mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-22 20:31:19 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
18 KiB
C
Executable File
1 line
18 KiB
C
Executable File
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//============================================================================
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//----------------------------------------------------------------------------
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// Play.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include <Resources.h>
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#include "Externs.h"
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#include "Environ.h"
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#include "House.h"
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#include "MainWindow.h"
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#include "RectUtils.h"
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#include "Scoreboard.h"
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#define kHouseBannerAlert 1009
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#define kInitialGliders 2
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#define kRingDelay 90
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#define kRingSpread 25000 // 25000
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#define kRingBaseDelay 5000 // 5000
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#define kChimeDelay 180
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typedef struct
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{
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short nextRing;
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short rings;
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short delay;
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} phoneType, *phonePtr;
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void InitGlider (gliderPtr, short);
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void SetHouseToFirstRoom (void);
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void SetHouseToSavedRoom (void);
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void HandlePlayEvent (void);
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void PlayGame (void);
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void HandleRoomVisitation (void);
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void SetObjectsToDefaults (void);
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void InitTelephone (void);
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void HandleTelephone (void);
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Boolean DoesStarCodeExist (short);
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short GetNumStarsRemaining (short, short);
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phoneType thePhone, theChimes;
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Rect glidSrcRect, justRoomsRect;
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GWorldPtr glidSrcMap, glid2SrcMap;
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GWorldPtr glidMaskMap;
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long gameFrame;
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short batteryTotal, bandsTotal, foilTotal, mortals;
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Boolean playing, evenFrame, twoPlayerGame, showFoil, demoGoing;
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Boolean doBackground, playerSuicide, phoneBitSet, tvOn;
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extern WindowPtr menuWindow;
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extern FSSpecPtr theHousesSpecs;
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extern demoPtr demoData;
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extern gameType smallGame;
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extern Rect gliderSrc[kNumGliderSrcRects];
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extern Rect boardDestRect, boardSrcRect;
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extern long incrementModeTime;
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extern short numBands, otherPlayerEscaped, demoIndex, demoHouseIndex;
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extern short splashOriginH, splashOriginV, countDown, thisHouseIndex;
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extern short numStarsRemaining, numChimes, saidFollow;
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extern Boolean quitting, isMusicOn, gameOver, hasMirror, onePlayerLeft;
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extern Boolean isPlayMusicIdle, failedMusic, quickerTransitions;
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extern Boolean switchedOut;
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//============================================================== Functions
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//-------------------------------------------------------------- NewGame
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void NewGame (short mode)
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{
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Rect tempRect;
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Size freeBytes, growBytes;
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OSErr theErr;
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Boolean wasPlayMusicPref;
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AdjustScoreboardHeight();
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gameOver = false;
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theMode = kPlayMode;
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if (isPlayMusicGame)
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{
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if (!isMusicOn)
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{
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theErr = StartMusic();
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if (theErr != noErr)
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{
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YellowAlert(kYellowNoMusic, theErr);
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failedMusic = true;
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}
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}
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SetMusicalMode(kPlayGameScoreMode);
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}
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else
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{
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if (isMusicOn)
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StopTheMusic();
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}
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if (mode != kResumeGameMode)
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SetObjectsToDefaults();
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HideCursor();
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if (mode == kResumeGameMode)
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SetHouseToSavedRoom();
