mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-22 05:31:29 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
15 KiB
C
Executable File
1 line
15 KiB
C
Executable File
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//============================================================================
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//----------------------------------------------------------------------------
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// Dynamics3.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include "Externs.h"
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#include "RectUtils.h"
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#define kBalloonStart 310
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#define kCopterStart 8
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#define kDartVelocity 6
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dynaPtr dinahs;
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short numDynamics;
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extern Rect breadSrc[];
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extern short numLights;
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extern Boolean evenFrame;
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//============================================================== Functions
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//-------------------------------------------------------------- HandleDynamics
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// This is the master function that calls all the specific handlers above.
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void HandleDynamics (void)
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{
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short i;
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for (i = 0; i < numDynamics; i++)
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{
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switch (dinahs[i].type)
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{
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case kSparkle:
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HandleSparkleObject(i);
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break;
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case kToaster:
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HandleToast(i);
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break;
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case kMacPlus:
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HandleMacPlus(i);
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break;
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case kTV:
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HandleTV(i);
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break;
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case kCoffee:
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HandleCoffee(i);
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break;
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case kOutlet:
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HandleOutlet(i);
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break;
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case kVCR:
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HandleVCR(i);
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break;
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case kStereo:
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HandleStereo(i);
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break;
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case kMicrowave:
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HandleMicrowave(i);
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break;
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case kBalloon:
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HandleBalloon(i);
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break;
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case kCopterLf:
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case kCopterRt:
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HandleCopter(i);
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break;
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case kDartLf:
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case kDartRt:
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HandleDart(i);
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break;
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case kBall:
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HandleBall(i);
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break;
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case kDrip:
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HandleDrip(i);
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break;
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case kFish:
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HandleFish(i);
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break;
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default:
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break;
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}
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}
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}
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//-------------------------------------------------------------- HandleDynamics
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// This is the master function that calls all the various rendering handlersÉ
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// above.
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void RenderDynamics (void)
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{
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short i;
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for (i = 0; i < numDynamics; i++)
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{
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switch (dinahs[i].type)
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{
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case kToaster:
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RenderToast(i);
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break;
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case kBalloon:
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RenderBalloon(i);
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break;
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case kCopterLf:
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case kCopterRt:
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RenderCopter(i);
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break;
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case kDartLf:
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case kDartRt:
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RenderDart(i);
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break;
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case kBall:
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RenderBall(i);
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break;
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case kDrip:
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RenderDrip(i);
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break;
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case kFish:
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RenderFish(i);
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break;
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default:
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break;
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}
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}
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}
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//-------------------------------------------------------------- ZeroDinahs
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// This clears all dynamics - zeros them all out. Used to initialize them.
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void ZeroDinahs (void)
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{
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short i;
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for (i = 0; i < kMaxDynamicObs; i++)
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{
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dinahs[i].type = kObjectIsEmpty;
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QSetRect(&dinahs[i].dest, 0, 0, 0, 0);
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QSetRect(&dinahs[i].whole, 0, 0, 0, 0);
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dinahs[i].hVel = 0;
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dinahs[i].vVel = 0;
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dinahs[i].count = 0;
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dinahs[i].frame = 0;
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dinahs[i].timer = 0;
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dinahs[i].position = 0;
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dinahs[i].room = 0;
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dinahs[i].byte0 = 0;
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dinahs[i].active = false;
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}
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numDynamics = 0;
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}
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//-------------------------------------------------------------- AddDynamicObject
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// When a room is being drawn, various dynamic objects are pointed here.
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// This function sets up the structures to handle them.
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short AddDynamicObject (short what, Rect *where, objectType *who,
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short room, short index, Boolean isOn)
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{
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short position, velocity;
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Boolean lilFrame;
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if (numDynamics >= kMaxDynamicObs)
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return (-1);
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dinahs[numDynamics].type = what;
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switch (what)
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{
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case kSparkle:
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dinahs[numDynamics].dest = sparkleSrc[0];
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest, where->left, where->top);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = 0;
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dinahs[numDynamics].vVel = 0;
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dinahs[numDynamics].count = 0;
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dinahs[numDynamics].frame = 0;
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dinahs[numDynamics].timer = RandomInt(60) + 15;
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dinahs[numDynamics].position = 0;
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn;
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break;
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case kToaster:
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dinahs[numDynamics].dest = breadSrc[0];
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CenterRectInRect(&dinahs[numDynamics].dest, where);
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VOffsetRect(&dinahs[numDynamics].dest,
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where->top - dinahs[numDynamics].dest.top);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = where->top + 2; // hVel used as clip
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position = who->data.g.height; // reverse engineer init. vel.
