mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-25 10:30:45 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
2.2 KiB
C
Executable File
1 line
2.2 KiB
C
Executable File
//============================================================================
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//----------------------------------------------------------------------------
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// GliderVars.h
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//----------------------------------------------------------------------------
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//============================================================================
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#include <Movies.h>
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extern Rect blowerSrcRect;
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extern Rect flame[], tikiFlame[];
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extern Rect coals[];
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extern Rect furnitureSrcRect;
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extern Rect tableSrc, shelfSrc, hingeSrc, handleSrc, knobSrc;
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extern Rect leftFootSrc, rightFootSrc, deckSrc;
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extern Rect bonusSrcRect;
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extern Rect pointsSrcRect;
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extern Rect starSrc[], sparkleSrc[];
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extern Rect digits[], pendulumSrc[], greaseSrcRt[], greaseSrcLf[];
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extern Rect transSrcRect;
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extern Rect switchSrcRect;
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extern Rect lightSwitchSrc[], machineSwitchSrc[], thermostatSrc[];
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extern Rect powerSrc[], knifeSwitchSrc[];
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extern Rect lightSrcRect;
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extern Rect flourescentSrc1, flourescentSrc2;
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extern Rect trackLightSrc[];
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extern Rect applianceSrcRect, toastSrcRect, shredSrcRect; // Appliances
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extern Rect plusScreen1, plusScreen2, tvScreen1, tvScreen2;
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extern Rect coffeeLight1, coffeeLight2, vcrTime1, vcrTime2;
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extern Rect stereoLight1, stereoLight2, microOn, microOff;
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extern Rect outletSrc[];
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extern Rect balloonSrcRect, copterSrcRect, dartSrcRect; // Enemies
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extern Rect ballSrcRect, dripSrcRect, enemySrcRect;
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extern Rect fishSrcRect;
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extern Rect balloonSrc[], copterSrc[], dartSrc[];
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extern Rect ballSrc[], dripSrc[], fishSrc[];
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extern Rect clutterSrcRect;
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extern Rect flowerSrc[];
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extern Rect *srcRects;
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extern Movie theMovie;
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extern Rect movieRect;
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extern Boolean hasMovie, tvInRoom;
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extern gliderType theGlider, theGlider2;
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extern objDataPtr masterObjects;
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extern Rect workSrcRect;
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extern Rect backSrcRect;
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extern Rect mainWindowRect, houseRect;
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extern houseHand thisHouse;
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extern roomPtr thisRoom;
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extern WindowPtr mainWindow, coordWindow;
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extern long theScore;
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extern short playOriginH, playOriginV;
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extern short thisRoomNumber, theMode, batteryTotal, bandsTotal;
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extern short foilTotal, mortals, numMasterObjects, previousRoom;
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extern Boolean fileDirty, gameDirty, showFoil, doZooms, isPlayMusicGame;
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