Used ‘binhex encode’ from the command line to convert the Glider house
files into a form that GitHub will consume. You will need to binhex
decode to use.
When I used macbinary to convert the house file and commit to GitHub,
the resource fork was lost. Trying to binhex encode the file instead to
see if it all gets committed.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.