mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-26 02:49:20 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
15 KiB
C
Executable File
1 line
15 KiB
C
Executable File
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//============================================================================
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//----------------------------------------------------------------------------
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// HouseIO.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include <Aliases.h>
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#include <Movies.h>
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#include <Resources.h>
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#include <StringCompare.h>
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#include <TextUtils.h>
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#include "Externs.h"
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#include "Environ.h"
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#include "House.h"
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#include "ObjectEdit.h"
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#define kSaveChangesAlert 1002
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#define kSaveChanges 1
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#define kDiscardChanges 2
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void LoopMovie (void);
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void OpenHouseMovie (void);
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void CloseHouseMovie (void);
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Boolean IsFileReadOnly (FSSpec *);
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Movie theMovie;
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Rect movieRect;
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short houseRefNum, houseResFork, wasHouseVersion;
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Boolean houseOpen, fileDirty, gameDirty;
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Boolean changeLockStateOfHouse, saveHouseLocked, houseIsReadOnly;
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Boolean hasMovie, tvInRoom;
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extern FSSpecPtr theHousesSpecs;
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extern short thisHouseIndex, tvWithMovieNumber;
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extern short numberRooms, housesFound;
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extern Boolean noRoomAtAll, quitting, wardBitSet;
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extern Boolean phoneBitSet, bannerStarCountOn;
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//============================================================== Functions
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//-------------------------------------------------------------- LoopMovie
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void LoopMovie (void)
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{
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Handle theLoop;
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UserData theUserData;
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short theCount;
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theLoop = NewHandle(sizeof(long));
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(** (long **) theLoop) = 0;
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theUserData = GetMovieUserData(theMovie);
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theCount = CountUserDataType(theUserData, 'LOOP');
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while (theCount--)
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{
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RemoveUserData(theUserData, 'LOOP', 1);
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}
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AddUserData(theUserData, theLoop, 'LOOP');
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}
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//-------------------------------------------------------------- OpenHouseMovie
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void OpenHouseMovie (void)
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{
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#ifdef COMPILEQT
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TimeBase theTime;
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FSSpec theSpec;
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FInfo finderInfo;
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Handle spaceSaver;
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OSErr theErr;
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short movieRefNum;
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Boolean dataRefWasChanged;
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if (thisMac.hasQT)
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{
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theSpec = theHousesSpecs[thisHouseIndex];
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PasStringConcat(theSpec.name, "\p.mov");
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theErr = FSpGetFInfo(&theSpec, &finderInfo);
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if (theErr != noErr)
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return;
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theErr = OpenMovieFile(&theSpec, &movieRefNum, fsCurPerm);
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if (theErr != noErr)
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{
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YellowAlert(kYellowQTMovieNotLoaded, theErr);
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return;
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}
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theErr = NewMovieFromFile(&theMovie, movieRefNum, nil, theSpec.name,
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newMovieActive, &dataRefWasChanged);
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if (theErr != noErr)
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{
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YellowAlert(kYellowQTMovieNotLoaded, theErr);
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theErr = CloseMovieFile(movieRefNum);
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return;
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}
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theErr = CloseMovieFile(movieRefNum);
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spaceSaver = NewHandle(307200L);
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if (spaceSaver == nil)
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{
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YellowAlert(kYellowQTMovieNotLoaded, 749);
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CloseHouseMovie();
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return;
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}
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GoToBeginningOfMovie(theMovie);
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theErr = LoadMovieIntoRam(theMovie,
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GetMovieTime(theMovie, 0L), GetMovieDuration(theMovie), 0);
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if (theErr != noErr)
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{
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YellowAlert(kYellowQTMovieNotLoaded, theErr);
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DisposeHandle(spaceSaver);
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CloseHouseMovie();
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return;
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}
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DisposeHandle(spaceSaver);
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theErr = PrerollMovie(theMovie, 0, 0x000F0000);
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if (theErr != noErr)
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{
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YellowAlert(kYellowQTMovieNotLoaded, theErr);
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CloseHouseMovie();
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return;
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}
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theTime = GetMovieTimeBase(theMovie);
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SetTimeBaseFlags(theTime, loopTimeBase);
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SetMovieMasterTimeBase(theMovie, theTime, nil);
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LoopMovie();
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GetMovieBox(theMovie, &movieRect);
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hasMovie = true;
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}
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#endif
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}
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//-------------------------------------------------------------- CloseHouseMovie
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void CloseHouseMovie (void)
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{
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#ifdef COMPILEQT
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OSErr theErr;
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if ((thisMac.hasQT) && (hasMovie))
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{
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theErr = LoadMovieIntoRam(theMovie,
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GetMovieTime(theMovie, 0L), GetMovieDuration(theMovie), flushFromRam);
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DisposeMovie(theMovie);
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}
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#endif
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hasMovie = false;
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}
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//-------------------------------------------------------------- OpenHouse
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// Opens a house (whatever current selection is). Returns true if all went well.
