First check-in.

Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
This commit is contained in:
John Calhoun
2016-01-28 08:10:38 -08:00
parent 350db52860
commit 7a70d18ba6
134 changed files with 93 additions and 0 deletions

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CarbonLib Executable file

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Glider PRO CW5.mcp Executable file

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Headers/GliderDefines.h Executable file

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Headers/RoomGraphics.h Executable file
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Headers/RubberBands.h Executable file
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Houses/California or Bust! Executable file

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Houses/Demo House Executable file

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Houses/ImagineHouse PRO II Executable file

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Houses/The Asylum Pro Executable file

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#define TARGET_CARBON 1

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Sources/About.c Executable file

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Sources/AnimCursor.c Executable file

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Sources/Banner.c Executable file

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Sources/ColorUtils.c Executable file

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Sources/DebugUtilities.c Executable file

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Sources/DialogUtils.c Executable file

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Sources/DynamicMaps.c Executable file

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Sources/Dynamics.c Executable file

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Sources/Dynamics2.c Executable file

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Sources/Environ.c Executable file

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Sources/Events.c Executable file

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Sources/GameOver.c Executable file

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Sources/HighScores.c Executable file

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Sources/House.c Executable file

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Sources/Input.c Executable file

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Sources/Link.c Executable file

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Sources/Main.c Executable file

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Sources/Map.c Executable file

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Sources/Modes.c Executable file

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