mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-22 20:31:19 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
19 KiB
C
Executable File
1 line
19 KiB
C
Executable File
//============================================================================
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//----------------------------------------------------------------------------
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// DynamicMaps.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include "Externs.h"
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#include "Environ.h"
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#include "MainWindow.h"
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#include "Objects.h"
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#include "RectUtils.h"
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#include "Room.h"
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#include "Utilities.h"
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void BackUpFlames (Rect *, short);
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void BackUpTikiFlames (Rect *, short);
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void BackUpBBQCoals (Rect *, short);
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void BackUpPendulum (Rect *, short);
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void BackUpStar (Rect *, short);
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sparklePtr sparkles;
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flyingPtPtr flyingPoints;
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flamePtr flames, tikiFlames, bbqCoals;
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pendulumPtr pendulums;
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starPtr theStars;
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shredPtr shreds;
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Rect pointsSrc[15];
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short numSparkles, numFlyingPts, numChimes;
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short numFlames, numSavedMaps, numTikiFlames, numCoals;
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short numPendulums, clockFrame, numStars, numShredded;
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extern savedType savedMaps[];
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extern Rect flame[], tikiFlame[], coals[], pendulumSrc[];
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extern Rect starSrc[];
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extern short numGrease, numDynamics;
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//============================================================== Functions
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//-------------------------------------------------------------- NilSavedMaps
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// Deletes array of "dyanmics" offscreen pixmaps.
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void NilSavedMaps (void)
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{
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short i;
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for (i = 0; i < kMaxSavedMaps; i++)
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{
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if (savedMaps[i].map != nil)
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{
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DisposeGWorld(savedMaps[i].map);
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// KillOffScreenPixMap(savedMaps[i].map);
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savedMaps[i].map = nil;
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}
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savedMaps[i].where = -1;
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savedMaps[i].who = -1;
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}
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numSavedMaps = 0;
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}
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//-------------------------------------------------------------- BackUpToSavedMap
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// Saves a copy of the room behind an object to an array of pixmaps.
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// Then when the object in question is drawn, there is a copy of theÉ
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// room that it obscured so that, should the player get the object,É
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// it can be made to "disappear".
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short BackUpToSavedMap (Rect *theRect, short where, short who)
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{
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Rect mapRect;
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OSErr theErr;
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if (numSavedMaps >= kMaxSavedMaps)
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return(-1);
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mapRect = *theRect;
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ZeroRectCorner(&mapRect);
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savedMaps[numSavedMaps].dest = *theRect;
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// CreateOffScreenPixMap(&mapRect, &savedMaps[numSavedMaps].map);
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theErr = CreateOffScreenGWorld(&savedMaps[numSavedMaps].map, &mapRect, kPreferredDepth);
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CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
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GetPortBitMapForCopyBits(savedMaps[numSavedMaps].map),
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theRect, &mapRect, srcCopy, nil);
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savedMaps[numSavedMaps].where = where;
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savedMaps[numSavedMaps].who = who;
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numSavedMaps++;
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return (numSavedMaps - 1); // return array index
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}
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//-------------------------------------------------------------- ReBackUpSavedMap
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// This function is similar to the above, but assumes there is alreadyÉ
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// a slot in the pixmap array for the object. It re-copies the backgroundÉ
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// and is needed when the lights in the room go on or off.
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short ReBackUpSavedMap (Rect *theRect, short where, short who)
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{
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Rect mapRect;
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short i, foundIndex;
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foundIndex = -1;
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for (i = 0; i < numSavedMaps; i++)
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{
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if ((savedMaps[i].where == where) && (savedMaps[i].who == who))
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{
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foundIndex = i;
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mapRect = *theRect;
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ZeroRectCorner(&mapRect);
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CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
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GetPortBitMapForCopyBits(savedMaps[foundIndex].map),
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theRect, &mapRect, srcCopy, nil);
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return (foundIndex);
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}
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}
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return (foundIndex);
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}
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//-------------------------------------------------------------- RestoreFromSavedMap
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// This copies the saved background swatch to the screen - effectivelyÉ
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// covering up or "erasing" the object.
