GliderPRO/Headers/GliderProtos.h

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//============================================================================ //---------------------------------------------------------------------------- // GliderProtos.h //---------------------------------------------------------------------------- //============================================================================ //-------------------------------------------------------------- Prototypes void SetUpAppleEvents (void); // --- AppleEvents.c void BringUpBanner (void); // --- Banner.c SInt16 CountStarsInHouse (void); void DisplayStarsRemaining (void); void SetCoordinateHVD (SInt16, SInt16, SInt16); // --- Coordinate.c void DeltaCoordinateD (SInt16); void UpdateCoordWindow (void); void OpenCoordWindow (void); void CloseCoordWindow (void); void ToggleCoordinateWindow (void); void NilSavedMaps (void); // --- DynamicMaps.c SInt16 BackUpToSavedMap (Rect *, SInt16, SInt16); SInt16 ReBackUpSavedMap (Rect *, SInt16, SInt16); void RestoreFromSavedMap (SInt16, SInt16, Boolean); void AddSparkle (Rect *); void AddFlyingPoint (Rect *, SInt16, SInt16, SInt16); void ReBackUpFlames (SInt16, SInt16); void AddCandleFlame (SInt16, SInt16, SInt16, SInt16); void ReBackUpTikiFlames (SInt16, SInt16); void AddTikiFlame (SInt16, SInt16, SInt16, SInt16); void ReBackUpBBQCoals (SInt16, SInt16); void AddBBQCoals (SInt16, SInt16, SInt16, SInt16); void ReBackUpPendulum (SInt16, SInt16); void AddPendulum (SInt16, SInt16, SInt16, SInt16); void ReBackUpStar (SInt16, SInt16); void AddStar (SInt16, SInt16, SInt16, SInt16); void StopPendulum (SInt16, SInt16); void StopStar (SInt16, SInt16); void AddAShreddedGlider (Rect *); void RemoveShreds (void); void ZeroFlamesAndTheLike (void); void CheckDynamicCollision (SInt16, gliderPtr, Boolean); // --- Dynamics.c Boolean DidBandHitDynamic (SInt16); void RenderToast (SInt16); void RenderBalloon (SInt16); void RenderCopter (SInt16); void RenderDart (SInt16); void RenderBall (SInt16); void RenderDrip (SInt16); void RenderFish (SInt16); void HandleSparkleObject (SInt16); void HandleToast (SInt16); void HandleMacPlus (SInt16); void HandleTV (SInt16); void HandleCoffee (SInt16); void HandleOutlet (SInt16); void HandleVCR (SInt16); void HandleStereo (SInt16); void HandleMicrowave (SInt16); void HandleBalloon (SInt16); // --- Dynamics2.c void HandleCopter (SInt16); void HandleDart (SInt16); void HandleBall (SInt16); void HandleDrip (SInt16); void HandleFish (SInt16); void HandleDynamics (void); // --- Dynamics3.c void RenderDynamics (void); void ZeroDinahs (void); SInt16 AddDynamicObject (SInt16, Rect *, objectType *, SInt16, SInt16, Boolean); void DoGameOver (void); // --- GameOver.c void FlagGameOver (void); void DoDiedGameOver (void); void HandleGrease (void); // --- Grease.c SInt16 ReBackUpGrease (SInt16, SInt16); SInt16 AddGrease (SInt16, SInt16, SInt16, SInt16, SInt16, Boolean); void SpillGrease (SInt16, SInt16); void RedrawAllGrease (void); void DoHighScores (void); // --- HighScores.c void SortHighScores (void); void ZeroHighScores (void); void ZeroAllButHighestScore (void); Boolean TestHighScore (void); Boolean WriteScoresToDisk (void); Boolean ReadScoresFromDisk (void); Boolean CreateNewHouse (void); // --- House.c Boolean InitializeEmptyHouse (void); SInt16 RealRoomNumberCount (void); SInt16 GetFirstRoomNumber (void); void WhereDoesGliderBegin (Rect *, SInt16); Boolean HouseHasOriginalPicts (void); SInt16 CountHouseLinks (void); void GenerateLinksList (void); void SortRoomsObjects (SInt16); void SortHouseObjects (void); SInt16 CountRoomsVisited (void); void GenerateRetroLinks (void); void DoGoToDialog (void); void ConvertHouseVer1To2 (void); void ShiftWholeHouse (SInt16); void DoHouseInfo (void); // --- HouseInfo.c Boolean OpenHouse (void); // --- HouseIO.c Boolean OpenSpecificHouse (FSSpec *); Boolean SaveHouseAs (void); Boolean ReadHouse (void); Boolean WriteHouse (Boolean); Boolean CloseHouse (void); void OpenHouseResFork (void); void CloseHouseResFork (void); Boolean QuerySaveChanges (void)