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else if (mode == kNewGameMode)
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SetHouseToFirstRoom();
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DetermineRoomOpenings();
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NilSavedMaps();
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gameFrame = 0L;
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numBands = 0;
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demoIndex = 0;
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saidFollow = 0;
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otherPlayerEscaped = kNoOneEscaped;
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onePlayerLeft = false;
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playerSuicide = false;
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if (twoPlayerGame) // initialize glider(s)
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{
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InitGlider(&theGlider, kNewGameMode);
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InitGlider(&theGlider2, kNewGameMode);
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SetPort((GrafPtr)glidSrcMap);
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LoadGraphic(kGliderPictID);
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SetPort((GrafPtr)glid2SrcMap);
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LoadGraphic(kGlider2PictID);
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}
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else
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{
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InitGlider(&theGlider, mode);
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SetPort((GrafPtr)glidSrcMap);
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LoadGraphic(kGliderPictID);
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SetPort((GrafPtr)glid2SrcMap);
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LoadGraphic(kGliderFoilPictID);
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}
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#if !BUILD_ARCADE_VERSION
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// HideMenuBarOld(); // TEMP
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#endif
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SetPort((GrafPtr)mainWindow); // paint strip on screen black
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tempRect = thisMac.screen;
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tempRect.top = tempRect.bottom - 20; // thisMac.menuHigh
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PaintRect(&tempRect);
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#ifdef COMPILEQT
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if ((thisMac.hasQT) && (hasMovie))
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{
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SetMovieGWorld(theMovie, (CGrafPtr)mainWindow, nil);
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}
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#endif
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SetPort((GrafPtr)workSrcMap);
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PaintRect(&workSrcRect);
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// if (quickerTransitions)
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// DissBitsChunky(&workSrcRect);
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// else
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// DissBits(&workSrcRect);
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// DebugStr("\pIf screen isn't black, exit to shell."); // TEMP TEMP TEMP
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DrawLocale();
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RefreshScoreboard(kNormalTitleMode);
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// if (quickerTransitions)
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// DissBitsChunky(&justRoomsRect);
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// else
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// DissBits(&justRoomsRect);
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if (mode == kNewGameMode)
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{
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BringUpBanner();
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DumpScreenOn(&justRoomsRect);
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}
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else if (mode == kResumeGameMode)
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{
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DisplayStarsRemaining();
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DumpScreenOn(&justRoomsRect);
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}
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else
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{
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DumpScreenOn(&justRoomsRect);
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}
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InitGarbageRects();
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StartGliderFadingIn(&theGlider);
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if (twoPlayerGame)
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{
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StartGliderFadingIn(&theGlider2);
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TagGliderIdle(&theGlider2);
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theGlider2.dontDraw = true;
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}
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InitTelephone();
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wasPlayMusicPref = isPlayMusicGame;
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freeBytes = MaxMem(&growBytes);
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#ifdef CREATEDEMODATA
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SysBeep(1);
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#endif
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#ifdef COMPILEQT
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if ((thisMac.hasQT) && (hasMovie) && (tvInRoom))
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{
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SetMovieActive(theMovie, true);
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if (tvOn)
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{
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StartMovie(theMovie);
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MoviesTask(theMovie, 0);
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}
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}
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#endif
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playing = true; // everything before this line is game set-up
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PlayGame(); // everything following is after a game has ended
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#ifdef CREATEDEMODATA
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DumpToResEditFile((Ptr)demoData, sizeof(demoType) * (long)demoIndex);