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void RestoreFromSavedMap (short where, short who, Boolean doSparkle)
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{
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Rect mapRect, bounds;
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short i;
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for (i = 0; i < numSavedMaps; i++)
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{
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if ((savedMaps[i].where == where) && (savedMaps[i].who == who) &&
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(savedMaps[i].map != nil))
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{
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mapRect = savedMaps[i].dest;
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ZeroRectCorner(&mapRect);
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CopyBits(GetPortBitMapForCopyBits(savedMaps[i].map),
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(BitMap *)*GetGWorldPixMap(backSrcMap),
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&mapRect, &savedMaps[i].dest, srcCopy, nil);
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CopyBits(GetPortBitMapForCopyBits(savedMaps[i].map),
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(BitMap *)*GetGWorldPixMap(workSrcMap),
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&mapRect, &savedMaps[i].dest, srcCopy, nil);
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AddRectToWorkRects(&savedMaps[i].dest);
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if (doSparkle)
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{
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bounds = savedMaps[i].dest;
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QOffsetRect(&bounds, -playOriginH, -playOriginV);
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AddSparkle(&bounds);
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PlayPrioritySound(kFadeOutSound, kFadeOutPriority);
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}
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break;
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}
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}
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}
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//-------------------------------------------------------------- AddSparkle
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// This adds a "sparkle" object to the fixed array of sparkles.
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void AddSparkle (Rect *theRect)
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{
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Rect centeredRect;
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short i;
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if (numSparkles < kMaxSparkles)
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{
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theRect->left += playOriginH;
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theRect->right += playOriginH;
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theRect->top += playOriginV;
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theRect->bottom += playOriginV;
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centeredRect = sparkleSrc[0];
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CenterRectInRect(¢eredRect, theRect);
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for (i = 0; i < kMaxSparkles; i++)
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if (sparkles[i].mode == -1)
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{
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sparkles[i].bounds = centeredRect;
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sparkles[i].mode = 0;
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numSparkles++;
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break;
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}
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}
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}
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//-------------------------------------------------------------- AddFlyingPoint
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// This adds a "flying point" object to the array of flying points.
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void AddFlyingPoint (Rect *theRect, short points, short hVel, short vVel)
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{
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Rect centeredRect;
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short i;
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if (numFlyingPts < kMaxFlyingPts)
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{
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theRect->left += playOriginH;
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theRect->right += playOriginH;
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theRect->top += playOriginV;
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theRect->bottom += playOriginV;
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centeredRect = pointsSrc[0];
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CenterRectInRect(¢eredRect, theRect);
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for (i = 0; i < kMaxFlyingPts; i++)
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if (flyingPoints[i].mode == -1)
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{
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flyingPoints[i].dest = centeredRect;
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flyingPoints[i].whole = centeredRect;
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flyingPoints[i].loops = 0;
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flyingPoints[i].hVel = hVel;
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flyingPoints[i].vVel = vVel;
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switch (points)
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{
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case 100:
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flyingPoints[i].start = 12;
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flyingPoints[i].stop = 14;
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break;
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case 250:
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flyingPoints[i].start = 9;
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flyingPoints[i].stop = 11;
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break;
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case 300:
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flyingPoints[i].start = 6;
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flyingPoints[i].stop = 8;
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break;
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case 500:
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flyingPoints[i].start = 3;
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flyingPoints[i].stop = 5;
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break;
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default:
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flyingPoints[i].start = 0;
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flyingPoints[i].stop = 2;
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break;
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}
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flyingPoints[i].mode = flyingPoints[i].start;
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numFlyingPts++;
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break;
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}
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}
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}
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//-------------------------------------------------------------- BackUpFlames
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// This makes copies of the area of the room behind a flame. The flameÉ
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// graphic can be "copy masked" to this pixmap then and then simpleÉ
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// CopyBits() calls will properly draw the flame on screen with theÉ
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// proper background.
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void BackUpFlames (Rect *src, short index)
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{
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Rect dest;
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short i;
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QSetRect(&dest, 0, 0, 16, 15);
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for (i = 0; i < kNumCandleFlames; i++)
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{
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// Copy background to map.
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CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
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GetPortBitMapForCopyBits(savedMaps[index].map),
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src, &dest, srcCopy, nil);
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// Copy flame to map.
