mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-22 20:31:19 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
8.6 KiB
C
Executable File
1 line
8.6 KiB
C
Executable File
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//============================================================================
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//----------------------------------------------------------------------------
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// Link.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include "Externs.h"
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#include "Environ.h"
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#include "ObjectEdit.h"
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#include "RectUtils.h"
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#define kLinkControlID 130
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#define kUnlinkControlID 131
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void DoLink (void);
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void DoUnlink (void);
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Rect linkWindowRect;
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ControlHandle linkControl, unlinkControl;
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WindowPtr linkWindow;
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short isLinkH, isLinkV, linkRoom, linkType;
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Byte linkObject;
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Boolean isLinkOpen, linkerIsSwitch;
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//============================================================== Functions
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//-------------------------------------------------------------- MergeFloorSuite
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short MergeFloorSuite (short floor, short suite)
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{
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return ((suite * 100) + floor);
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}
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//-------------------------------------------------------------- ExtractFloorSuite
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void ExtractFloorSuite (short combo, short *floor, short *suite)
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{
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if ((*thisHouse)->version < 0x0200) // old floor/suite combo
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{
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*floor = (combo / 100) - kNumUndergroundFloors;
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*suite = combo % 100;
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}
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else
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{
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*suite = combo / 100;
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*floor = (combo % 100) - kNumUndergroundFloors;
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}
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}
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//-------------------------------------------------------------- UpdateLinkControl
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void UpdateLinkControl (void)
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{
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#ifndef COMPILEDEMO
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if (linkWindow == nil)
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return;
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switch (linkType)
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{
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case kSwitchLinkOnly:
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if (objActive == kNoObjectSelected)
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HiliteControl(linkControl, kControlInactive);
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else
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switch (thisRoom->objects[objActive].what)
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{
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case kFloorVent:
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case kCeilingVent:
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case kFloorBlower:
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case kCeilingBlower:
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case kSewerGrate:
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case kLeftFan:
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case kRightFan:
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case kInvisBlower:
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case kGrecoVent:
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case kSewerBlower:
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case kLiftArea:
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case kRedClock:
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case kBlueClock:
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case kYellowClock:
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case kCuckoo:
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case kPaper:
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case kBattery:
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case kBands:
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case kFoil:
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case kInvisBonus:
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case kHelium:
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case kDeluxeTrans:
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case kCeilingLight:
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case kLightBulb:
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case kTableLamp:
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case kHipLamp:
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case kDecoLamp:
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case kFlourescent:
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case kTrackLight:
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case kInvisLight:
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case kShredder:
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case kToaster:
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case kMacPlus:
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case kTV:
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case kCoffee:
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case kOutlet:
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case kVCR:
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case kStereo:
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case kMicrowave:
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case kBalloon:
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case kCopterLf:
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case kCopterRt:
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case kDartLf:
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case kDartRt:
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case kBall:
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case kDrip:
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case kFish:
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HiliteControl(linkControl, kControlActive);
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break;
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default:
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HiliteControl(linkControl, kControlInactive);
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break;
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}
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break;
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case kTriggerLinkOnly:
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if (objActive == kNoObjectSelected)
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HiliteControl(linkControl, kControlInactive);
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else
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switch (thisRoom->objects[objActive].what)
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{
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case kGreaseRt:
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case kGreaseLf:
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case kToaster:
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case kGuitar:
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case kCoffee:
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case kOutlet:
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case kBalloon:
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case kCopterLf:
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case kCopterRt:
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case kDartLf:
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case kDartRt:
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case kDrip:
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case kFish:
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HiliteControl(linkControl, kControlActive);
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break;
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case kLightSwitch:
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case kMachineSwitch:
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case kThermostat:
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case kPowerSwitch:
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case kKnifeSwitch:
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case kInvisSwitch:
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if (linkRoom == thisRoomNumber)
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HiliteControl(linkControl, kControlActive);
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break;
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default:
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HiliteControl(linkControl, kControlInactive);
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break;
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}
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break;
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case kTransportLinkOnly:
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if (objActive == kNoObjectSelected)
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HiliteControl(linkControl, kControlInactive);
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else
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switch (thisRoom->objects[objActive].what)
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{
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case kMailboxLf:
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case kMailboxRt:
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case kCeilingTrans:
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case kInvisTrans:
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case kDeluxeTrans:
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case kInvisLight:
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case kOzma:
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case kMirror:
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case kFireplace:
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case kWallWindow:
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case kCalendar:
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case kBulletin:
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case kCloud:
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HiliteControl(linkControl, kControlActive);
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break;
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default:
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HiliteControl(linkControl, kControlInactive);
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break;
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}
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break;
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}
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#endif
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}
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//-------------------------------------------------------------- UpdateLinkWindow
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void UpdateLinkWindow (void)
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{
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#ifndef COMPILEDEMO
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if (linkWindow == nil)
