mirror of
https://github.com/softdorothy/GliderPRO.git
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7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
6.3 KiB
C
Executable File
1 line
6.3 KiB
C
Executable File
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//============================================================================
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//----------------------------------------------------------------------------
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// ColorUtils.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include "Externs.h"
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#include <Palettes.h>
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//============================================================== Functions
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//-------------------------------------------------------------- ColorText
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// Given a string and a color index (index into the current palette),É
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// this function draws text in that color. It assumes the current port,É
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// the current font, the current pen location, etc.
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void ColorText (StringPtr theStr, long color)
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{
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RGBColor theRGBColor, wasColor;
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GetForeColor(&wasColor);
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Index2Color(color, &theRGBColor);
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RGBForeColor(&theRGBColor);
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DrawString(theStr);
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RGBForeColor(&wasColor);
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}
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//-------------------------------------------------------------- ColorRect
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// Given a rectangle and color index, this function draws a solidÉ
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// rectangle in that color. Current port, pen mode, etc. assumed.
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void ColorRect (Rect *theRect, long color)
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{
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RGBColor theRGBColor, wasColor;
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GetForeColor(&wasColor);
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Index2Color(color, &theRGBColor);
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RGBForeColor(&theRGBColor);
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PaintRect(theRect);
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RGBForeColor(&wasColor);
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}
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//-------------------------------------------------------------- ColorOval
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// Given a rectangle and color index, this function draws a solidÉ
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// oval in that color. Current port, pen mode, etc. assumed.
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void ColorOval (Rect *theRect, long color)
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{
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RGBColor theRGBColor, wasColor;
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GetForeColor(&wasColor);
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Index2Color(color, &theRGBColor);
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RGBForeColor(&theRGBColor);
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PaintOval(theRect);
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RGBForeColor(&wasColor);
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}
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//-------------------------------------------------------------- ColorRegion
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// Given a region and color index, this function draws a solidÉ
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// region in that color. Current port, pen mode, etc. assumed.
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void ColorRegion (RgnHandle theRgn, long color)
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{
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RGBColor theRGBColor, wasColor;
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GetForeColor(&wasColor);
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Index2Color(color, &theRGBColor);
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RGBForeColor(&theRGBColor);
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PaintRgn(theRgn);
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RGBForeColor(&wasColor);
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}
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//-------------------------------------------------------------- ColorLine
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// Given a the end points for a line and color index, this functionÉ
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// draws a line in that color. Current port, pen mode, etc. assumed.
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void ColorLine (short h0, short v0, short h1, short v1, long color)
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{
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RGBColor theRGBColor, wasColor;
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GetForeColor(&wasColor);
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Index2Color(color, &theRGBColor);
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RGBForeColor(&theRGBColor);
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MoveTo(h0, v0);
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LineTo(h1, v1);
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RGBForeColor(&wasColor);
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}
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//-------------------------------------------------------------- HiliteRect
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// Given a rect and two hilite colors, this function frames the top andÉ
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// left edges of the rect with color 1 and frames the bottom and rightÉ
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// sides with color 2. A rect can be made to appear "hi-lit" or "3D"É
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// in this way.
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void HiliteRect (Rect *theRect, short color1, short color2)
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{
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ColorLine(theRect->left, theRect->top, theRect->right - 2,
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theRect->top, color1);
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ColorLine(theRect->left, theRect->top, theRect->left,
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theRect->bottom - 2, color1);
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ColorLine(theRect->right - 1, theRect->top, theRect->right - 1,
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theRect->bottom - 2, color2);
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ColorLine(theRect->left + 1, theRect->bottom - 1, theRect->right - 1,
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theRect->bottom - 1, color2);
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}
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//-------------------------------------------------------------- ColorFrameRect
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// Given a rectangle and color index, this function frames aÉ
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// rectangle in that color. Current port, pen mode, etc. assumed.
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void ColorFrameRect (Rect *theRect, long color)
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{
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RGBColor theRGBColor, wasColor;
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GetForeColor(&wasColor);
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Index2Color(color, &theRGBColor);
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RGBForeColor(&theRGBColor);
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FrameRect(theRect);
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RGBForeColor(&wasColor);
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}
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//-------------------------------------------------------------- ColorFrameWHRect
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// Given a the top-left corner of a rectangle, its width and height,É
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// and a color index, this function frames a rectangle in that color.
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// Current port, pen mode, etc. assumed.
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void ColorFrameWHRect (short left, short top, short wide, short high, long color)
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{
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Rect theRect;
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theRect.left = left;
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theRect.top = top;
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theRect.right = left + wide;
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theRect.bottom = top + high;
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ColorFrameRect(&theRect, color);
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}
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//-------------------------------------------------------------- ColorFrameOval
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// Given a rectangle and color index, this function frames anÉ
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// oval in that color. Current port, pen mode, etc. assumed.
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void ColorFrameOval (Rect *theRect, long color)
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{
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RGBColor theRGBColor, wasColor;
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GetForeColor(&wasColor);
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Index2Color(color, &theRGBColor);
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RGBForeColor(&theRGBColor);
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FrameOval(theRect);
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RGBForeColor(&wasColor);
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}
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//-------------------------------------------------------------- LtGrayForeColor
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// This function finds the closest match to a "light gray" in theÉ
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// current palette and sets the pen color to that.
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void LtGrayForeColor (void)
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{
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RGBColor color;
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color.red = (unsigned short) 0xBFFF;
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color.green = (unsigned short) 0xBFFF;
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color.blue = (unsigned short) 0xBFFF;
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RGBForeColor(&color);
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}
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//-------------------------------------------------------------- GrayForeColor
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// This function finds the closest match to a "medium gray" in theÉ
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// current palette and sets the pen color to that.
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void GrayForeColor (void)
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{
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RGBColor color;
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color.red = (unsigned short) 0x7FFF;
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color.green = (unsigned short) 0x7FFF;
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color.blue = (unsigned short) 0x7FFF;
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RGBForeColor(&color);
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}
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//-------------------------------------------------------------- DkGrayForeColor
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// This function finds the closest match to a "dark gray" in theÉ
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// current palette and sets the pen color to that.
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void DkGrayForeColor (void)
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{
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RGBColor color;
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color.red = (unsigned short) 0x3FFF;
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color.green = (unsigned short) 0x3FFF;
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color.blue = (unsigned short) 0x3FFF;
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RGBForeColor(&color);
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}
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//-------------------------------------------------------------- RestoreColorsSlam
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// This function forces the Macintosh to rebuild the palette. It isÉ
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// called to restore a sense or normality after some serious mungingÉ
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// with the palette.
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void RestoreColorsSlam (void)
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{
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RestoreDeviceClut(nil);
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PaintBehind(nil, GetGrayRgn());
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DrawMenuBar();
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}
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