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velocity = 0;
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do
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{
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velocity++;
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position -= velocity;
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}
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while (position > 0);
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dinahs[numDynamics].vVel = -velocity;
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dinahs[numDynamics].count = velocity; // count = initial velocity
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dinahs[numDynamics].frame = (short)who->data.g.delay * 3;
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dinahs[numDynamics].timer = dinahs[numDynamics].frame;
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dinahs[numDynamics].position = 0; // launch/idle state
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn;
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break;
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case kMacPlus:
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dinahs[numDynamics].dest = plusScreen1;
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest,
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where->left + playOriginH + 10,
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where->top + playOriginV + 7);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = 0;
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dinahs[numDynamics].vVel = 0;
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dinahs[numDynamics].count = 0;
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dinahs[numDynamics].frame = 0;
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dinahs[numDynamics].timer = 0;
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dinahs[numDynamics].position = 0;
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn;
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break;
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case kTV:
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dinahs[numDynamics].dest = tvScreen1;
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest,
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where->left + playOriginH + 17,
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where->top + playOriginV + 10);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = 0;
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dinahs[numDynamics].vVel = 0;
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dinahs[numDynamics].count = 0;
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dinahs[numDynamics].frame = 0;
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dinahs[numDynamics].timer = 0;
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dinahs[numDynamics].position = 0;
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn;
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break;
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case kCoffee:
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dinahs[numDynamics].dest = coffeeLight1;
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest,
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where->left + playOriginH + 32,
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where->top + playOriginV + 57);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = 0;
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dinahs[numDynamics].vVel = 0;
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dinahs[numDynamics].count = 0;
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dinahs[numDynamics].frame = 0;
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if (isOn)
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dinahs[numDynamics].timer = 200;
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else
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dinahs[numDynamics].timer = 0;
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dinahs[numDynamics].position = 0;
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn;
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break;
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case kOutlet:
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dinahs[numDynamics].dest = outletSrc[0];
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest,
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where->left + playOriginH,
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where->top + playOriginV);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = numLights;
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dinahs[numDynamics].vVel = 0;
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dinahs[numDynamics].count = ((short)who->data.g.delay * 6) / kTicksPerFrame;
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dinahs[numDynamics].frame = 0;
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dinahs[numDynamics].timer = dinahs[numDynamics].count;
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dinahs[numDynamics].position = 0; // launch/idle state
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn;
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break;
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case kVCR:
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dinahs[numDynamics].dest = vcrTime1;
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest,
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where->left + playOriginH + 64,
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where->top + playOriginV + 6);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = 0;
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dinahs[numDynamics].vVel = 0;
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dinahs[numDynamics].count = 0;
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dinahs[numDynamics].frame = 0;
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if (isOn)
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dinahs[numDynamics].timer = 115;
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else
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dinahs[numDynamics].timer = 0;
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dinahs[numDynamics].position = 0;
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn;
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break;
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case kStereo:
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dinahs[numDynamics].dest = stereoLight1;
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest,
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where->left + playOriginH + 56,
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where->top + playOriginV + 20);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = 0;
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dinahs[numDynamics].vVel = 0;
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dinahs[numDynamics].count = 0;
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dinahs[numDynamics].frame = 0;
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dinahs[numDynamics].timer = 0;
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dinahs[numDynamics].position = 0;
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn;
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break;
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case kMicrowave:
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dinahs[numDynamics].dest = microOn;
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest,
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where->left + playOriginH + 14,
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where->top + playOriginV + 13);
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dinahs[numDynamics].dest.right = dinahs[numDynamics].dest.left + 48;
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = 0;
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dinahs[numDynamics].vVel = 0;
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dinahs[numDynamics].count = 0;
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dinahs[numDynamics].frame = 0;
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dinahs[numDynamics].timer = 0;
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dinahs[numDynamics].position = 0;
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn;
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break;
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case kBalloon:
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dinahs[numDynamics].dest = balloonSrc[0];
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest, where->left, 0);
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dinahs[numDynamics].dest.bottom = kBalloonStart;
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dinahs[numDynamics].dest.top = dinahs[numDynamics].dest.bottom -
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RectTall(&balloonSrc[0]);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = 0;
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dinahs[numDynamics].vVel = -2;
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dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
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dinahs[numDynamics].frame = 0;
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dinahs[numDynamics].timer = dinahs[numDynamics].count;
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dinahs[numDynamics].position = 0;
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn; // initially idle
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break;
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case kCopterLf:
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case kCopterRt:
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dinahs[numDynamics].dest = copterSrc[0];
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest, where->left, 0);
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dinahs[numDynamics].dest.top = kCopterStart;
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dinahs[numDynamics].dest.bottom = dinahs[numDynamics].dest.top +
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RectTall(&copterSrc[0]);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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if (what == kCopterLf)
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dinahs[numDynamics].hVel = -1;
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else
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dinahs[numDynamics].hVel = 1;
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dinahs[numDynamics].vVel = 2;
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dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
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dinahs[numDynamics].frame = 0;
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dinahs[numDynamics].timer = dinahs[numDynamics].count;
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dinahs[numDynamics].position = dinahs[numDynamics].dest.left;
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dinahs[numDynamics].room = room;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn; // initially idle
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break;
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case kDartLf:
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case kDartRt:
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dinahs[numDynamics].dest = dartSrc[0];
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ZeroRectCorner(&dinahs[numDynamics].dest);
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if (what == kDartLf)
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{
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QOffsetRect(&dinahs[numDynamics].dest,
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kRoomWide - RectWide(&dartSrc[0]), where->top);
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dinahs[numDynamics].hVel = -kDartVelocity;
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dinahs[numDynamics].frame = 0;
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}
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else
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{
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QOffsetRect(&dinahs[numDynamics].dest, 0, where->top);
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dinahs[numDynamics].hVel = kDartVelocity;
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dinahs[numDynamics].frame = 2;
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}
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].vVel = 2;
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dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
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dinahs[numDynamics].timer = dinahs[numDynamics].count;
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dinahs[numDynamics].position = dinahs[numDynamics].dest.top;
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dinahs[numDynamics].byte0 = (Byte)index;
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dinahs[numDynamics].byte1 = 0;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].active = isOn; // initially idle
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break;
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case kBall:
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dinahs[numDynamics].dest = ballSrc[0];
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ZeroRectCorner(&dinahs[numDynamics].dest);
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QOffsetRect(&dinahs[numDynamics].dest,
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where->left, where->top);
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dinahs[numDynamics].whole = dinahs[numDynamics].dest;
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dinahs[numDynamics].hVel = 0;
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position = who->data.h.length; // reverse engineer init. vel.