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Boolean OpenHouse (void)
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{
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OSErr theErr;
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Boolean targetIsFolder, wasAliased;
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if (houseOpen)
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{
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if (!CloseHouse())
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return(false);
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}
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if ((housesFound < 1) || (thisHouseIndex == -1))
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return(false);
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theErr = ResolveAliasFile(&theHousesSpecs[thisHouseIndex], true,
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&targetIsFolder, &wasAliased);
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if (!CheckFileError(theErr, thisHouseName))
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return (false);
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#ifdef COMPILEDEMO
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if (!EqualString(theHousesSpecs[thisHouseIndex].name, "\pDemo House", false, true))
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return (false);
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#endif
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houseIsReadOnly = IsFileReadOnly(&theHousesSpecs[thisHouseIndex]);
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theErr = FSpOpenDF(&theHousesSpecs[thisHouseIndex], fsCurPerm, &houseRefNum);
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if (!CheckFileError(theErr, thisHouseName))
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return (false);
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houseOpen = true;
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OpenHouseResFork();
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hasMovie = false;
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tvInRoom = false;
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tvWithMovieNumber = -1;
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OpenHouseMovie();
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return (true);
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}
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//-------------------------------------------------------------- OpenSpecificHouse
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// Opens the specific house passed in.
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#ifndef COMPILEDEMO
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Boolean OpenSpecificHouse (FSSpec *specs)
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{
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short i;
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Boolean itOpened;
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if ((housesFound < 1) || (thisHouseIndex == -1))
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return (false);
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itOpened = true;
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for (i = 0; i < housesFound; i++)
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{
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if ((theHousesSpecs[i].vRefNum == specs->vRefNum) &&
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(theHousesSpecs[i].parID == specs->parID) &&
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(EqualString(theHousesSpecs[i].name, specs->name, false, true)))
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{
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thisHouseIndex = i;
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PasStringCopy(theHousesSpecs[thisHouseIndex].name, thisHouseName);
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if (OpenHouse())
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itOpened = ReadHouse();
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else
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itOpened = false;
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break;
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}
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}
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return (itOpened);
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}
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#endif
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//-------------------------------------------------------------- SaveHouseAs
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#ifndef COMPILEDEMO
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Boolean SaveHouseAs (void)
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{
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// TEMP - fix this later -- use NavServices (see House.c)
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/*
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StandardFileReply theReply;
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FSSpec oldHouse;
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OSErr theErr;
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Boolean noProblems;
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Str255 tempStr;
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noProblems = true;
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GetLocalizedString(15, tempStr);
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StandardPutFile(tempStr, thisHouseName, &theReply);
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if (theReply.sfGood)
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{
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oldHouse = theHousesSpecs[thisHouseIndex];
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CloseHouseResFork(); // close this house file
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theErr = FSClose(houseRefNum);
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if (theErr != noErr)
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{
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CheckFileError(theErr, "\pPreferences");
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return(false);
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}
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// create new house file
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theErr = FSpCreate(&theReply.sfFile, 'ozm5', 'gliH', theReply.sfScript);
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if (!CheckFileError(theErr, theReply.sfFile.name))
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return (false);
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HCreateResFile(theReply.sfFile.vRefNum, theReply.sfFile.parID,
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theReply.sfFile.name);
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if (ResError() != noErr)
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YellowAlert(kYellowFailedResCreate, ResError());
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PasStringCopy(theReply.sfFile.name, thisHouseName);
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// open new house data fork
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theErr = FSpOpenDF(&theReply.sfFile, fsRdWrPerm, &houseRefNum);
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if (!CheckFileError(theErr, thisHouseName))
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return (false);
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houseOpen = true;
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noProblems = WriteHouse(false); // write out house data
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if (!noProblems)
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return(false);
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BuildHouseList();
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if (OpenSpecificHouse(&theReply.sfFile)) // open new house again
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{
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}
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else
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{
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if (OpenSpecificHouse(&oldHouse))
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{
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YellowAlert(kYellowOpenedOldHouse, 0);
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}
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else
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{
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YellowAlert(kYellowLostAllHouses, 0);
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noProblems = false;
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}
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}
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}
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return (noProblems);
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*/
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return false;
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}
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#endif
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//-------------------------------------------------------------- ReadHouse
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// With a house open, this function reads in the actual bits of data<74>
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// into memory.