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#endif
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isPlayMusicGame = wasPlayMusicPref;
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ZeroMirrorRegion();
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#ifdef COMPILEQT
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if ((thisMac.hasQT) && (hasMovie) && (tvInRoom))
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{
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tvInRoom = false;
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StopMovie(theMovie);
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SetMovieActive(theMovie, false);
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}
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#endif
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twoPlayerGame = false;
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theMode = kSplashMode;
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InitCursor();
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if (isPlayMusicIdle)
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{
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if (!isMusicOn)
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{
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theErr = StartMusic();
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if (theErr != noErr)
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{
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YellowAlert(kYellowNoMusic, theErr);
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failedMusic = true;
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}
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}
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SetMusicalMode(kPlayWholeScoreMode);
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}
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else
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{
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if (isMusicOn)
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StopTheMusic();
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}
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NilSavedMaps();
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SetPortWindowPort(mainWindow);
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BlackenScoreboard();
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UpdateMenus(false);
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if (!gameOver)
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{
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CGrafPtr wasCPort;
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GDHandle wasWorld;
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GetGWorld(&wasCPort, &wasWorld);
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InvalWindowRect(mainWindow, &mainWindowRect);
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SetGWorld(workSrcMap, nil);
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PaintRect(&workSrcRect);
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QSetRect(&tempRect, 0, 0, 640, 460);
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QOffsetRect(&tempRect, splashOriginH, splashOriginV);
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LoadScaledGraphic(kSplash8BitPICT, &tempRect);
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SetGWorld(wasCPort, wasWorld);
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}
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WaitCommandQReleased();
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demoGoing = false;
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incrementModeTime = TickCount() + kIdleSplashTicks;
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}
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//-------------------------------------------------------------- DoDemoGame
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void DoDemoGame (void)
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{
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short wasHouseIndex;
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Boolean whoCares;
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wasHouseIndex = thisHouseIndex;
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whoCares = CloseHouse();
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thisHouseIndex = demoHouseIndex;
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PasStringCopy(theHousesSpecs[thisHouseIndex].name, thisHouseName);
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if (OpenHouse())
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{
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whoCares = ReadHouse();
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demoGoing = true;
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NewGame(kNewGameMode);
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}
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whoCares = CloseHouse();
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thisHouseIndex = wasHouseIndex;
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PasStringCopy(theHousesSpecs[thisHouseIndex].name, thisHouseName);
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if (OpenHouse())
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whoCares = ReadHouse();
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incrementModeTime = TickCount() + kIdleSplashTicks;
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}
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//-------------------------------------------------------------- InitGlider
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void InitGlider (gliderPtr thisGlider, short mode)
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{
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WhereDoesGliderBegin(&thisGlider->dest, mode);
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if (mode == kResumeGameMode)
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numStarsRemaining = smallGame.wasStarsLeft;
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else if (mode == kNewGameMode)
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numStarsRemaining = CountStarsInHouse();
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if (mode == kResumeGameMode)
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{
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theScore = smallGame.score;
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mortals = smallGame.numGliders;
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batteryTotal = smallGame.energy;
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bandsTotal = smallGame.bands;
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foilTotal = smallGame.foil;
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thisGlider->mode = smallGame.gliderState;
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thisGlider->facing = smallGame.facing;
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showFoil = smallGame.showFoil;
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switch (thisGlider->mode)
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{
