mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-25 10:30:45 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
2.0 KiB
C
Executable File
1 line
2.0 KiB
C
Executable File
//============================================================================
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//----------------------------------------------------------------------------
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// DialogUtils.h
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//----------------------------------------------------------------------------
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//============================================================================
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#include <Dialogs.h>
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void BringUpDialog (DialogPtr *theDialog, short dialogID);
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//void GetPutDialogCorner (Point *);
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//void GetGetDialogCorner (Point *);
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//void CenterDialog (short);
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void GetDialogRect (Rect *, short);
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//void TrueCenterDialog (short);
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//void CenterAlert (short);
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//void ZoomOutDialogRect (short);
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//void ZoomOutAlertRect (short);
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void FlashDialogButton (DialogPtr, short);
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void DrawDefaultButton (DialogPtr);
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void GetDialogString (DialogPtr, short, StringPtr);
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void SetDialogString (DialogPtr, short, StringPtr);
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short GetDialogStringLen (DialogPtr, short);
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void GetDialogItemValue (DialogPtr, short, short *);
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void SetDialogItemValue (DialogPtr, short, short);
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void ToggleDialogItemValue (DialogPtr, short);
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void SetDialogNumToStr (DialogPtr, short, long);
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void GetDialogNumFromStr (DialogPtr, short, long *);
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void GetDialogItemRect (DialogPtr, short, Rect *);
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void SetDialogItemRect (DialogPtr, short, Rect *);
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void OffsetDialogItemRect (DialogPtr, short, short, short);
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void SelectFromRadioGroup (DialogPtr, short, short, short);
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//void AddMenuToPopUp (DialogPtr, short, MenuHandle);
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void GetPopUpMenuValue (DialogPtr, short, short *);
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void SetPopUpMenuValue (DialogPtr, short, short);
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void MyEnableControl(DialogPtr, short);
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void MyDisableControl(DialogPtr, short);
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void DrawDialogUserText (DialogPtr, short, StringPtr, Boolean);
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void DrawDialogUserText2 (DialogPtr, short, StringPtr);
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void LoadDialogPICT (DialogPtr, short, short);
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void FrameDialogItem (DialogPtr, short);
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void FrameDialogItemC (DialogPtr, short, long);
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void FrameOvalDialogItem (DialogPtr, short);
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void BorderDialogItem (DialogPtr, short, short);
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void ShadowDialogItem (DialogPtr, short, short);
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void EraseDialogItem (DialogPtr, short);
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