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Boolean ReadHouse (void)
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{
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long byteCount;
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OSErr theErr;
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short whichRoom;
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if (!houseOpen)
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{
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YellowAlert(kYellowUnaccounted, 2);
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return (false);
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}
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if (gameDirty || fileDirty)
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{
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if (houseIsReadOnly)
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{
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if (!WriteScoresToDisk())
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{
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YellowAlert(kYellowFailedWrite, 0);
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return(false);
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}
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}
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else if (!WriteHouse(false))
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return(false);
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}
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theErr = GetEOF(houseRefNum, &byteCount);
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if (theErr != noErr)
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{
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CheckFileError(theErr, thisHouseName);
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return(false);
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}
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#ifdef COMPILEDEMO
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if (byteCount != 16526L)
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return (false);
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#endif
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if (thisHouse != nil)
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DisposeHandle((Handle)thisHouse);
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thisHouse = (houseHand)NewHandle(byteCount);
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if (thisHouse == nil)
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{
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YellowAlert(kYellowNoMemory, 10);
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return(false);
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}
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MoveHHi((Handle)thisHouse);
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theErr = SetFPos(houseRefNum, fsFromStart, 0L);
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if (theErr != noErr)
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{
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CheckFileError(theErr, thisHouseName);
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return(false);
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}
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HLock((Handle)thisHouse);
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theErr = FSRead(houseRefNum, &byteCount, *thisHouse);
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if (theErr != noErr)
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{
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CheckFileError(theErr, thisHouseName);
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HUnlock((Handle)thisHouse);
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return(false);
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}
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numberRooms = (*thisHouse)->nRooms;
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#ifdef COMPILEDEMO
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if (numberRooms != 45)
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return (false);
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#endif
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if ((numberRooms < 1) || (byteCount == 0L))
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{
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numberRooms = 0;
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noRoomAtAll = true;
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YellowAlert(kYellowNoRooms, 0);
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HUnlock((Handle)thisHouse);
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return(false);
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}
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wasHouseVersion = (*thisHouse)->version;
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if (wasHouseVersion >= kNewHouseVersion)
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{
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YellowAlert(kYellowNewerVersion, 0);
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HUnlock((Handle)thisHouse);
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return(false);
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}
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houseUnlocked = (((*thisHouse)->timeStamp & 0x00000001) == 0);
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#ifdef COMPILEDEMO
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if (houseUnlocked)
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return (false);
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#endif
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changeLockStateOfHouse = false;
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saveHouseLocked = false;
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whichRoom = (*thisHouse)->firstRoom;
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#ifdef COMPILEDEMO
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if (whichRoom != 0)
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return (false);
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#endif
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wardBitSet = (((*thisHouse)->flags & 0x00000001) == 0x00000001);
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phoneBitSet = (((*thisHouse)->flags & 0x00000002) == 0x00000002);
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bannerStarCountOn = (((*thisHouse)->flags & 0x00000004) == 0x00000000);
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HUnlock((Handle)thisHouse);
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noRoomAtAll = (RealRoomNumberCount() == 0);
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thisRoomNumber = -1;
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previousRoom = -1;
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if (!noRoomAtAll)
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CopyRoomToThisRoom(whichRoom);
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if (houseIsReadOnly)
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{
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houseUnlocked = false;
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if (ReadScoresFromDisk())
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{
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}
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}
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objActive = kNoObjectSelected;
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ReflectCurrentRoom(true);
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gameDirty = false;
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fileDirty = false;
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UpdateMenus(false);
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return (true);
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}
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//-------------------------------------------------------------- WriteHouse
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// This function writes out the house data to disk.
