mirror of
https://github.com/softdorothy/GliderPRO.git
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7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
4.5 KiB
C
Executable File
1 line
4.5 KiB
C
Executable File
//============================================================================
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//----------------------------------------------------------------------------
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// Coordinates.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include <NumberFormatting.h>
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#include "Externs.h"
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#include "Environ.h"
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#include "Marquee.h"
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#include "ObjectEdit.h"
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#include "RectUtils.h"
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Rect coordWindowRect;
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WindowPtr coordWindow;
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short isCoordH, isCoordV;
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short coordH, coordV, coordD;
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Boolean isCoordOpen;
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//============================================================== Functions
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//-------------------------------------------------------------- SetCoordinateHVD
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// Given a horizontal, vertical and distance value, this functionÉ
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// displays these values in the Coordinates window.
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void SetCoordinateHVD (short h, short v, short d)
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{
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#ifndef COMPILEDEMO
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if (h != -2)
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coordH = h;
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if (v != -2)
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coordV = v;
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if (d != -2)
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coordD = d;
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UpdateCoordWindow();
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#endif
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}
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//-------------------------------------------------------------- DeltaCoordinateD
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// When the user is dragging a handle (such as the height of a blower)É
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// this function can be called and passed the amount by which the userÉ
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// has changed the height (delta). This function then displays it inÉ
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// the Coordinate window.
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void DeltaCoordinateD (short d)
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{
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#ifndef COMPILEDEMO
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coordD = d;
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UpdateCoordWindow();
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#endif
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}
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//-------------------------------------------------------------- UpdateCoordWindow
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// Completely redraws and updates the Coordinate window.
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void UpdateCoordWindow (void)
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{
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#ifndef COMPILEDEMO
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Str255 tempStr, numStr;
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GrafPtr wasPort;
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if (coordWindow == nil)
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return;
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GetPort(&wasPort);
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SetPort((GrafPtr)coordWindow);
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EraseRect(&coordWindowRect);
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PasStringCopy("\ph: ", tempStr);
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if (coordH != -1)
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{
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NumToString((long)coordH, numStr);
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PasStringConcat(tempStr, numStr);
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}
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else
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PasStringConcat(tempStr, "\p-");
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MoveTo(5, 12);
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DrawString(tempStr);
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PasStringCopy("\pv: ", tempStr);
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if (coordV != -1)
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{
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NumToString((long)coordV, numStr);
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PasStringConcat(tempStr, numStr);
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}
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else
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PasStringConcat(tempStr, "\p-");
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MoveTo(4, 22);
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DrawString(tempStr);
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ForeColor(blueColor);
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PasStringCopy("\pd: ", tempStr);
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if (coordD != -1)
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{
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NumToString((long)coordD, numStr);
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PasStringConcat(tempStr, numStr);
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}
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else
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PasStringConcat(tempStr, "\p-");
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MoveTo(5, 32);
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DrawString(tempStr);
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ForeColor(blackColor);
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SetPort((GrafPtr)wasPort);
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#endif
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}
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//-------------------------------------------------------------- OpenCoordWindow
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// Brings up the Coordinate window.
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void OpenCoordWindow (void)
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{
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#ifndef COMPILEDEMO
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Rect src, dest;
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Point globalMouse;
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short direction, dist;
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if (coordWindow == nil)
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{
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QSetRect(&coordWindowRect, 0, 0, 50, 38);
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if (thisMac.hasColor)
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coordWindow = NewCWindow(nil, &coordWindowRect,
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"\pTools", false, kWindoidWDEF, kPutInFront, true, 0L);
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else
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coordWindow = NewWindow(nil, &coordWindowRect,
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"\pTools", false, kWindoidWDEF, kPutInFront, true, 0L);
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if (coordWindow == nil)
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RedAlert(kErrNoMemory);
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// if (OptionKeyDown())
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// {
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// isCoordH = qd.screenBits.bounds.right - 55;
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// isCoordV = 204;
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// }
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MoveWindow(coordWindow, isCoordH, isCoordV, true);
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globalMouse = MyGetGlobalMouse();
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QSetRect(&src, 0, 0, 1, 1);
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QOffsetRect(&src, globalMouse.h, globalMouse.v);
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GetWindowRect(coordWindow, &dest);
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BringToFront(coordWindow);
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ShowHide(coordWindow, true);
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// FlagWindowFloating(coordWindow); TEMP - use flaoting windows
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HiliteAllWindows();
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coordH = -1;
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coordV = -1;
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coordD = -1;
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TextFace(applFont);
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TextSize(9);
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if (objActive != kNoObjectSelected)
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{
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if (ObjectHasHandle(&direction, &dist))
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coordD = dist;
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SetCoordinateHVD(theMarquee.bounds.left, theMarquee.bounds.top, coordD);
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}
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}
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UpdateCoordinateCheckmark(true);
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#endif
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}
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//-------------------------------------------------------------- CloseCoordWindow
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// Closes and disposes of the Coordinate window.
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void CloseCoordWindow (void)
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{
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CloseThisWindow(&coordWindow);
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UpdateCoordinateCheckmark(false);
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}
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//-------------------------------------------------------------- ToggleCoordinateWindow
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// Toggles the Coordinate windows state between open and closed.
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void ToggleCoordinateWindow (void)
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{
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#ifndef COMPILEDEMO
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if (coordWindow == nil)
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{
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OpenCoordWindow();
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isCoordOpen = true;
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}
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else
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{
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CloseCoordWindow();
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isCoordOpen = false;
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}
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#endif
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}
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