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CopyMask((BitMap *)*GetGWorldPixMap(blowerSrcMap),
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(BitMap *)*GetGWorldPixMap(blowerMaskMap),
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GetPortBitMapForCopyBits(savedMaps[index].map),
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&flame[i], &flame[i], &dest);
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QOffsetRect(&dest, 0, 15);
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}
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}
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//-------------------------------------------------------------- ReBackUpFlames
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// Like the above function but this is called when the lighting changesÉ
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// in a room (lights go on or off).
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void ReBackUpFlames (short where, short who)
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{
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short i, f;
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for (i = 0; i < numSavedMaps; i++)
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{
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if ((savedMaps[i].where == where) && (savedMaps[i].who == who))
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{
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for (f = 0; f < numFlames; f++)
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{
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if (flames[f].who == i)
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{
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BackUpFlames(&flames[f].dest, i);
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return;
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}
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}
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}
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}
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}
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//-------------------------------------------------------------- AddCandleFlame
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// This adds a candle flame to tha array of flames.
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void AddCandleFlame (short where, short who, short h, short v)
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{
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Rect src, bounds;
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short savedNum;
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if ((numFlames >= kMaxCandles) || (h < 16) || (v < 15))
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return;
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QSetRect(&src, 0, 0, 16, 15);
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QOffsetRect(&src, h - 8, v - 15);
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if ((thisMac.isDepth == 4) && ((src.left % 2) == 1))
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{
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QOffsetRect(&src, -1, 0);
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if (src.left < 0)
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QOffsetRect(&src, 2, 0);
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}
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QSetRect(&bounds, 0, 0, 16, 15 * kNumCandleFlames);
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savedNum = BackUpToSavedMap(&bounds, where, who);
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if (savedNum != -1)
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{
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BackUpFlames(&src, savedNum);
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flames[numFlames].dest = src;
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flames[numFlames].mode = RandomInt(kNumCandleFlames);
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QSetRect(&flames[numFlames].src, 0, 0, 16, 15);
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QOffsetRect(&flames[numFlames].src, 0, flames[numFlames].mode * 15);
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flames[numFlames].who = savedNum;
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numFlames++;
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}
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}
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//-------------------------------------------------------------- BackUpTikiFlames
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// This is like the function BackUpFlames() but customized for Tiki torches.
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void BackUpTikiFlames (Rect *src, short index)
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{
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Rect dest;
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short i;
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QSetRect(&dest, 0, 0, 8, 10);
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for (i = 0; i < kNumTikiFlames; i++)
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{
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// copy background to map
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CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
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GetPortBitMapForCopyBits(savedMaps[index].map),
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src, &dest, srcCopy, nil);
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// copy flame to map
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CopyMask((BitMap *)*GetGWorldPixMap(blowerSrcMap),
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(BitMap *)*GetGWorldPixMap(blowerMaskMap),
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GetPortBitMapForCopyBits(savedMaps[index].map),
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&tikiFlame[i], &tikiFlame[i], &dest);
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QOffsetRect(&dest, 0, 10);
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}
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}
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//-------------------------------------------------------------- ReBackUpTikiFlames
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// This is like the function ReBackUpFlames() but customized for Tiki torches.
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void ReBackUpTikiFlames (short where, short who)
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{
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short i, f;
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for (i = 0; i < numSavedMaps; i++)
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{
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if ((savedMaps[i].where == where) && (savedMaps[i].who == who))
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{
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for (f = 0; f < numTikiFlames; f++)
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{
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if (tikiFlames[f].who == i)
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{
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BackUpTikiFlames(&tikiFlames[f].dest, i);
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return;
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}
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}
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}
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}
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}
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//-------------------------------------------------------------- AddTikiFlame
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// This adds a tiki flame to the array of tiki flames.