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velocity = 0;
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evenFrame = true;
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lilFrame = true;
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do
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{
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if (lilFrame)
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velocity++;
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lilFrame = !lilFrame;
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position -= velocity;
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}
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while (position > 0);
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dinahs[numDynamics].vVel = -velocity;
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dinahs[numDynamics].moving = false;
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dinahs[numDynamics].count = -velocity; // count = initial velocity
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dinahs[numDynamics].frame = 0;
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dinahs[numDynamics].timer = 0;
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|
dinahs[numDynamics].position = dinahs[numDynamics].dest.bottom;
|
|
dinahs[numDynamics].room = room;
|
|
dinahs[numDynamics].byte0 = (Byte)index;
|
|
dinahs[numDynamics].byte1 = 0;
|
|
dinahs[numDynamics].active = isOn;
|
|
break;
|
|
|
|
case kDrip:
|
|
dinahs[numDynamics].dest = dripSrc[0];
|
|
CenterRectInRect(&dinahs[numDynamics].dest, where);
|
|
VOffsetRect(&dinahs[numDynamics].dest,
|
|
where->top - dinahs[numDynamics].dest.top);
|
|
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
|
|
dinahs[numDynamics].hVel = dinahs[numDynamics].dest.top; // remember
|
|
dinahs[numDynamics].vVel = 0;
|
|
dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
|
|
dinahs[numDynamics].frame = 3;
|
|
dinahs[numDynamics].timer = dinahs[numDynamics].count;
|
|
dinahs[numDynamics].position = dinahs[numDynamics].dest.top +
|
|
who->data.h.length;
|
|
dinahs[numDynamics].room = room;
|
|
dinahs[numDynamics].byte0 = (Byte)index;
|
|
dinahs[numDynamics].byte1 = 0;
|
|
dinahs[numDynamics].moving = false;
|
|
dinahs[numDynamics].active = isOn;
|
|
break;
|
|
|
|
case kFish:
|
|
dinahs[numDynamics].dest = fishSrc[0];
|
|
QOffsetRect(&dinahs[numDynamics].dest,
|
|
where->left + 10, where->top + 8);
|
|
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
|
|
dinahs[numDynamics].hVel = ((short)who->data.h.delay * 6) / kTicksPerFrame;
|
|
position = who->data.g.height; // reverse engineer init. vel.
|
|
velocity = 0;
|
|
evenFrame = true;
|
|
lilFrame = true;
|
|
do
|
|
{
|
|
if (lilFrame)
|
|
velocity++;
|
|
lilFrame = !lilFrame;
|
|
position -= velocity;
|
|
}
|
|
while (position > 0);
|
|
dinahs[numDynamics].vVel = -velocity;
|
|
dinahs[numDynamics].count = -velocity; // count = initial velocity
|
|
dinahs[numDynamics].frame = 0;
|
|
dinahs[numDynamics].timer = dinahs[numDynamics].hVel;
|
|
dinahs[numDynamics].position = dinahs[numDynamics].dest.bottom;
|
|
dinahs[numDynamics].room = room;
|
|
dinahs[numDynamics].byte0 = (Byte)index;
|
|
dinahs[numDynamics].byte1 = 0;
|
|
dinahs[numDynamics].moving = false;
|
|
dinahs[numDynamics].active = isOn;
|
|
break;
|
|
|
|
default:
|
|
return (-1);
|
|
break;
|
|
}
|
|
|
|
numDynamics++;
|
|
|
|
return (numDynamics - 1);
|
|
}
|
|
|