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return;
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SetPortWindowPort(linkWindow);
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DrawControls(linkWindow);
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UpdateLinkControl();
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#endif
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}
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//-------------------------------------------------------------- OpenLinkWindow
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void OpenLinkWindow (void)
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{
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#ifndef COMPILEDEMO
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Rect src, dest;
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Point globalMouse;
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if (linkWindow == nil)
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{
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QSetRect(&linkWindowRect, 0, 0, 129, 30);
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if (thisMac.hasColor)
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linkWindow = NewCWindow(nil, &linkWindowRect,
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"\pLink", false, kWindoidWDEF, kPutInFront, true, 0L);
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else
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linkWindow = NewWindow(nil, &linkWindowRect,
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"\pLink", false, kWindoidWDEF, kPutInFront, true, 0L);
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MoveWindow(linkWindow, isLinkH, isLinkV, true);
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globalMouse = MyGetGlobalMouse();
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QSetRect(&src, 0, 0, 1, 1);
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QOffsetRect(&src, globalMouse.h, globalMouse.v);
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GetWindowRect(linkWindow, &dest);
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BringToFront(linkWindow);
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ShowHide(linkWindow, true);
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// FlagWindowFloating(linkWindow); TEMP - use flaoting windows
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HiliteAllWindows();
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linkControl = GetNewControl(kLinkControlID, linkWindow);
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if (linkControl == nil)
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RedAlert(kErrFailedResourceLoad);
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unlinkControl = GetNewControl(kUnlinkControlID, linkWindow);
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if (unlinkControl == nil)
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RedAlert(kErrFailedResourceLoad);
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linkRoom = -1;
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linkObject = 255;
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isLinkOpen = true;
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}
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#endif
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}
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//-------------------------------------------------------------- CloseLinkWindow
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void CloseLinkWindow (void)
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{
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#ifndef COMPILEDEMO
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if (linkWindow != nil)
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DisposeWindow(linkWindow);
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linkWindow = nil;
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isLinkOpen = false;
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#endif
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}
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//-------------------------------------------------------------- DoLink
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#ifndef COMPILEDEMO
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void DoLink (void)
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{
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short floor, suite;
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char wasState;
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if (GetRoomFloorSuite(thisRoomNumber, &floor, &suite))
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{
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floor += kNumUndergroundFloors;
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if (thisRoomNumber == linkRoom)
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{
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if (linkerIsSwitch)
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{
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thisRoom->objects[linkObject].data.e.where =
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MergeFloorSuite(floor, suite);
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thisRoom->objects[linkObject].data.e.who =
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objActive;
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}
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else
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{
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thisRoom->objects[linkObject].data.d.where =
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MergeFloorSuite(floor, suite);
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thisRoom->objects[linkObject].data.d.who =
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objActive;
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}
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}
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else
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{
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wasState = HGetState((Handle)thisHouse);
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HLock((Handle)thisHouse);
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if (linkerIsSwitch)
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{
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(*thisHouse)->rooms[linkRoom].objects[linkObject].data.e.where =
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MergeFloorSuite(floor, suite);
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(*thisHouse)->rooms[linkRoom].objects[linkObject].data.e.who =
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objActive;
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}
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else // linker is transport
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{
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(*thisHouse)->rooms[linkRoom].objects[linkObject].data.d.where =
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MergeFloorSuite(floor, suite);
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(*thisHouse)->rooms[linkRoom].objects[linkObject].data.d.who =
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objActive;
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}
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HSetState((Handle)thisHouse, wasState);
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}
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fileDirty = true;
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UpdateMenus(false);
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CloseLinkWindow();
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}
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}
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#endif
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//-------------------------------------------------------------- DoUnlink
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#ifndef COMPILEDEMO
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void DoUnlink (void)
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{
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char wasState;
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if (thisRoomNumber == linkRoom)
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{
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if (linkerIsSwitch)
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{
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thisRoom->objects[linkObject].data.e.where = -1;
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thisRoom->objects[linkObject].data.e.who = 255;
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}
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else
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{
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thisRoom->objects[linkObject].data.d.where = -1;
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thisRoom->objects[linkObject].data.d.who = 255;
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}
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}
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else
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{
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wasState = HGetState((Handle)thisHouse);
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HLock((Handle)thisHouse);
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if (linkerIsSwitch)
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{
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(*thisHouse)->rooms[linkRoom].objects[linkObject].data.e.where = -1;
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(*thisHouse)->rooms[linkRoom].objects[linkObject].data.e.who = 255;
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}
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else
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{
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(*thisHouse)->rooms[linkRoom].objects[linkObject].data.d.where = -1;
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(*thisHouse)->rooms[linkRoom].objects[linkObject].data.d.who = 255;
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}
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HSetState((Handle)thisHouse, wasState);
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}
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fileDirty = true;
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UpdateMenus(false);
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CloseLinkWindow();
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}
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#endif
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//-------------------------------------------------------------- HandleLinkClick
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void HandleLinkClick (Point wherePt)
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{
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#ifndef COMPILEDEMO
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ControlHandle theControl;
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short part;
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if (linkWindow == nil)
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return;
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SetPortWindowPort(linkWindow);
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GlobalToLocal(&wherePt);
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part = FindControl(wherePt, linkWindow, &theControl);
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if ((theControl != nil) && (part != 0))
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{
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part = TrackControl(theControl, wherePt, nil);
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if (part != 0)
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{
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if (theControl == linkControl)
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DoLink();
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else if (theControl == unlinkControl)
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DoUnlink();
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if (thisRoomNumber == linkRoom)
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CopyThisRoomToRoom();
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GenerateRetroLinks();
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}
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}
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#endif
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}
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