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void AddTikiFlame (short where, short who, short h, short v)
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{
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Rect src, bounds;
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short savedNum;
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if ((numTikiFlames >= kMaxTikis) || (h < 8) || (v < 10))
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return;
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QSetRect(&src, 0, 0, 8, 10);
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if ((thisMac.isDepth == 4) && ((h % 2) == 1))
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{
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h--;
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if (h < 0)
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h += 2;
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}
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QOffsetRect(&src, h, v);
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QSetRect(&bounds, 0, 0, 8, 10 * kNumTikiFlames);
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savedNum = BackUpToSavedMap(&bounds, where, who);
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if (savedNum != -1)
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{
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BackUpTikiFlames(&src, savedNum);
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tikiFlames[numTikiFlames].dest = src;
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tikiFlames[numTikiFlames].mode = RandomInt(kNumTikiFlames);
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QSetRect(&tikiFlames[numTikiFlames].src, 0, 0, 8, 10);
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QOffsetRect(&tikiFlames[numTikiFlames].src, 0,
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tikiFlames[numTikiFlames].mode * 10);
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tikiFlames[numTikiFlames].who = savedNum;
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numTikiFlames++;
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}
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}
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//-------------------------------------------------------------- BackUpBBQCoals
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// Another one - but for BBQ coals.
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void BackUpBBQCoals (Rect *src, short index)
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{
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Rect dest;
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short i;
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QSetRect(&dest, 0, 0, 32, 9);
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for (i = 0; i < kNumBBQCoals; i++)
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{
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// copy background to map
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CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
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GetPortBitMapForCopyBits(savedMaps[index].map),
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src, &dest, srcCopy, nil);
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// copy flame to map
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CopyMask((BitMap *)*GetGWorldPixMap(blowerSrcMap),
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(BitMap *)*GetGWorldPixMap(blowerMaskMap),
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GetPortBitMapForCopyBits(savedMaps[index].map),
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&coals[i], &coals[i], &dest);
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QOffsetRect(&dest, 0, 9);
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}
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}
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//-------------------------------------------------------------- ReBackUpBBQCoals
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// Sense a pattern here?
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void ReBackUpBBQCoals (short where, short who)
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{
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short i, f;
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for (i = 0; i < numSavedMaps; i++)
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{
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if ((savedMaps[i].where == where) && (savedMaps[i].who == who))
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{
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for (f = 0; f < numCoals; f++)
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{
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if (bbqCoals[f].who == i)
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{
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BackUpBBQCoals(&bbqCoals[f].dest, i);
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return;
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}
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}
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}
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}
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}
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//-------------------------------------------------------------- AddBBQCoals
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// Adds BBQ coals to the array of BBQ coals.
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void AddBBQCoals (short where, short who, short h, short v)
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{
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Rect src, bounds;
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short savedNum;
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if ((numCoals >= kMaxCoals) || (h < 32) || (v < 9))
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return;
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QSetRect(&src, 0, 0, 32, 9);
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if ((thisMac.isDepth == 4) && ((h % 2) == 1))
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{
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h--;
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if (h < 0)
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h += 2;
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}
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QOffsetRect(&src, h, v);
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QSetRect(&bounds, 0, 0, 32, 9 * kNumBBQCoals);
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savedNum = BackUpToSavedMap(&bounds, where, who);
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if (savedNum != -1)
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{
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BackUpBBQCoals(&src, savedNum);
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bbqCoals[numCoals].dest = src;
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bbqCoals[numCoals].mode = RandomInt(kNumBBQCoals);
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QSetRect(&bbqCoals[numCoals].src, 0, 0, 32, 9);
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QOffsetRect(&bbqCoals[numCoals].src, 0, bbqCoals[numCoals].mode * 9);
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bbqCoals[numCoals].who = savedNum;
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numCoals++;
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}
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}
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//-------------------------------------------------------------- BackUpPendulum
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// Just like many of the previous functions, but for the pendulum on theÉ
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// cuckoo clock.
