mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-26 02:49:20 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
14 KiB
C
Executable File
1 line
14 KiB
C
Executable File
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//============================================================================
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//----------------------------------------------------------------------------
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// Dynamics2.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include "Externs.h"
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#include "RectUtils.h"
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#define kBalloonStop 8
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#define kBalloonStart 310
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#define kCopterStart 8
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#define kCopterStop 310
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#define kDartVelocity 6
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#define kDartStop 310
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#define kEnemyDropSpeed 8
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extern dynaPtr dinahs;
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extern short numBands;
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extern Boolean evenFrame, twoPlayerGame, onePlayerLeft, playerDead;
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//============================================================== Functions
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//-------------------------------------------------------------- HandleBalloon
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void HandleBalloon (short who)
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{
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Rect dest;
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if (dinahs[who].moving)
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{
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if (dinahs[who].vVel < 0)
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{
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if (evenFrame)
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{
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dinahs[who].frame++;
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if (dinahs[who].frame >= 6)
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dinahs[who].frame = 0;
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}
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if (twoPlayerGame)
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{
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if (onePlayerLeft)
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{
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if (playerDead == theGlider.which)
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CheckDynamicCollision(who, &theGlider2, false);
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else
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CheckDynamicCollision(who, &theGlider, false);
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}
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else
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{
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CheckDynamicCollision(who, &theGlider, false);
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CheckDynamicCollision(who, &theGlider2, false);
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}
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}
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else
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CheckDynamicCollision(who, &theGlider, false);
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if ((numBands > 0) && (DidBandHitDynamic(who)))
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{
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dinahs[who].frame = 6;
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dinahs[who].vVel = kEnemyDropSpeed;
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PlayPrioritySound(kPopSound, kPopPriority);
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}
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else
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{
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VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
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dinahs[who].whole = dinahs[who].dest;
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dinahs[who].whole.bottom -= dinahs[who].vVel;
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}
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}
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else
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{
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if (evenFrame)
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{
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dinahs[who].frame++;
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if (dinahs[who].frame >= 8)
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dinahs[who].frame = 6;
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}
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VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
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dinahs[who].whole = dinahs[who].dest;
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dinahs[who].whole.top -= dinahs[who].vVel;
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}
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if ((dinahs[who].dest.top <= kBalloonStop) ||
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(dinahs[who].dest.bottom >= kBalloonStart))
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{
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dest = dinahs[who].whole;
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QOffsetRect(&dest, playOriginH, playOriginV);
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AddRectToWorkRects(&dest);
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dest = dinahs[who].dest;
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AddSparkle(&dest);
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PlayPrioritySound(kEnemyOutSound, kEnemyOutPriority);
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dinahs[who].moving = false;
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dinahs[who].vVel = -2;
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dinahs[who].timer = dinahs[who].count;
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dinahs[who].dest.bottom = kBalloonStart;
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dinahs[who].dest.top = dinahs[who].dest.bottom -
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RectTall(&balloonSrc[0]);
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dinahs[who].whole = dinahs[who].dest;
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}
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}
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else // balloon is idle, waiting to appear
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{
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if (dinahs[who].active)
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{
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dinahs[who].timer--;
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if (dinahs[who].timer <= 0)
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{
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dinahs[who].moving = true;
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if (dinahs[who].count < kStartSparkle)
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{
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dest = dinahs[who].dest;
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AddSparkle(&dest);
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PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
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}
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}
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else if (dinahs[who].timer == kStartSparkle)
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{
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dest = dinahs[who].dest;
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AddSparkle(&dest);
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PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
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}
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}
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}
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}
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//-------------------------------------------------------------- HandleCopter
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void HandleCopter (short who)
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{
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Rect dest;
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if (dinahs[who].moving) // is 'copter about?
