================================================================ #include <Movies.h> extern Rect blowerSrcRect; extern Rect flame[], tikiFlame[]; extern Rect coals[]; extern Rect furnitureSrcRect; extern Rect tableSrc, shelfSrc, hingeSrc, handleSrc, knobSrc; extern Rect leftFootSrc, rightFootSrc, deckSrc; extern Rect bonusSrcRect; extern Rect pointsSrcRect; extern Rect starSrc[], sparkleSrc[]; extern Rect digits[], pendulumSrc[], greaseSrcRt[], greaseSrcLf[]; extern Rect transSrcRect; extern Rect switchSrcRect; extern Rect lightSwitchSrc[], machineSwitchSrc[], thermostatSrc[]; extern Rect powerSrc[], knifeSwitchSrc[]; extern Rect lightSrcRect; extern Rect flourescentSrc1, flourescentSrc2; extern Rect trackLightSrc[]; extern Rect applianceSrcRect, toastSrcRect, shredSrcRect; // Appliances extern Rect plusScreen1, plusScreen2, tvScreen1, tvScreen2; extern Rect coffeeLight1, coffeeLight2, vcrTime1, vcrTime2; extern Rect stereoLight1, stereoLight2, microOn, microOff; extern Rect outletSrc[]; extern Rect balloonSrcRect, copterSrcRect, dartSrcRect; // Enemies extern Rect ballSrcRect, dripSrcRect, enemySrcRect; extern Rect fishSrcRect; extern Rect balloonSrc[], copterSrc[], dartSrc[]; extern Rect ballSrc[], dripSrc[], fishSrc[]; extern Rect clutterSrcRect; extern Rect flowerSrc[]; extern Rect *srcRects; extern Movie theMovie; extern Rect movieRect; extern Boolean hasMovie, tvInRoom; extern gliderType theGlider, theGlider2; extern objDataPtr masterObjects; extern Rect workSrcRect; extern Rect backSrcRect; extern Rect mainWindowRect, houseRect; extern houseHand thisHouse; extern roomPtr thisRoom; extern WindowPtr mainWindow, coordWindow; extern long theScore; extern short playOriginH, playOriginV; extern short thisRoomNumber, theMode, batteryTotal, bandsTotal; extern short foilTotal, mortals, numMasterObjects, previousRoom; extern Boolean fileDirty, gameDirty, showFoil, doZooms, isPlayMusicGame;