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Boolean WriteHouse (Boolean checkIt)
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{
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UInt32 timeStamp;
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long byteCount;
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OSErr theErr;
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if (!houseOpen)
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{
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YellowAlert(kYellowUnaccounted, 4);
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return (false);
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}
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theErr = SetFPos(houseRefNum, fsFromStart, 0L);
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if (theErr != noErr)
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{
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CheckFileError(theErr, thisHouseName);
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return(false);
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}
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CopyThisRoomToRoom();
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if (checkIt)
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CheckHouseForProblems();
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HLock((Handle)thisHouse);
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byteCount = GetHandleSize((Handle)thisHouse);
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if (fileDirty)
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{
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GetDateTime(&timeStamp);
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timeStamp &= 0x7FFFFFFF;
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if (changeLockStateOfHouse)
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houseUnlocked = !saveHouseLocked;
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if (houseUnlocked) // house unlocked
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timeStamp &= 0x7FFFFFFE;
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else
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timeStamp |= 0x00000001;
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(*thisHouse)->timeStamp = (long)timeStamp;
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(*thisHouse)->version = wasHouseVersion;
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}
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theErr = FSWrite(houseRefNum, &byteCount, *thisHouse);
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if (theErr != noErr)
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{
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CheckFileError(theErr, thisHouseName);
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HUnlock((Handle)thisHouse);
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return(false);
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}
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theErr = SetEOF(houseRefNum, byteCount);
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if (theErr != noErr)
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{
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CheckFileError(theErr, thisHouseName);
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HUnlock((Handle)thisHouse);
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return(false);
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}
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HUnlock((Handle)thisHouse);
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if (changeLockStateOfHouse)
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{
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changeLockStateOfHouse = false;
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ReflectCurrentRoom(true);
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}
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gameDirty = false;
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fileDirty = false;
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UpdateMenus(false);
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return (true);
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}
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//-------------------------------------------------------------- CloseHouse
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// This function closes the current house that is open.
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Boolean CloseHouse (void)
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{
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OSErr theErr;
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if (!houseOpen)
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return (true);
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if (gameDirty)
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{
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if (houseIsReadOnly)
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{
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if (!WriteScoresToDisk())
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YellowAlert(kYellowFailedWrite, 0);
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}
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else if (!WriteHouse(theMode == kEditMode))
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YellowAlert(kYellowFailedWrite, 0);
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}
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else if (fileDirty)
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{
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#ifndef COMPILEDEMO
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if (!QuerySaveChanges()) // false signifies user canceled
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return(false);
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#endif
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}
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CloseHouseResFork();
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CloseHouseMovie();
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theErr = FSClose(houseRefNum);
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if (theErr != noErr)
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{
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CheckFileError(theErr, thisHouseName);
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return(false);
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}
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houseOpen = false;
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return (true);
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}
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//-------------------------------------------------------------- OpenHouseResFork
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// Opens the resource fork of the current house that is open.
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void OpenHouseResFork (void)
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{
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if (houseResFork == -1)
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{
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houseResFork = FSpOpenResFile(&theHousesSpecs[thisHouseIndex], fsCurPerm);
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if (houseResFork == -1)
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YellowAlert(kYellowFailedResOpen, ResError());
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else
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UseResFile(houseResFork);
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}
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}
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//-------------------------------------------------------------- CloseHouseResFork
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// Closes the resource fork of the current house that is open.
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void CloseHouseResFork (void)
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{
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if (houseResFork != -1)
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{
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CloseResFile(houseResFork);
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houseResFork = -1;
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}
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}
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//-------------------------------------------------------------- QuerySaveChanges
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// If changes were made, this function will present the user with a<>
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// dialog asking them if they would like to save the changes.