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{
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if (dinahs[who].hVel != 0) // 'copter was not shot
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{
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dinahs[who].frame++;
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if (dinahs[who].frame >= 8)
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dinahs[who].frame = 0;
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if (twoPlayerGame)
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{
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if (onePlayerLeft)
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{
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if (playerDead == theGlider.which)
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CheckDynamicCollision(who, &theGlider2, false);
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else
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CheckDynamicCollision(who, &theGlider, false);
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}
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else
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{
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CheckDynamicCollision(who, &theGlider, false);
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CheckDynamicCollision(who, &theGlider2, false);
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}
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}
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else
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CheckDynamicCollision(who, &theGlider, false);
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if ((numBands > 0) && (DidBandHitDynamic(who)))
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{
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dinahs[who].frame = 8;
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dinahs[who].hVel = 0;
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dinahs[who].vVel = kEnemyDropSpeed;
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PlayPrioritySound(kPaperCrunchSound, kPaperCrunchPriority);
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}
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else
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{
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HOffsetRect(&dinahs[who].dest, dinahs[who].hVel);
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VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
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dinahs[who].whole = dinahs[who].dest;
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dinahs[who].whole.top -= dinahs[who].vVel;
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if (dinahs[who].hVel < 0)
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dinahs[who].whole.right -= dinahs[who].hVel;
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else
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dinahs[who].whole.left -= dinahs[who].hVel;
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}
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}
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else // 'copter was shot
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{
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dinahs[who].frame++;
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if (dinahs[who].frame >= 10)
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dinahs[who].frame = 8;
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VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
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dinahs[who].whole = dinahs[who].dest;
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dinahs[who].whole.top -= dinahs[who].vVel;
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}
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if ((dinahs[who].dest.top <= kCopterStart) ||
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(dinahs[who].dest.bottom >= kCopterStop))
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{
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dest = dinahs[who].whole;
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QOffsetRect(&dest, playOriginH, playOriginV);
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AddRectToWorkRects(&dest);
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dest = dinahs[who].dest;
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AddSparkle(&dest);
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PlayPrioritySound(kEnemyOutSound, kEnemyOutPriority);
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dinahs[who].moving = false;
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dinahs[who].vVel = 2;
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if (dinahs[who].type == kCopterLf)
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dinahs[who].hVel = -1;
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else
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dinahs[who].hVel = 1;
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dinahs[who].timer = dinahs[who].count;
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dinahs[who].dest.top = kCopterStart;
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dinahs[who].dest.bottom = dinahs[who].dest.top +
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RectTall(&copterSrc[0]);
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dinahs[who].dest.left = dinahs[who].position;
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dinahs[who].dest.right = dinahs[who].dest.left + 32;
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dinahs[who].whole = dinahs[who].dest;
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}
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}
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else
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{
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if (dinahs[who].active)
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{
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dinahs[who].timer--;
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if (dinahs[who].timer <= 0)
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{
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dinahs[who].moving = true;
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if (dinahs[who].count < kStartSparkle)
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{
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dest = dinahs[who].dest;
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AddSparkle(&dest);
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PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
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}
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}
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else if (dinahs[who].timer == kStartSparkle)
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{
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dest = dinahs[who].dest;
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AddSparkle(&dest);
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PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
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}
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}
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}
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}
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//-------------------------------------------------------------- HandleDart
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void HandleDart (short who)
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{
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Rect dest;
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if (dinahs[who].moving) // Dart has appeared
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{
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if (dinahs[who].hVel != 0) // meaning it isn't falling
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{
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if (twoPlayerGame)
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{
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if (onePlayerLeft)
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{
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if (playerDead == theGlider.which)
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CheckDynamicCollision(who, &theGlider2, false);
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else
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CheckDynamicCollision(who, &theGlider, false);
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}
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else
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{
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CheckDynamicCollision(who, &theGlider, false);
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CheckDynamicCollision(who, &theGlider2, false);
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}
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}
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else
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CheckDynamicCollision(who, &theGlider, false);
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if ((numBands > 0) && (DidBandHitDynamic(who)))
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{
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if (dinahs[who].type == kDartLf)
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dinahs[who].frame = 1;
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else