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void BackUpPendulum (Rect *src, short index)
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{
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Rect dest;
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short i;
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QSetRect(&dest, 0, 0, 32, 28);
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for (i = 0; i < kNumPendulums; i++)
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{
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CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
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GetPortBitMapForCopyBits(savedMaps[index].map),
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src, &dest, srcCopy, nil);
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CopyMask((BitMap *)*GetGWorldPixMap(bonusSrcMap),
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(BitMap *)*GetGWorldPixMap(bonusMaskMap),
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GetPortBitMapForCopyBits(savedMaps[index].map),
|
|
&pendulumSrc[i], &pendulumSrc[i], &dest);
|
|
|
|
QOffsetRect(&dest, 0, 28);
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------- ReBackUpPendulum
|
|
|
|
// Backs up the pendulums in the event of lights going on or off.
|
|
|
|
void ReBackUpPendulum (short where, short who)
|
|
{
|
|
short i, f;
|
|
|
|
for (i = 0; i < numSavedMaps; i++)
|
|
{
|
|
if ((savedMaps[i].where == where) && (savedMaps[i].who == who))
|
|
{
|
|
for (f = 0; f < numPendulums; f++)
|
|
{
|
|
if (pendulums[f].who == i)
|
|
{
|
|
BackUpPendulum(&pendulums[f].dest, i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------- AddPendulum
|
|
|
|
// Adds a pendulum to the array of pendulums.
|
|
|
|
void AddPendulum (short where, short who, short h, short v)
|
|
{
|
|
Rect src, bounds;
|
|
short savedNum;
|
|
|
|
if ((numPendulums >= kMaxPendulums) || (h < 32) || (v < 28))
|
|
return;
|
|
|
|
clockFrame = 10;
|
|
QSetRect(&bounds, 0, 0, 32, 28 * kNumPendulums);
|
|
savedNum = BackUpToSavedMap(&bounds, where, who);
|
|
if (savedNum != -1)
|
|
{
|
|
QSetRect(&src, 0, 0, 32, 28);
|
|
if ((thisMac.isDepth == 4) && ((h % 2) == 1))
|
|
{
|
|
h--;
|
|
if (h < 0)
|
|
h += 2;
|
|
}
|
|
QOffsetRect(&src, h, v);
|
|
BackUpPendulum (&src, savedNum);
|
|
pendulums[numPendulums].dest = src;
|
|
pendulums[numPendulums].mode = 1;
|
|
if (RandomInt(2) == 0)
|
|
pendulums[numPendulums].toOrFro = true;
|
|
else
|
|
pendulums[numPendulums].toOrFro = false;
|
|
pendulums[numPendulums].active = true;
|
|
QSetRect(&pendulums[numPendulums].src, 0, 0, 32, 28);
|
|
QOffsetRect(&pendulums[numPendulums].src, 0, 28);
|
|
pendulums[numPendulums].who = savedNum;
|
|
pendulums[numPendulums].where = where;
|
|
pendulums[numPendulums].link = who;
|
|
numPendulums++;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------- BackUpStar
|
|
|
|
// Makes a copy of background beneath a star.
|
|
|
|
void BackUpStar (Rect *src, short index)
|
|
{
|
|
Rect dest;
|
|
short i;
|
|
|
|
QSetRect(&dest, 0, 0, 32, 31);
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
|
|
GetPortBitMapForCopyBits(savedMaps[index].map),
|
|
src, &dest, srcCopy, nil);
|
|
|
|
// copy flame to map
|
|
CopyMask((BitMap *)*GetGWorldPixMap(bonusSrcMap),
|
|
(BitMap *)*GetGWorldPixMap(bonusMaskMap),
|
|
GetPortBitMapForCopyBits(savedMaps[index].map),
|
|
&starSrc[i], &starSrc[i], &dest);
|
|
|
|
QOffsetRect(&dest, 0, 31);
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------- ReBackUpStar
|
|
|
|
// Re-backs up the stars - in the event of lighting switch.
|
|
|
|
void ReBackUpStar (short where, short who)
|
|
{
|
|
short i, f;
|
|
|
|
for (i = 0; i < numSavedMaps; i++)
|
|
{
|
|
if ((savedMaps[i].where == where) && (savedMaps[i].who == who))
|
|
{
|
|
for (f = 0; f < numStars; f++)
|
|
{
|
|
if (theStars[f].who == i)
|
|
{
|
|
BackUpStar(&theStars[f].dest, i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------- AddStar
|
|
|
|
// Adds a star to the star array.
