GliderPRO/Sources/Dynamics3.c
John Calhoun 7a70d18ba6 First check-in.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
2016-01-28 08:10:38 -08:00

1 line
15 KiB
C
Executable File

//============================================================================
//----------------------------------------------------------------------------
// Dynamics3.c
//----------------------------------------------------------------------------
//============================================================================
#include "Externs.h"
#include "RectUtils.h"
#define kBalloonStart 310
#define kCopterStart 8
#define kDartVelocity 6
dynaPtr dinahs;
short numDynamics;
extern Rect breadSrc[];
extern short numLights;
extern Boolean evenFrame;
//============================================================== Functions
//-------------------------------------------------------------- HandleDynamics
// This is the master function that calls all the specific handlers above.
void HandleDynamics (void)
{
short i;
for (i = 0; i < numDynamics; i++)
{
switch (dinahs[i].type)
{
case kSparkle:
HandleSparkleObject(i);
break;
case kToaster:
HandleToast(i);
break;
case kMacPlus:
HandleMacPlus(i);
break;
case kTV:
HandleTV(i);
break;
case kCoffee:
HandleCoffee(i);
break;
case kOutlet:
HandleOutlet(i);
break;
case kVCR:
HandleVCR(i);
break;
case kStereo:
HandleStereo(i);
break;
case kMicrowave:
HandleMicrowave(i);
break;
case kBalloon:
HandleBalloon(i);
break;
case kCopterLf:
case kCopterRt:
HandleCopter(i);
break;
case kDartLf:
case kDartRt:
HandleDart(i);
break;
case kBall:
HandleBall(i);
break;
case kDrip:
HandleDrip(i);
break;
case kFish:
HandleFish(i);
break;
default:
break;
}
}
}
//-------------------------------------------------------------- HandleDynamics
// This is the master function that calls all the various rendering handlersÉ
// above.
void RenderDynamics (void)
{
short i;
for (i = 0; i < numDynamics; i++)
{
switch (dinahs[i].type)
{
case kToaster:
RenderToast(i);
break;
case kBalloon:
RenderBalloon(i);
break;
case kCopterLf:
case kCopterRt:
RenderCopter(i);
break;
case kDartLf:
case kDartRt:
RenderDart(i);
break;
case kBall:
RenderBall(i);
break;
case kDrip:
RenderDrip(i);
break;
case kFish:
RenderFish(i);
break;
default:
break;
}
}
}
//-------------------------------------------------------------- ZeroDinahs
// This clears all dynamics - zeros them all out. Used to initialize them.
void ZeroDinahs (void)
{
short i;
for (i = 0; i < kMaxDynamicObs; i++)
{
dinahs[i].type = kObjectIsEmpty;
QSetRect(&dinahs[i].dest, 0, 0, 0, 0);
QSetRect(&dinahs[i].whole, 0, 0, 0, 0);
dinahs[i].hVel = 0;
dinahs[i].vVel = 0;
dinahs[i].count = 0;
dinahs[i].frame = 0;
dinahs[i].timer = 0;
dinahs[i].position = 0;
dinahs[i].room = 0;
dinahs[i].byte0 = 0;
dinahs[i].active = false;
}
numDynamics = 0;
}
//-------------------------------------------------------------- AddDynamicObject
// When a room is being drawn, various dynamic objects are pointed here.
// This function sets up the structures to handle them.
short AddDynamicObject (short what, Rect *where, objectType *who,
short room, short index, Boolean isOn)
{
short position, velocity;
Boolean lilFrame;
if (numDynamics >= kMaxDynamicObs)
return (-1);
dinahs[numDynamics].type = what;
switch (what)
{
case kSparkle:
dinahs[numDynamics].dest = sparkleSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest, where->left, where->top);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = RandomInt(60) + 15;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kToaster:
dinahs[numDynamics].dest = breadSrc[0];
CenterRectInRect(&dinahs[numDynamics].dest, where);
VOffsetRect(&dinahs[numDynamics].dest,
where->top - dinahs[numDynamics].dest.top);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = where->top + 2; // hVel used as clip
position = who->data.g.height; // reverse engineer init. vel.
