mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-22 20:31:19 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
11 KiB
C
Executable File
1 line
11 KiB
C
Executable File
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//============================================================================
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//----------------------------------------------------------------------------
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// Scoreboard.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include <NumberFormatting.h>
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#include "Externs.h"
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#include "Environ.h"
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#include "RectUtils.h"
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#define kGrayBackgroundColor 251
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#define kGrayBackgroundColor4 10
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#define kFoilBadge 0
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#define kBandsBadge 1
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#define kBatteryBadge 2
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#define kHeliumBadge 3
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#define kScoreRollAmount 13
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void RefreshRoomTitle (short);
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void RefreshNumGliders (void);
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void RefreshPoints (void);
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Rect boardSrcRect, badgeSrcRect, boardDestRect;
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GWorldPtr boardSrcMap, badgeSrcMap;
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Rect boardTSrcRect, boardTDestRect;
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GWorldPtr boardTSrcMap;
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Rect boardGSrcRect, boardGDestRect;
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GWorldPtr boardGSrcMap;
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Rect boardPSrcRect, boardPDestRect;
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Rect boardPQDestRect, boardGQDestRect;
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Rect badgesBlankRects[4], badgesBadgesRects[4];
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Rect badgesDestRects[4];
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GWorldPtr boardPSrcMap;
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long displayedScore;
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short wasScoreboardMode;
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Boolean doRollScore;
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extern Rect localRoomsDest[], justRoomsRect;
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extern long gameFrame;
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extern short numNeighbors, otherPlayerEscaped;
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extern Boolean evenFrame, onePlayerLeft;
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//============================================================== Functions
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//-------------------------------------------------------------- RefreshScoreboard
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void RefreshScoreboard (short mode)
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{
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doRollScore = true;
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RefreshRoomTitle(mode);
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RefreshNumGliders();
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RefreshPoints();
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CopyBits((BitMap *)*GetGWorldPixMap(boardSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&boardSrcRect, &boardDestRect, srcCopy, 0L);
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QuickBatteryRefresh(false);
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QuickBandsRefresh(false);
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QuickFoilRefresh(false);
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}
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//-------------------------------------------------------------- HandleDynamicScoreboard
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void HandleDynamicScoreboard (void)
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{
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#define kFoilLow 2 // 25%
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#define kBatteryLow 17 // 25%
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#define kHeliumLow -38 // 25%
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#define kBandsLow 2 // 25%
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long whosTurn;
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if (theScore > displayedScore)
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{
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if (doRollScore)
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{
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displayedScore += kScoreRollAmount;
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if (displayedScore > theScore)
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displayedScore = theScore;
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}
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else
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displayedScore = theScore;
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PlayPrioritySound(kScoreTikSound, kScoreTikPriority);
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QuickScoreRefresh();
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}
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whosTurn = gameFrame & 0x00000007;
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switch (whosTurn)
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{
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case 0: // show foil
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if ((foilTotal > 0) && (foilTotal < kFoilLow))
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QuickFoilRefresh(false);
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break;
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case 1: // hide battery
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if ((batteryTotal > 0) && (batteryTotal < kBatteryLow))
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QuickBatteryRefresh(true);
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else if ((batteryTotal < 0) && (batteryTotal > kHeliumLow))
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QuickBatteryRefresh(true);
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break;
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case 2: // show rubber bands
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if ((bandsTotal > 0) && (bandsTotal < kBandsLow))
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QuickBandsRefresh(false);
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break;
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case 4: // show battery
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if ((batteryTotal > 0) && (batteryTotal < kBatteryLow))
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QuickBatteryRefresh(false);
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else if ((batteryTotal < 0) && (batteryTotal > kHeliumLow))
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QuickBatteryRefresh(false);
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break;
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case 5: // hide foil
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if ((foilTotal > 0) && (foilTotal < kFoilLow))
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QuickFoilRefresh(true);
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break;
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case 7: // hide rubber bands
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if ((bandsTotal > 0) && (bandsTotal < kBandsLow))
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QuickBandsRefresh(true);
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break;
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}
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}
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//-------------------------------------------------------------- RefreshRoomTitle
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void RefreshRoomTitle (short mode)
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{
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RGBColor theRGBColor, wasColor;
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SetPort((GrafPtr)boardTSrcMap);
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GetForeColor(&wasColor);
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if (thisMac.isDepth == 4)
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Index2Color(kGrayBackgroundColor4, &theRGBColor);
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else
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Index2Color(kGrayBackgroundColor, &theRGBColor);
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RGBForeColor(&theRGBColor);