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dinahs[who].frame = 3;
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dinahs[who].hVel = 0;
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dinahs[who].vVel = kEnemyDropSpeed;
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PlayPrioritySound(kPaperCrunchSound, kPaperCrunchPriority);
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}
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else
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{
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HOffsetRect(&dinahs[who].dest, dinahs[who].hVel);
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VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
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dinahs[who].whole = dinahs[who].dest;
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dinahs[who].whole.top -= dinahs[who].vVel;
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if (dinahs[who].hVel < 0)
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dinahs[who].whole.right -= dinahs[who].hVel;
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else
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dinahs[who].whole.left -= dinahs[who].hVel;
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}
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}
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else // dart is falling straight down
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{
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VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
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dinahs[who].whole = dinahs[who].dest;
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dinahs[who].whole.top -= dinahs[who].vVel;
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}
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if ((dinahs[who].dest.left <= 0) ||
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(dinahs[who].dest.right >= kRoomWide) ||
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(dinahs[who].dest.bottom >= kDartStop))
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{
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dest = dinahs[who].whole;
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QOffsetRect(&dest, playOriginH, playOriginV);
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AddRectToWorkRects(&dest);
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dest = dinahs[who].dest;
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AddSparkle(&dest);
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PlayPrioritySound(kEnemyOutSound, kEnemyOutPriority);
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dinahs[who].moving = false;
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dinahs[who].vVel = 2;
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if (dinahs[who].type == kDartLf)
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{
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dinahs[who].frame = 0;
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dinahs[who].hVel = -kDartVelocity;
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dinahs[who].dest.right = kRoomWide;
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dinahs[who].dest.left = dinahs[who].dest.right -
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RectWide(&dartSrc[0]);
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}
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else
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{
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dinahs[who].frame = 2;
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dinahs[who].hVel = kDartVelocity;
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dinahs[who].dest.left = 0;
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dinahs[who].dest.right = dinahs[who].dest.left +
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RectWide(&dartSrc[0]);
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}
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dinahs[who].timer = dinahs[who].count;
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dinahs[who].dest.top = dinahs[who].position;
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dinahs[who].dest.bottom = dinahs[who].dest.top +
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RectTall(&dartSrc[0]);
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dinahs[who].whole = dinahs[who].dest;
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}
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}
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else
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{
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if (dinahs[who].active)
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{
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dinahs[who].timer--;
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if (dinahs[who].timer <= 0)
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{
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dinahs[who].moving = true;
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if (dinahs[who].count < kStartSparkle)
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{
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dest = dinahs[who].dest;
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AddSparkle(&dest);
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PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
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}
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}
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else if (dinahs[who].timer == kStartSparkle)
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{
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dest = dinahs[who].dest;
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AddSparkle(&dest);
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PlayPrioritySound(kEnemyInSound, kEnemyInPriority);
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}
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}
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}
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}
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//-------------------------------------------------------------- HandleBall
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void HandleBall (short who)
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{
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if (twoPlayerGame)
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{
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if (onePlayerLeft)
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{
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if (playerDead == theGlider.which)
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CheckDynamicCollision(who, &theGlider2, false);
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else
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CheckDynamicCollision(who, &theGlider, false);
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}
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else
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{
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CheckDynamicCollision(who, &theGlider, false);
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CheckDynamicCollision(who, &theGlider2, false);
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}
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}
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else
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CheckDynamicCollision(who, &theGlider, false);
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if (dinahs[who].moving) // is ball bouncing?
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{
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VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
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if (dinahs[who].dest.bottom >= dinahs[who].position) // bounce!
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{
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dinahs[who].whole = dinahs[who].dest;
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dinahs[who].whole.top -= dinahs[who].vVel;
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dinahs[who].whole.bottom = dinahs[who].position;
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dinahs[who].dest.bottom = dinahs[who].position;
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dinahs[who].dest.top = dinahs[who].dest.bottom - 32;
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if (dinahs[who].active)
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dinahs[who].vVel = dinahs[who].count;
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else
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{
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dinahs[who].vVel = -((dinahs[who].vVel * 3) / 4);
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if (dinahs[who].vVel == 0)
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dinahs[who].moving = false; // stop bounce
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}
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if (dinahs[who].whole.bottom < dinahs[who].dest.bottom)
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dinahs[who].whole.bottom = dinahs[who].dest.bottom;
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PlayPrioritySound(kBounceSound, kBouncePriority);
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if (dinahs[who].moving)
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dinahs[who].frame = 1;
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}