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case kGliderBurning:
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FlagGliderBurning(thisGlider);
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break;
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default:
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FlagGliderNormal(thisGlider);
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break;
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}
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}
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else
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{
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theScore = 0L;
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mortals = kInitialGliders;
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if (twoPlayerGame)
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mortals += kInitialGliders;
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batteryTotal = 0;
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bandsTotal = 0;
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foilTotal = 0;
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thisGlider->mode = kGliderNormal;
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thisGlider->facing = kFaceRight;
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thisGlider->src = gliderSrc[0];
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thisGlider->mask = gliderSrc[0];
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showFoil = false;
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}
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QSetRect(&thisGlider->destShadow, 0, 0, kGliderWide, kShadowHigh);
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QOffsetRect(&thisGlider->destShadow, thisGlider->dest.left, kShadowTop);
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thisGlider->wholeShadow = thisGlider->destShadow;
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thisGlider->hVel = 0;
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thisGlider->vVel = 0;
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thisGlider->hDesiredVel = 0;
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thisGlider->vDesiredVel = 0;
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thisGlider->tipped = false;
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thisGlider->sliding = false;
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thisGlider->dontDraw = false;
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}
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//-------------------------------------------------------------- SetHouseToFirstRoom
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void SetHouseToFirstRoom (void)
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{
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short firstRoom;
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firstRoom = GetFirstRoomNumber();
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ForceThisRoom(firstRoom);
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}
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//-------------------------------------------------------------- SetHouseToSavedRoom
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void SetHouseToSavedRoom (void)
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{
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ForceThisRoom(smallGame.roomNumber);
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}
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//-------------------------------------------------------------- HandlePlayEvent
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void HandlePlayEvent (void)
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{
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EventRecord theEvent;
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GrafPtr wasPort;
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long sleep = 2;
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if (WaitNextEvent(everyEvent, &theEvent, sleep, nil))
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{
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if ((theEvent.what == updateEvt) &&
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((WindowPtr)theEvent.message == mainWindow))
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{
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GetPort(&wasPort);
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SetPortWindowPort(mainWindow);
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BeginUpdate(mainWindow);
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CopyBits((BitMap *)*GetGWorldPixMap(workSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&justRoomsRect, &justRoomsRect, srcCopy, nil);
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RefreshScoreboard(kNormalTitleMode);
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EndUpdate(mainWindow);
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SetPort(wasPort);
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}
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else if ((theEvent.what == osEvt) && (theEvent.message & 0x01000000))
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{
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if (theEvent.message & 0x00000001) // resume event
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{
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switchedOut = false;
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ToggleMusicWhilePlaying();
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HideCursor();
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// HideMenuBarOld(); // TEMP
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}
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else // suspend event
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{
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InitCursor();
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switchedOut = true;
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ToggleMusicWhilePlaying();
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// ShowMenuBarOld(); // TEMP replace with Carbon calls
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}
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}
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}
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}
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//-------------------------------------------------------------- PlayGame
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void PlayGame (void)
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{
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while ((playing) && (!quitting))
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{
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gameFrame++;
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evenFrame = !evenFrame;
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if (doBackground)
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{
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do
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{
