GliderPRO/Sources/Scoreboard.c

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//============================================================================ //---------------------------------------------------------------------------- // Scoreboard.c //---------------------------------------------------------------------------- //============================================================================ #include <NumberFormatting.h> #include "Externs.h" #include "Environ.h" #include "RectUtils.h" #define kGrayBackgroundColor 251 #define kGrayBackgroundColor4 10 #define kFoilBadge 0 #define kBandsBadge 1 #define kBatteryBadge 2 #define kHeliumBadge 3 #define kScoreRollAmount 13 void RefreshRoomTitle (short); void RefreshNumGliders (void); void RefreshPoints (void); Rect boardSrcRect, badgeSrcRect, boardDestRect; GWorldPtr boardSrcMap, badgeSrcMap; Rect boardTSrcRect, boardTDestRect; GWorldPtr boardTSrcMap; Rect boardGSrcRect, boardGDestRect; GWorldPtr boardGSrcMap; Rect boardPSrcRect, boardPDestRect; Rect boardPQDestRect, boardGQDestRect; Rect badgesBlankRects[4], badgesBadgesRects[4]; Rect badgesDestRects[4]; GWorldPtr boardPSrcMap; long displayedScore; short wasScoreboardMode; Boolean doRollScore; extern Rect localRoomsDest[], justRoomsRect; extern long gameFrame; extern short numNeighbors, otherPlayerEscaped; extern Boolean evenFrame, onePlayerLeft; //============================================================== Functions //-------------------------------------------------------------- RefreshScoreboard void RefreshScoreboard (short mode) { doRollScore = true; RefreshRoomTitle(mode); RefreshNumGliders(); RefreshPoints(); CopyBits((BitMap *)*GetGWorldPixMap(boardSrcMap), GetPortBitMapForCopyBits(GetWindowPort(mainWindow)), &boardSrcRect, &boardDestRect, srcCopy, 0L); QuickBatteryRefresh(false); QuickBandsRefresh(false); QuickFoilRefresh(false); } //-------------------------------------------------------------- HandleDynamicScoreboard void HandleDynamicScoreboard (void) { #define kFoilLow 2 // 25% #define kBatteryLow 17 // 25% #define kHeliumLow -38 // 25% #define kBandsLow 2 // 25% long whosTurn; if (theScore > displayedScore) { if (doRollScore) { displayedScore += kScoreRollAmount; if (displayedScore > theScore) displayedScore = theScore; } else displayedScore = theScore; PlayPrioritySound(kScoreTikSound, kScoreTikPriority); QuickScoreRefresh(); } whosTurn = gameFrame & 0x00000007; switch (whosTurn) { case 0: // show foil if ((foilTotal > 0) && (foilTotal < kFoilLow)) QuickFoilRefresh(false); break; case 1: // hide battery if ((batteryTotal > 0) && (batteryTotal < kBatteryLow)) QuickBatteryRefresh(true); else if ((batteryTotal < 0) && (batteryTotal > kHeliumLow)) QuickBatteryRefresh(true); break; case 2: // show rubber bands if ((bandsTotal > 0) && (bandsTotal < kBandsLow)) QuickBandsRefresh(false); break; case 4: // show battery if ((batteryTotal > 0) && (batteryTotal < kBatteryLow)) QuickBatteryRefresh(false); else if ((batteryTotal < 0) && (batteryTotal > kHeliumLow)) QuickBatteryRefresh(false); break; case 5: // hide foil if ((foilTotal > 0) && (foilTotal < kFoilLow)) QuickFoilRefresh(true); break; case 7: // hide rubber bands if ((bandsTotal > 0) && (bandsTotal < kBandsLow)) QuickBandsRefresh(true); break; } } //-------------------------------------------------------------- RefreshRoomTitle void RefreshRoomTitle (short mode) { RGBColor theRGBColor, wasColor; SetPort((GrafPtr)boardTSrcMap); GetForeColor(&wasColor); if (thisMac.isDepth == 4) Index2Color(kGrayBackgroundColor4, &theRGBColor); else Index2Color(kGrayBackgroundColor, &theRGBColor); RGBForeColor(&theRGBColor); PaintRect(&boardTSrcRect); RGBForeColor(&wasColor); MoveTo(1, 10); ForeColor(blackColor); switch (mode) { case kEscapedTitleMode: DrawString("\pHit Delete key if unable to Follow"); break; case kSavingTitleMode: DrawString("\pSaving Game<6D>"); break; defa