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PaintRect(&boardTSrcRect);
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RGBForeColor(&wasColor);
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MoveTo(1, 10);
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ForeColor(blackColor);
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switch (mode)
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{
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case kEscapedTitleMode:
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DrawString("\pHit Delete key if unable to Follow");
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break;
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case kSavingTitleMode:
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DrawString("\pSaving Game<6D>");
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break;
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default:
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DrawString(thisRoom->name);
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break;
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}
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MoveTo(0, 9);
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ForeColor(whiteColor);
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switch (mode)
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{
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case kEscapedTitleMode:
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DrawString("\pHit Delete key if unable to Follow");
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break;
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case kSavingTitleMode:
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DrawString("\pSaving Game<6D>");
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break;
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default:
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DrawString(thisRoom->name);
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break;
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}
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ForeColor(blackColor);
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CopyBits((BitMap *)*GetGWorldPixMap(boardTSrcMap),
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(BitMap *)*GetGWorldPixMap(boardSrcMap),
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&boardTSrcRect, &boardTDestRect, srcCopy, nil);
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}
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//-------------------------------------------------------------- RefreshNumGliders
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void RefreshNumGliders (void)
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{
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RGBColor theRGBColor, wasColor;
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Str255 nGlidersStr;
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long displayMortals;
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SetPort((GrafPtr)boardGSrcMap);
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GetForeColor(&wasColor);
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if (thisMac.isDepth == 4)
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Index2Color(kGrayBackgroundColor4, &theRGBColor);
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else
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Index2Color(kGrayBackgroundColor, &theRGBColor);
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RGBForeColor(&theRGBColor);
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PaintRect(&boardGSrcRect);
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RGBForeColor(&wasColor);
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displayMortals = mortals;
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if (displayMortals < 0)
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displayMortals = 0;
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NumToString(displayMortals, nGlidersStr);
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MoveTo(1, 10);
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ForeColor(blackColor);
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DrawString(nGlidersStr);
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MoveTo(0, 9);
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ForeColor(whiteColor);
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DrawString(nGlidersStr);
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ForeColor(blackColor);
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CopyBits((BitMap *)*GetGWorldPixMap(boardGSrcMap),
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(BitMap *)*GetGWorldPixMap(boardSrcMap),
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&boardGSrcRect, &boardGDestRect, srcCopy, nil);
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}
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//-------------------------------------------------------------- RefreshPoints
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void RefreshPoints (void)
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{
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RGBColor theRGBColor, wasColor;
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Str255 scoreStr;
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SetPort((GrafPtr)boardPSrcMap);
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GetForeColor(&wasColor);
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if (thisMac.isDepth == 4)
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Index2Color(kGrayBackgroundColor4, &theRGBColor);
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else
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Index2Color(kGrayBackgroundColor, &theRGBColor);
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RGBForeColor(&theRGBColor);
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PaintRect(&boardPSrcRect);
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RGBForeColor(&wasColor);
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NumToString(theScore, scoreStr);
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MoveTo(1, 10);
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ForeColor(blackColor);
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DrawString(scoreStr);
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MoveTo(0, 9);
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ForeColor(whiteColor);
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DrawString(scoreStr);
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ForeColor(blackColor);
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CopyBits((BitMap *)*GetGWorldPixMap(boardPSrcMap),
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(BitMap *)*GetGWorldPixMap(boardSrcMap),
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&boardPSrcRect, &boardPDestRect, srcCopy, nil);
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displayedScore = theScore;
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}
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//-------------------------------------------------------------- QuickGlidersRefresh
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void QuickGlidersRefresh (void)
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{
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RGBColor theRGBColor, wasColor;
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Str255 nGlidersStr;
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SetPort((GrafPtr)boardGSrcMap);
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GetForeColor(&wasColor);
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if (thisMac.isDepth == 4)
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Index2Color(kGrayBackgroundColor4, &theRGBColor);
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else
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Index2Color(kGrayBackgroundColor, &theRGBColor);
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RGBForeColor(&theRGBColor);
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PaintRect(&boardGSrcRect);
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RGBForeColor(&wasColor);
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NumToString((long)mortals, nGlidersStr);
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MoveTo(1, 10);
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ForeColor(blackColor);
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DrawString(nGlidersStr);
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MoveTo(0, 9);
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ForeColor(whiteColor);
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DrawString(nGlidersStr);
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ForeColor(blackColor);
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CopyBits((BitMap *)*GetGWorldPixMap(boardGSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&boardGSrcRect, &boardGQDestRect, srcCopy, nil);
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}
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//-------------------------------------------------------------- QuickScoreRefresh
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void QuickScoreRefresh (void)
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{
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RGBColor theRGBColor, wasColor;