velocity = 0;
do
{
velocity++;
position -= velocity;
}
while (position > 0);
dinahs[numDynamics].vVel = -velocity;
dinahs[numDynamics].count = velocity; // count = initial velocity
dinahs[numDynamics].frame = (short)who->data.g.delay * 3;
dinahs[numDynamics].timer = dinahs[numDynamics].frame;
dinahs[numDynamics].position = 0; // launch/idle state
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kMacPlus:
dinahs[numDynamics].dest = plusScreen1;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
where->left + playOriginH + 10,
where->top + playOriginV + 7);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kTV:
dinahs[numDynamics].dest = tvScreen1;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
where->left + playOriginH + 17,
where->top + playOriginV + 10);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kCoffee:
dinahs[numDynamics].dest = coffeeLight1;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
where->left + playOriginH + 32,
where->top + playOriginV + 57);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
if (isOn)
dinahs[numDynamics].timer = 200;
else
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kOutlet:
dinahs[numDynamics].dest = outletSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
where->left + playOriginH,
where->top + playOriginV);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = numLights;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = ((short)who->data.g.delay * 6) / kTicksPerFrame;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = dinahs[numDynamics].count;
dinahs[numDynamics].position = 0; // launch/idle state
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kVCR:
dinahs[numDynamics].dest = vcrTime1;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
where->left + playOriginH + 64,
where->top + playOriginV + 6);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
if (isOn)
dinahs[numDynamics].timer = 115;
else
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kStereo:
dinahs[numDynamics].dest = stereoLight1;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
where->left + playOriginH + 56,
where->top + playOriginV + 20);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kMicrowave:
dinahs[numDynamics].dest = microOn;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
where->left + playOriginH + 14,
where->top + playOriginV + 13);
dinahs[numDynamics].dest.right = dinahs[numDynamics].dest.left + 48;
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kBalloon:
dinahs[numDynamics].dest = balloonSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest, where->left, 0);
dinahs[numDynamics].dest.bottom = kBalloonStart;
dinahs[numDynamics].dest.top = dinahs[numDynamics].dest.bottom -
RectTall(&balloonSrc[0]);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = -2;
dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = dinahs[numDynamics].count;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn; // initially idle
break;
case kCopterLf:
case kCopterRt:
dinahs[numDynamics].dest = copterSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest, where->left, 0);
dinahs[numDynamics].dest.top = kCopterStart;
dinahs[numDynamics].dest.bottom = dinahs[numDynamics].dest.top +
RectTall(&copterSrc[0]);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
if (what == kCopterLf)
dinahs[numDynamics].hVel = -1;
else
dinahs[numDynamics].hVel = 1;
dinahs[numDynamics].vVel = 2;
dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = dinahs[numDynamics].count;
dinahs[numDynamics].position = dinahs[numDynamics].dest.left;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn; // initially idle
break;
case kDartLf:
case kDartRt:
dinahs[numDynamics].dest = dartSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
if (what == kDartLf)
{
QOffsetRect(&dinahs[numDynamics].dest,
kRoomWide - RectWide(&dartSrc[0]), where->top);
dinahs[numDynamics].hVel = -kDartVelocity;
dinahs[numDynamics].frame = 0;
}
else
{
QOffsetRect(&dinahs[numDynamics].dest, 0, where->top);
dinahs[numDynamics].hVel = kDartVelocity;
dinahs[numDynamics].frame = 2;
}
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].vVel = 2;
dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[numDynamics].timer = dinahs[numDynamics].count;
dinahs[numDynamics].position = dinahs[numDynamics].dest.top;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn; // initially idle
break;
case kBall:
dinahs[numDynamics].dest = ballSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
where->left, where->top);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
position = who->data.h.length; // reverse engineer init. vel.
velocity = 0;
evenFrame = true;
lilFrame = true;
do
{
if (lilFrame)
velocity++;
lilFrame = !lilFrame;
position -= velocity;
}
while (position > 0);
dinahs[numDynamics].vVel = -velocity;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].count = -velocity; // count = initial velocity
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = dinahs[numDynamics].dest.bottom;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].active = isOn;
break;
case kDrip:
dinahs[numDynamics].dest = dripSrc[0];
CenterRectInRect(&dinahs[numDynamics].dest, where);
VOffsetRect(&dinahs[numDynamics].dest,
where->top - dinahs[numDynamics].dest.top);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = dinahs[numDynamics].dest.top; // remember
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[numDynamics].frame = 3;
dinahs[numDynamics].timer = dinahs[numDynamics].count;
dinahs[numDynamics].position = dinahs[numDynamics].dest.top +
who->data.h.length;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kFish:
dinahs[numDynamics].dest = fishSrc[0];
QOffsetRect(&dinahs[numDynamics].dest,
where->left + 10, where->top + 8);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = ((short)who->data.h.delay * 6) / kTicksPerFrame;
position = who->data.g.height; // reverse engineer init. vel.
velocity = 0;
evenFrame = true;
lilFrame = true;
do
{
if (lilFrame)
velocity++;
lilFrame = !lilFrame;
position -= velocity;
}
while (position > 0);
dinahs[numDynamics].vVel = -velocity;
dinahs[numDynamics].count = -velocity; // count = initial velocity
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = dinahs[numDynamics].hVel;
dinahs[numDynamics].position = dinahs[numDynamics].dest.bottom;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
default:
return (-1);
break;
}
numDynamics++;
return (numDynamics - 1);
}