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HandlePlayEvent();
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} while (switchedOut);
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}
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HandleTelephone();
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if (twoPlayerGame)
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{
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HandleDynamics();
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if (!gameOver)
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{
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GetInput(&theGlider);
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GetInput(&theGlider2);
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HandleInteraction();
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}
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HandleTriggers();
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HandleBands();
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if (!gameOver)
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{
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HandleGlider(&theGlider);
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HandleGlider(&theGlider2);
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}
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if (playing)
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{
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#ifdef COMPILEQT
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if ((thisMac.hasQT) && (hasMovie) && (tvInRoom) && (tvOn))
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MoviesTask(theMovie, 0);
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#endif
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RenderFrame();
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HandleDynamicScoreboard();
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}
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}
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else
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{
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HandleDynamics();
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if (!gameOver)
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{
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if (demoGoing)
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GetDemoInput(&theGlider);
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else
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GetInput(&theGlider);
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HandleInteraction();
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}
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HandleTriggers();
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HandleBands();
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if (!gameOver)
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HandleGlider(&theGlider);
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if (playing)
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{
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#ifdef COMPILEQT
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if ((thisMac.hasQT) && (hasMovie) && (tvInRoom) && (tvOn))
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MoviesTask(theMovie, 0);
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#endif
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RenderFrame();
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HandleDynamicScoreboard();
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}
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}
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if (gameOver)
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{
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countDown--;
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if (countDown <= 0)
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{
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CGrafPtr wasCPort;
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GDHandle wasWorld;
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GetGWorld(&wasCPort, &wasWorld);
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HideGlider(&theGlider);
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RefreshScoreboard(kNormalTitleMode);
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#if BUILD_ARCADE_VERSION
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// Need to paint over the scoreboard black.
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SetGWorld(boardSrcMap, nil);
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PaintRect(&boardSrcRect);
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CopyBits((BitMap *)*GetGWorldPixMap(boardSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&boardSrcRect, &boardDestRect, srcCopy, 0L);
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{
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Rect bounds;
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PicHandle thePicture;
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SInt16 hOffset;
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if (boardSrcRect.right >= 640)
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hOffset = (RectWide(&boardSrcRect) - kMaxViewWidth) / 2;
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else
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hOffset = -576;
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thePicture = GetPicture(kScoreboardPictID);
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if (!thePicture)
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RedAlert(kErrFailedGraphicLoad);
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HLock((Handle)thePicture);
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bounds = (*thePicture)->picFrame;
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HUnlock((Handle)thePicture);
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QOffsetRect(&bounds, -bounds.left, -bounds.top);
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QOffsetRect(&bounds, hOffset, 0);
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DrawPicture(thePicture, &bounds);
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ReleaseResource((Handle)thePicture);
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}
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#else
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// ShowMenuBarOld(); // TEMP
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#endif
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if (mortals < 0)
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DoDiedGameOver();
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else
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DoGameOver();
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SetGWorld(wasCPort, wasWorld);
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}
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}
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}
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#if BUILD_ARCADE_VERSION
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{