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#ifndef COMPILEDEMO
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Boolean QuerySaveChanges (void)
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{
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short hitWhat;
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Boolean whoCares;
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if (!fileDirty)
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return(true);
|
||
|
||
InitCursor();
|
||
// CenterAlert(kSaveChangesAlert);
|
||
ParamText(thisHouseName, "\p", "\p", "\p");
|
||
hitWhat = Alert(kSaveChangesAlert, nil);
|
||
if (hitWhat == kSaveChanges)
|
||
{
|
||
if (wasHouseVersion < kHouseVersion)
|
||
ConvertHouseVer1To2();
|
||
wasHouseVersion = kHouseVersion;
|
||
if (WriteHouse(true))
|
||
return (true);
|
||
else
|
||
return (false);
|
||
}
|
||
else if (hitWhat == kDiscardChanges)
|
||
{
|
||
fileDirty = false;
|
||
if (!quitting)
|
||
{
|
||
whoCares = CloseHouse();
|
||
if (OpenHouse())
|
||
whoCares = ReadHouse();
|
||
}
|
||
UpdateMenus(false);
|
||
return (true);
|
||
}
|
||
else
|
||
return (false);
|
||
}
|
||
#endif
|
||
|
||
//-------------------------------------------------------------- YellowAlert
|
||
// This is a dialog used to present an error code and explanation<6F>
|
||
// to the user when a non-lethal error has occurred. Ideally, of<6F>
|
||
// course, this never is called.
|
||
|
||
void YellowAlert (short whichAlert, short identifier)
|
||
{
|
||
#define kYellowAlert 1006
|
||
Str255 errStr, errNumStr;
|
||
short whoCares;
|
||
|
||
InitCursor();
|
||
|
||
GetIndString(errStr, kYellowAlert, whichAlert);
|
||
NumToString((long)identifier, errNumStr);
|
||
|
||
// CenterAlert(kYellowAlert);
|
||
ParamText(errStr, errNumStr, "\p", "\p");
|
||
|
||
whoCares = Alert(kYellowAlert, nil);
|
||
}
|
||
|
||
//-------------------------------------------------------------- IsFileReadOnly
|
||
|
||
Boolean IsFileReadOnly (FSSpec *theSpec)
|
||
{
|
||
#pragma unused (theSpec)
|
||
|
||
return false;
|
||
/*
|
||
Str255 tempStr;
|
||
ParamBlockRec theBlock;
|
||
HParamBlockRec hBlock;
|
||
VolumeParam *volPtr;
|
||
OSErr theErr;
|
||
|
||
volPtr = (VolumeParam *)&theBlock;
|
||
volPtr->ioCompletion = nil;
|
||
volPtr->ioVolIndex = 0;
|
||
volPtr->ioNamePtr = tempStr;
|
||
volPtr->ioVRefNum = theSpec->vRefNum;
|
||
|
||
theErr = PBGetVInfo(&theBlock, false);
|
||
if (CheckFileError(theErr, "\pRead/Write"))
|
||
{
|
||
if (((volPtr->ioVAtrb & 0x0080) == 0x0080) ||
|
||
((volPtr->ioVAtrb & 0x8000) == 0x8000))
|
||
return (true); // soft/hard locked bits
|
||
else
|
||
{
|
||
hBlock.fileParam.ioCompletion = nil;
|
||
hBlock.fileParam.ioVRefNum = theSpec->vRefNum;
|
||
hBlock.fileParam.ioFVersNum = 0;
|
||
hBlock.fileParam.ioFDirIndex = 0;
|
||
hBlock.fileParam.ioNamePtr = theSpec->name;
|
||
hBlock.fileParam.ioDirID = theSpec->parID;
|
||
|
||
theErr = PBHGetFInfo(&hBlock, false);
|
||
if (CheckFileError(theErr, "\pRead/Write"))
|
||
{
|
||
if ((hBlock.fileParam.ioFlAttrib & 0x0001) == 0x0001)
|
||
return (true);
|
||
else
|
||
return (false);
|
||
}
|
||
else
|
||
return (false);
|
||
}
|
||
}
|
||
else
|
||
return (false);
|
||
*/
|
||
}
|
||
|