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else
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{
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dinahs[who].whole = dinahs[who].dest;
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if (dinahs[who].vVel > 0)
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dinahs[who].whole.top -= dinahs[who].vVel;
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else
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dinahs[who].whole.bottom -= dinahs[who].vVel;
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if (evenFrame)
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dinahs[who].vVel++;
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dinahs[who].frame = 0;
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}
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}
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else
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{
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if (dinahs[who].active)
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{
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dinahs[who].vVel = dinahs[who].count;
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dinahs[who].moving = true;
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evenFrame = true;
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}
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}
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}
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//-------------------------------------------------------------- HandleDrip
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void HandleDrip (short who)
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{
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Rect dest;
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if (dinahs[who].moving)
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{
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if (evenFrame)
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dinahs[who].frame = 9 - dinahs[who].frame;
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if (twoPlayerGame)
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{
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if (onePlayerLeft)
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{
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if (playerDead == theGlider.which)
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CheckDynamicCollision(who, &theGlider2, false);
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else
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CheckDynamicCollision(who, &theGlider, false);
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}
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else
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{
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CheckDynamicCollision(who, &theGlider, false);
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CheckDynamicCollision(who, &theGlider2, false);
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}
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}
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else
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CheckDynamicCollision(who, &theGlider, false);
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VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
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if (dinahs[who].dest.bottom >= dinahs[who].position)
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{
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dest = dinahs[who].whole;
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QOffsetRect(&dest, playOriginH, playOriginV);
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AddRectToWorkRects(&dest);
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dinahs[who].dest.top = dinahs[who].hVel;
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dinahs[who].dest.bottom = dinahs[who].dest.top + 12;
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PlayPrioritySound(kDropSound, kDropPriority);
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dinahs[who].vVel = 0;
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dinahs[who].timer = dinahs[who].count;
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dinahs[who].frame = 3;
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dinahs[who].moving = false;
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}
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else
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{
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dinahs[who].whole = dinahs[who].dest;
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dinahs[who].whole.top -= dinahs[who].vVel;
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if (evenFrame)
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dinahs[who].vVel++;
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}
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}
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else
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{
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if (dinahs[who].active)
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{
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dinahs[who].timer--;
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if (dinahs[who].timer == 6)
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dinahs[who].frame = 0;
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else if (dinahs[who].timer == 4)
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dinahs[who].frame = 1;
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else if (dinahs[who].timer == 2)
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dinahs[who].frame = 2;
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else if (dinahs[who].timer <= 0)
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{
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VOffsetRect(&dinahs[who].dest, 3);
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dinahs[who].whole = dinahs[who].dest;
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dinahs[who].moving = true;
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dinahs[who].frame = 4;
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PlayPrioritySound(kDripSound, kDripPriority);
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}
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}
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}
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}
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//-------------------------------------------------------------- HandleFish
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void HandleFish (short who)
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{
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Rect dest;
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if (dinahs[who].moving) // fish leaping
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{
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if ((dinahs[who].vVel >= 0) && (dinahs[who].frame < 7))
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dinahs[who].frame++;
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if (twoPlayerGame)
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{
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if (onePlayerLeft)
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{
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if (playerDead == theGlider.which)
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CheckDynamicCollision(who, &theGlider2, false);
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else
|
|
CheckDynamicCollision(who, &theGlider, false);
|
|
}
|
|
else
|
|
{
|
|
CheckDynamicCollision(who, &theGlider, false);
|
|
CheckDynamicCollision(who, &theGlider2, false);
|
|
}
|
|
}
|
|
else
|
|
CheckDynamicCollision(who, &theGlider, false);
|
|
|
|
VOffsetRect(&dinahs[who].dest, dinahs[who].vVel);
|
|
if (dinahs[who].dest.bottom >= dinahs[who].position) // splash down
|
|
{
|
|
dest = dinahs[who].whole;
|
|
QOffsetRect(&dest, playOriginH, playOriginV);
|
|
AddRectToWorkRects(&dest);
|
|
dinahs[who].dest.bottom = dinahs[who].position;
|
|
dinahs[who].dest.top = dinahs[who].dest.bottom - 16;
|
|
dinahs[who].whole = dinahs[who].dest;
|
|
dinahs[who].whole.top -= 2;
|
|
PlayPrioritySound(kDropSound, kDropPriority);
|
|
dinahs[who].vVel = dinahs[who].count;
|
|
dinahs[who].timer = dinahs[who].hVel;
|
|
dinahs[who].frame = 0;
|
|
dinahs[who].moving = false;
|
|
PlayPrioritySound(kFishInSound, kFishInPriority);
|
|
}
|
|
else
|
|
{
|
|
dinahs[who].whole = dinahs[who].dest;
|
|
if (dinahs[who].vVel > 0)
|
|
dinahs[who].whole.top -= dinahs[who].vVel;
|
|
else
|
|
dinahs[who].whole.bottom -= dinahs[who].vVel;
|
|
if (evenFrame)
|
|
dinahs[who].vVel++;
|
|
}
|
|
}
|
|
else // fish idle
|
|
{
|
|
dinahs[who].whole = dinahs[who].dest;
|
|
if ((dinahs[who].timer & 0x0003) == 0x0003)
|
|
{
|
|
dinahs[who].frame++;
|
|
if (dinahs[who].frame > 3)
|
|
dinahs[who].frame = 0;
|
|
if ((dinahs[who].frame == 1) || (dinahs[who].frame == 2))
|
|
{
|
|
dinahs[who].dest.top++;
|
|
dinahs[who].dest.bottom++;
|
|
dinahs[who].whole.bottom++;
|
|
}
|
|
else
|
|
{
|
|
dinahs[who].dest.top--;
|
|
dinahs[who].dest.bottom--;
|
|
dinahs[who].whole.top--;
|
|
}
|
|
}
|
|
if (dinahs[who].active)
|
|
{
|
|
dinahs[who].timer--;
|
|
if (dinahs[who].timer <= 0) // fish leaps
|
|
{
|
|
dinahs[who].whole = dinahs[who].dest;
|
|
dinahs[who].moving = true;
|
|
dinahs[who].frame = 4;
|
|
PlayPrioritySound(kFishOutSound, kFishOutPriority);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|