GliderPRO/Headers/Environ.h
John Calhoun 7a70d18ba6 First check-in.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
2016-01-28 08:10:38 -08:00

1 line
805 B
C
Executable File

//============================================================================
//----------------------------------------------------------------------------
// Environ.h
//----------------------------------------------------------------------------
//============================================================================
#include <Quickdraw.h>
typedef struct
{
Rect screen, gray;
long dirID;
short wasDepth, isDepth;
short thisResFile;
short numScreens;
short vRefNum;
Boolean can1Bit;
Boolean can4Bit;
Boolean can8Bit;
Boolean wasColorOrGray;
Boolean hasWNE;
Boolean hasSystem7;
Boolean hasColor;
Boolean hasGestalt;
Boolean canSwitch;
Boolean canColor;
Boolean hasSM3;
Boolean hasQT;
Boolean hasDrag;
} macEnviron;
extern macEnviron thisMac;