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Str255 scoreStr;
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SetPort((GrafPtr)boardPSrcMap);
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GetForeColor(&wasColor);
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if (thisMac.isDepth == 4)
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Index2Color(kGrayBackgroundColor4, &theRGBColor);
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else
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Index2Color(kGrayBackgroundColor, &theRGBColor);
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RGBForeColor(&theRGBColor);
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PaintRect(&boardPSrcRect);
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RGBForeColor(&wasColor);
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NumToString(displayedScore, scoreStr);
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MoveTo(1, 10);
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ForeColor(blackColor);
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DrawString(scoreStr);
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MoveTo(0, 9);
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ForeColor(whiteColor);
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DrawString(scoreStr);
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ForeColor(blackColor);
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CopyBits((BitMap *)*GetGWorldPixMap(boardPSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&boardPSrcRect, &boardPQDestRect, srcCopy, nil);
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}
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//-------------------------------------------------------------- QuickBatteryRefresh
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void QuickBatteryRefresh (Boolean flash)
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{
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if ((batteryTotal > 0) && (!flash))
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{
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CopyBits((BitMap *)*GetGWorldPixMap(badgeSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&badgesBadgesRects[kBatteryBadge],
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&badgesDestRects[kBatteryBadge],
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srcCopy, nil);
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}
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else if ((batteryTotal < 0) && (!flash))
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{
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CopyBits((BitMap *)*GetGWorldPixMap(badgeSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&badgesBadgesRects[kHeliumBadge],
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&badgesDestRects[kHeliumBadge],
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srcCopy, nil);
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}
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else
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{
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CopyBits((BitMap *)*GetGWorldPixMap(badgeSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&badgesBlankRects[kBatteryBadge],
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&badgesDestRects[kBatteryBadge],
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srcCopy, nil);
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}
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}
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//-------------------------------------------------------------- QuickBandsRefresh
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void QuickBandsRefresh (Boolean flash)
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{
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if ((bandsTotal > 0) && (!flash))
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{
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CopyBits((BitMap *)*GetGWorldPixMap(badgeSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&badgesBadgesRects[kBandsBadge],
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&badgesDestRects[kBandsBadge],
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srcCopy, nil);
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}
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else
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{
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CopyBits((BitMap *)*GetGWorldPixMap(badgeSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&badgesBlankRects[kBandsBadge],
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&badgesDestRects[kBandsBadge],
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srcCopy, nil);
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}
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}
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//-------------------------------------------------------------- QuickFoilRefresh
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void QuickFoilRefresh (Boolean flash)
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{
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if ((foilTotal > 0) && (!flash))
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{
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CopyBits((BitMap *)*GetGWorldPixMap(badgeSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&badgesBadgesRects[kFoilBadge],
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&badgesDestRects[kFoilBadge],
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srcCopy, nil);
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}
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else
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{
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CopyBits((BitMap *)*GetGWorldPixMap(badgeSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&badgesBlankRects[kFoilBadge],
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&badgesDestRects[kFoilBadge],
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srcCopy, nil);
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}
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}
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//-------------------------------------------------------------- AdjustScoreboardHeight
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void AdjustScoreboardHeight (void)
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{
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short offset, newMode;
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if (numNeighbors == 9)
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newMode = kScoreboardHigh;
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else
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newMode = kScoreboardLow;
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if (wasScoreboardMode != newMode)
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{
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switch (newMode)
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{
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case kScoreboardHigh: // 9 neighbors
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offset = localRoomsDest[kCentralRoom].top;
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offset = -offset;
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justRoomsRect = workSrcRect;
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break;
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case kScoreboardLow: // 1 or 3 neighbors
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offset = localRoomsDest[kCentralRoom].top;
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justRoomsRect = workSrcRect;
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justRoomsRect.top = localRoomsDest[kCentralRoom].top;
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justRoomsRect.bottom = localRoomsDest[kCentralRoom].bottom;
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break;
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}
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QOffsetRect(&boardDestRect, 0, offset);
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QOffsetRect(&boardGQDestRect, 0, offset);
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QOffsetRect(&boardPQDestRect, 0, offset);
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QOffsetRect(&badgesDestRects[kBatteryBadge], 0, offset);
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QOffsetRect(&badgesDestRects[kBandsBadge], 0, offset);
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QOffsetRect(&badgesDestRects[kFoilBadge], 0, offset);
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QOffsetRect(&badgesDestRects[kHeliumBadge], 0, offset);
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wasScoreboardMode = newMode;
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}
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}
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//-------------------------------------------------------------- BlackenScoreboard
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void BlackenScoreboard (void)
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{
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UpdateMenuBarWindow();
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}
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