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CGrafPtr wasCPort;
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GDHandle wasWorld;
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GetGWorld(&wasCPort, &wasWorld);
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SetGWorld(boardSrcMap, nil);
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PaintRect(&boardSrcRect);
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CopyBits((BitMap *)*GetGWorldPixMap(boardSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&boardSrcRect, &boardDestRect, srcCopy, 0L);
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SetGWorld(wasCPort, wasWorld);
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}
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{
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Rect bounds;
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PicHandle thePicture;
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SInt16 hOffset;
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if (boardSrcRect.right >= 640)
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hOffset = (RectWide(&boardSrcRect) - kMaxViewWidth) / 2;
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else
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hOffset = -576;
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thePicture = GetPicture(kScoreboardPictID);
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if (!thePicture)
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RedAlert(kErrFailedGraphicLoad);
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HLock((Handle)thePicture);
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bounds = (*thePicture)->picFrame;
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HUnlock((Handle)thePicture);
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QOffsetRect(&bounds, -bounds.left, -bounds.top);
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QOffsetRect(&bounds, hOffset, 0);
|
|
DrawPicture(thePicture, &bounds);
|
|
ReleaseResource((Handle)thePicture);
|
|
}
|
|
|
|
#else
|
|
|
|
// ShowMenuBarOld(); // TEMP
|
|
|
|
#endif
|
|
}
|
|
|
|
//-------------------------------------------------------------- SetObjectsToDefaults
|
|
|
|
void SetObjectsToDefaults (void)
|
|
{
|
|
houseType *thisHousePtr;
|
|
short numRooms;
|
|
short r, i;
|
|
char wasState;
|
|
Boolean initState;
|
|
|
|
wasState = HGetState((Handle)thisHouse);
|
|
HLock((Handle)thisHouse);
|
|
thisHousePtr = *thisHouse;
|
|
|
|
numRooms = thisHousePtr->nRooms;
|
|
|
|
for (r = 0; r < numRooms; r++)
|
|
{
|
|
thisHousePtr->rooms[r].visited = false;
|
|
for (i = 0; i < kMaxRoomObs; i++)
|
|
{
|
|
switch (thisHousePtr->rooms[r].objects[i].what)
|
|
{
|
|
case kFloorVent:
|
|
case kCeilingVent:
|
|
case kFloorBlower:
|
|
case kCeilingBlower:
|
|
case kLeftFan:
|
|
case kRightFan:
|
|
case kSewerGrate:
|
|
case kInvisBlower:
|
|
case kGrecoVent:
|
|
case kSewerBlower:
|
|
case kLiftArea:
|
|
thisHousePtr->rooms[r].objects[i].data.a.state =
|
|
thisHousePtr->rooms[r].objects[i].data.a.initial;
|
|
break;
|
|
|
|
case kRedClock:
|
|
case kBlueClock:
|
|
case kYellowClock:
|
|
case kCuckoo:
|
|
case kPaper:
|
|
case kBattery:
|
|
case kBands:
|
|
case kGreaseRt:
|
|
case kGreaseLf:
|
|
case kFoil:
|
|
case kInvisBonus:
|
|
case kStar:
|
|
case kSparkle:
|
|
case kHelium:
|
|
thisHousePtr->rooms[r].objects[i].data.c.state =
|
|
thisHousePtr->rooms[r].objects[i].data.c.initial;
|
|
break;
|
|
|
|
case kDeluxeTrans:
|
|
initState = (thisHousePtr->rooms[r].objects[i].data.d.wide & 0xF0) >> 4;
|
|
thisHousePtr->rooms[r].objects[i].data.d.wide &= 0xF0;
|
|
thisHousePtr->rooms[r].objects[i].data.d.wide += initState;
|
|
break;
|
|
|
|
case kCeilingLight:
|
|
case kLightBulb:
|
|
case kTableLamp:
|
|
case kHipLamp:
|
|
case kDecoLamp:
|
|
case kFlourescent:
|
|
case kTrackLight:
|
|
case kInvisLight:
|
|
thisHousePtr->rooms[r].objects[i].data.f.state =
|
|
thisHousePtr->rooms[r].objects[i].data.f.initial;
|
|
break;
|
|
|
|
case kStereo:
|
|
thisHousePtr->rooms[r].objects[i].data.g.state = isPlayMusicGame;
|
|
break;
|
|
|
|
case kShredder:
|
|
case kToaster:
|
|
case kMacPlus:
|
|
case kGuitar:
|
|
case kTV:
|
|
case kCoffee:
|
|
case kOutlet:
|
|
case kVCR:
|
|
case kMicrowave:
|
|
thisHousePtr->rooms[r].objects[i].data.g.state =
|
|
thisHousePtr->rooms[r].objects[i].data.g.initial;
|
|
break;
|
|
|
|
case kBalloon:
|
|
case kCopterLf:
|
|
case kCopterRt:
|
|
case kDartLf:
|
|
case kDartRt:
|
|
case kBall:
|
|
case kDrip:
|
|
case kFish:
|
|
thisHousePtr->rooms[r].objects[i].data.h.state =
|
|
thisHousePtr->rooms[r].objects[i].data.h.initial;
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
HSetState((Handle)thisHouse, wasState);
|
|
}
|
|
|
|
//-------------------------------------------------------------- HideGlider
|
|
|
|
void HideGlider (gliderPtr thisGlider)
|
|
{
|
|
Rect tempRect;
|
|
|
|
tempRect = thisGlider->whole;
|
|
QOffsetRect(&tempRect, playOriginH, playOriginV);
|
|
CopyRectWorkToMain(&tempRect);
|
|
|
|
if (hasMirror)
|
|
{
|
|
QOffsetRect(&tempRect, -20, -16);
|
|
CopyRectWorkToMain(&tempRect);
|
|
}
|
|
|
|
tempRect = thisGlider->wholeShadow;
|
|
QOffsetRect(&tempRect, playOriginH, playOriginV);
|
|
CopyRectWorkToMain(&tempRect);
|
|
}
|
|
|
|
//-------------------------------------------------------------- InitTelephone
|
|
|
|
void InitTelephone (void)
|
|
{
|
|
thePhone.nextRing = RandomInt(kRingSpread) + kRingBaseDelay;
|
|
thePhone.rings = RandomInt(3) + 3;
|
|
thePhone.delay = kRingDelay;
|
|
|
|
theChimes.nextRing = RandomInt(kChimeDelay) + 1;
|
|
}
|
|
|
|
//-------------------------------------------------------------- HandleTelephone
|
|
|
|
void HandleTelephone (void)
|
|
{
|
|
short delayTime;
|
|
|
|
if (!phoneBitSet)
|
|
{
|
|
if (thePhone.nextRing == 0)
|
|
{
|
|
if (thePhone.delay == 0)
|
|
{
|
|
thePhone.delay = kRingDelay;
|
|
PlayPrioritySound(kPhoneRingSound, kPhoneRingPriority);
|
|
thePhone.rings--;
|
|
if (thePhone.rings == 0)
|
|
{
|
|
thePhone.nextRing = RandomInt(kRingSpread) + kRingBaseDelay;
|
|
thePhone.rings = RandomInt(3) + 3;
|
|
}
|
|
}
|
|
else
|
|
thePhone.delay--;
|
|
}
|
|
else
|
|
thePhone.nextRing--;
|
|
}
|
|
// handle also the wind chimes (if they are present)
|
|
|
|
if (numChimes > 0)
|
|
{
|
|
if (theChimes.nextRing == 0)
|
|
{
|
|
if (RandomInt(2) == 0)
|
|
PlayPrioritySound(kChime1Sound, kChime1Priority);
|
|
else
|
|
PlayPrioritySound(kChime2Sound, kChime2Priority);
|
|
|
|
delayTime = kChimeDelay / numChimes;
|
|
if (delayTime < 2)
|
|
delayTime = 2;
|
|
|
|
theChimes.nextRing = RandomInt(delayTime) + 1;
|
|
}
|
|
else
|
|
theChimes.nextRing--;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------- StrikeChime
|
|
|
|
void StrikeChime (void)
|
|
{
|
|
theChimes.nextRing = 0;
|
|
}
|
|
|
|
//-------------------------------------------------------------- RestoreEntireGameScreen
|
|
|
|
void RestoreEntireGameScreen (void)
|
|
{
|
|
Rect tempRect;
|
|
|
|
HideCursor();
|
|
|
|
#if !BUILD_ARCADE_VERSION
|
|
// HideMenuBarOld(); // TEMP
|
|
#endif
|
|
|
|
SetPort((GrafPtr)mainWindow);
|
|
tempRect = thisMac.screen;
|
|
PaintRect(&tempRect);
|
|
|
|
DrawLocale();
|
|
RefreshScoreboard(kNormalTitleMode);
|
|
// if (quickerTransitions)
|
|
// DissBitsChunky(&justRoomsRect);
|
|
// else
|
|
// DissBits(&justRoomsRect);
|
|
}
|
|
|