GliderPRO/Sources/ObjectAdd.c

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//============================================================================ //---------------------------------------------------------------------------- // ObjectAdd.c //---------------------------------------------------------------------------- //============================================================================ #include <ToolUtils.h> #include "Externs.h" #include "ObjectEdit.h" #include "RectUtils.h" #define kNoMoreObjectsAlert 1008 #define kNoMoreSpecialAlert 1028 #define kMaxSoundTriggers 1 #define kMaxStairs 1 #define kMouseholeBottom 295 #define kFireplaceBottom 297 #define kManholeSits 322 #define kGrecoVentTop 303 #define kSewerBlowerTop 292 short FindEmptyObjectSlot (void); short HowManyCandleObjects (void); short HowManyTikiObjects (void); short HowManyBBQObjects (void); short HowManyCuckooObjects (void); short HowManyBandsObjects (void); short HowManyGreaseObjects (void); short HowManyStarsObjects (void); short HowManySoundObjects (void); short HowManyUpStairsObjects (void); short HowManyDownStairsObjects (void); short HowManyShredderObjects (void); short HowManyDynamicObjects (void); void ShoutNoMoreSpecialObjects (void); short wasFlower; //============================================================== Functions //-------------------------------------------------------------- AddNewObject Boolean AddNewObject (Point where, short what, Boolean showItNow) { KeyMap theseKeys; Rect srcRect, newRect; short direction, dist; Boolean handled, drawWholeRoom; #ifndef COMPILEDEMO objActive = FindEmptyObjectSlot(); if (objActive == -1) { ShoutNoMoreObjects(); return (false); } drawWholeRoom = false; switch (what) { case kFloorVent: case kFloorBlower: case kSewerGrate: case kTaper: case kCandle: case kStubby: case kTiki: case kBBQ: case kInvisBlower: case kGrecoVent: case kSewerBlower: case kLiftArea: if (((what == kTaper) || (what == kCandle) || (what == kStubby)) && (HowManyCandleObjects() >= kMaxCandles)) { ShoutNoMoreSpecialObjects(); return (false); } else if ((what == kTiki) && (HowManyTikiObjects() >= kMaxTikis)) { ShoutNoMoreSpecialObjects(); return (false); } else if ((what == kBBQ) && (HowManyBBQObjects() >= kMaxCoals)) { ShoutNoMoreSpecialObjects(); return (false); } srcRect = srcRects[what]; thisRoom->objects[objActive].data.a.topLeft.h = where.h - HalfRectWide(&srcRect); QSetRect(&newRect, 0, 0, RectWide(&srcRect), RectTall(&srcRect)); if (what == kFloorVent) thisRoom->objects[objActive].data.a.topLeft.v = kFloorVentTop; else if (what == kFloorBlower) thisRoom->objects[objActive].data.a.topLeft.v = kFloorBlowerTop; else if ((what == kTaper) || (what == kCandle) || (what == kStubby) || (what == kTiki) || (what == kBBQ) || (what == kInvisBlower) || (what == kLiftArea)) thisRoom->objects[objActive].data.a.topLeft.v = where.v - HalfRectTall(&srcRect); else if (what == kGrecoVent) thisRoom->objects[objActive].data.a.topLeft.v = kGrecoVentTop; else if (what == kSewerBlower) thisRoom->objects[objActive].data.a.topLeft.v = kSewerBlowerTop; QOffsetRect(&newRect, thisRoom->objects[objActive].data.a.topLeft.h, thisRoom->objects[objActive].data.a.topLeft.v); thisRoom->objects[objActive].data.a.distance = 64; thisRoom->objects[objActive].data.a.initial = true; thisRoom->objects[objActive].data.a.state = true; thisRoom->objects[objActive].data.a.vector = 0x01; if (what == kLiftArea) thisRoom->objects[objActive].data.a.tall = 0x10; else thisRoom->objects[objActive].data.a.tall = 0x00; break; case kCeilingVent: case kCeilingBlower: srcRect = srcRects[what]; thisRoom->objects[objActive].data.a.topLeft.h = where.h - HalfRectWide(&srcRect); QSetRect(&newRect, 0, 0, RectWide(&srcRect), RectTall(&srcRect)); if (what == kCeilingVent) thisRoom->objects[objActive].data.a.topLeft.v = kCeilingVentTop; else if (what == kCeilingBlower) thisRoom->objects[objActive].data.a.topLeft.v = kCeilingBlowerTop;