GliderPRO/Sources/WindowUtils.c
John Calhoun 7a70d18ba6 First check-in.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
2016-01-28 08:10:38 -08:00

1 line
4.5 KiB
C
Executable File

//============================================================================
//----------------------------------------------------------------------------
// WindowUtils.c
//----------------------------------------------------------------------------
//============================================================================
#include "Externs.h"
#include "Environ.h"
#include "RectUtils.h"
#define kFloatingKind 2048
#define kMessageWindowTall 48
WindowPtr mssgWindow;
//============================================================== Functions
//-------------------------------------------------------------- GetWindowTopLeft
// Returns the top left coordinate of the specified window. CorrdinatesÉ
// are (of course) global (local coordinates would always be (0, 0)).
void GetWindowLeftTop (WindowPtr theWindow, short *left, short *top)
{
Point thePoint;
Rect bounds;
*left = 0;
*top = 0;
if (theWindow != nil)
{
SetPortWindowPort(theWindow);
GetWindowBounds(theWindow, kWindowContentRgn, &bounds);
thePoint.h = bounds.left;
thePoint.v = bounds.top;
LocalToGlobal(&thePoint);
*left = thePoint.h;
*top = thePoint.v;
}
}
//-------------------------------------------------------------- GetWindowRect
// Returns bounding rectangle of the specified window in global coords.
void GetWindowRect (WindowPtr theWindow, Rect *bounds)
{
if (theWindow != nil)
{
SetPortWindowPort(theWindow);
GetWindowBounds(theWindow, kWindowContentRgn, bounds);
LocalToGlobalRect(bounds);
}
}
//-------------------------------------------------------------- GetLocalWindowRect
// Returns bounding rectangle of the specified window in local coords.
// (When you just need its width and height.)
void GetLocalWindowRect (WindowPtr theWindow, Rect *bounds)
{
if (theWindow != nil)
{
SetPortWindowPort(theWindow);
GetWindowBounds(theWindow, kWindowContentRgn, bounds);
}
}
//-------------------------------------------------------------- FlagWindowFloating
// Sets the specified window's windowKind field to my own kFloatingKindÉ
// variable. This way I can examine a window later and determine ifÉ
// it's supposed to "float" above all other windows.
/*
void FlagWindowFloating (WindowPtr theWindow)
{
if (theWindow != nil)
{
((WindowPeek)theWindow)->windowKind = kFloatingKind;
BringToFront(theWindow);
}
}
//-------------------------------------------------------------- IsWindowFloating
// Tests a specific window to see if it is supposed to "float" above allÉ
// other windows.
Boolean IsWindowFloating (WindowPtr theWindow)
{
if (theWindow != nil)
{
return (((WindowPeek)theWindow)->windowKind == kFloatingKind);
}
else
return (false);
}
*/
//-------------------------------------------------------------- OpenMessageWindow
// Brings up a simple message window. Nice sort of utility function.
// Anytime you want a small, quick message to come up, call this.
void OpenMessageWindow (StringPtr title)
{
Rect mssgWindowRect;
SetRect(&mssgWindowRect, 0, 0, 256, kMessageWindowTall);
if (thisMac.hasColor)
mssgWindow = NewCWindow(nil, &mssgWindowRect,
title, false, noGrowDocProc, kPutInFront, false, 0L);
else
mssgWindow = NewWindow(nil, &mssgWindowRect,
title, false, noGrowDocProc, kPutInFront, false, 0L);
if (mssgWindow != nil)
{
ShowWindow(mssgWindow);
SetPort((GrafPtr)mssgWindow);
ClipRect(&mssgWindowRect);
ForeColor(blackColor);
BackColor(whiteColor);
TextFont(systemFont);
}
}
//-------------------------------------------------------------- SetMessageWindowMessage
// For the above message window, this function displays a string of textÉ
// in the center of the window.
void SetMessageWindowMessage (StringPtr message)
{
Rect mssgWindowRect;
if (mssgWindow != nil)
{
SetPort((GrafPtr)mssgWindow);
SetRect(&mssgWindowRect, 0, 0, 256, kMessageWindowTall);
InsetRect(&mssgWindowRect, 16, 16);
EraseRect(&mssgWindowRect);
MoveTo(mssgWindowRect.left, mssgWindowRect.bottom - 6);
DrawString(message);
}
}
//-------------------------------------------------------------- CloseMessageWindow
// Closes the previously referred to "message window".
void CloseMessageWindow (void)
{
if (mssgWindow != nil)
DisposeWindow(mssgWindow);
mssgWindow = nil;
}
//-------------------------------------------------------------- CloseThisWindow
// Given a specific window, this function will close it and set the windowÉ
// pointer to null.
void CloseThisWindow (WindowPtr *theWindow)
{
if (*theWindow != nil)
DisposeWindow(*theWindow);
*theWindow = nil;
}