|
|
|
|
void AddStar (short where, short who, short h, short v)
|
|
{
|
|
Rect src, bounds;
|
|
short savedNum;
|
|
|
|
if (numStars >= kMaxStars)
|
|
return;
|
|
|
|
QSetRect(&src, 0, 0, 32, 31);
|
|
if ((thisMac.isDepth == 4) && ((h % 2) == 1))
|
|
{
|
|
h--;
|
|
if (h < 0)
|
|
h += 2;
|
|
}
|
|
QOffsetRect(&src, h, v);
|
|
|
|
QSetRect(&bounds, 0, 0, 32, 31 * 6);
|
|
savedNum = BackUpToSavedMap(&bounds, where, who);
|
|
if (savedNum != -1)
|
|
{
|
|
BackUpStar(&src, savedNum);
|
|
theStars[numStars].dest = src;
|
|
theStars[numStars].mode = RandomInt(6);
|
|
QSetRect(&theStars[numStars].src, 0, 0, 32, 31);
|
|
QOffsetRect(&theStars[numStars].src, 0, theStars[numStars].mode * 31);
|
|
theStars[numStars].who = savedNum;
|
|
theStars[numStars].link = who;
|
|
theStars[numStars].where = where;
|
|
|
|
numStars++;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------- StopPendulum
|
|
|
|
// Will set a flag to kill a pendulum.
|
|
|
|
void StopPendulum (short where, short who)
|
|
{
|
|
short i;
|
|
|
|
for (i = 0; i < numPendulums; i++)
|
|
{
|
|
if ((pendulums[i].link == who) && (pendulums[i].where == where))
|
|
pendulums[i].active = false;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------- StopStar
|
|
|
|
// Will set a flag to kill a star.
|
|
|
|
void StopStar (short where, short who)
|
|
{
|
|
short i;
|
|
|
|
for (i = 0; i < numStars; i++)
|
|
{
|
|
if ((theStars[i].link == who) && (theStars[i].where == where))
|
|
theStars[i].mode = -1;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------- AddAShreddedGlider
|
|
|
|
// Adds a shredded glider.
|
|
|
|
void AddAShreddedGlider (Rect *bounds)
|
|
{
|
|
if (numShredded > kMaxShredded)
|
|
return;
|
|
|
|
shreds[numShredded].bounds.left = bounds->left + 4;
|
|
shreds[numShredded].bounds.right = shreds[numShredded].bounds.left + 40;
|
|
shreds[numShredded].bounds.top = bounds->top + 14;
|
|
shreds[numShredded].bounds.bottom = shreds[numShredded].bounds.top;
|
|
shreds[numShredded].frame = 0;
|
|
|
|
numShredded++;
|
|
}
|
|
|
|
//-------------------------------------------------------------- RemoveShreds
|
|
|
|
// Remves the shredded glider.
|
|
|
|
void RemoveShreds (void)
|
|
{
|
|
short largest, who, i;
|
|
|
|
largest = 0;
|
|
who = -1;
|
|
for (i = 0; i < numShredded; i++)
|
|
{
|
|
if (shreds[i].frame > largest)
|
|
{
|
|
largest = shreds[i].frame;
|
|
who = i;
|
|
}
|
|
}
|
|
|
|
if (who != -1)
|
|
{
|
|
if (who == (numShredded - 1))
|
|
{
|
|
numShredded--;
|
|
shreds[who].frame = 0;
|
|
}
|
|
else
|
|
{
|
|
numShredded--;
|
|
shreds[who].bounds = shreds[numShredded].bounds;
|
|
shreds[who].frame = shreds[numShredded].frame;
|
|
shreds[numShredded].frame = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------- ZeroFlamesAndTheLike
|
|
|
|
// Zeroes all counters that indicate the number of flames, pendulums, etc thereÉ
|
|
// are in a room. Called before a room is drawn. As the room is drawn, theÉ
|
|
// above functions are called and the counters incremented as objects of theÉ
|
|
// specified types are drawn.
|
|
|
|
void ZeroFlamesAndTheLike (void)
|
|
{
|
|
numFlames = 0;
|
|
numTikiFlames = 0;
|
|
numCoals = 0;
|
|
numPendulums = 0;
|
|
numGrease = 0;
|
|
numStars = 0;
|
|
numShredded = 0;
|
|
numChimes = 0;
|
|
}
|
|
|