mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-25 10:30:45 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
8.2 KiB
C
Executable File
1 line
8.2 KiB
C
Executable File
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//============================================================================
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//----------------------------------------------------------------------------
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// HouseInfo.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include <NumberFormatting.h>
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#include "Externs.h"
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#include "DialogUtils.h"
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#define kHouseInfoDialogID 1001
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#define kBannerTextItem 4
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#define kLockHouseButton 6
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#define kClearScoresButton 9
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#define kTrailerTextItem 11
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#define kNoPhoneCheck 14
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#define kBannerNCharsItem 15
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#define kTrailerNCharsItem 16
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#define kHouseSizeItem 18
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#define kLockHouseAlert 1029
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#define kZeroScoresAlert 1032
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long CountTotalHousePoints (void);
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void UpdateHouseInfoDialog (DialogPtr);
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pascal Boolean HouseFilter (DialogPtr, EventRecord *, short *);
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Boolean WarnLockingHouse (void);
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void HowToZeroScores (void);
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Str255 banner, trailer;
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Rect houseEditText1, houseEditText2;
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short houseCursorIs;
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Boolean keyHit, tempPhoneBit;
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extern Cursor beamCursor;
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extern Boolean noRoomAtAll, changeLockStateOfHouse, saveHouseLocked;
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extern Boolean phoneBitSet;
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#ifndef COMPILEDEMO
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//============================================================== Functions
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//-------------------------------------------------------------- CountTotalHousePoints
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// The following functions all handle the "House Info" dialog in the editor.
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long CountTotalHousePoints (void)
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{
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long pointTotal;
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short numRooms, h, i;
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char wasState;
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pointTotal = (long)RealRoomNumberCount() * (long)kRoomVisitScore;
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wasState = HGetState((Handle)thisHouse);
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HLock((Handle)thisHouse);
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numRooms = (*thisHouse)->nRooms;
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for (i = 0; i < numRooms; i++)
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{
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if ((*thisHouse)->rooms[i].suite != kRoomIsEmpty)
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{
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for (h = 0; h < kMaxRoomObs; h++)
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{
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switch ((*thisHouse)->rooms[i].objects[h].what)
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{
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case kRedClock:
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pointTotal += kRedClockPoints;
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break;
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case kBlueClock:
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pointTotal += kBlueClockPoints;
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break;
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case kYellowClock:
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pointTotal += kYellowClockPoints;
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break;
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case kCuckoo:
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pointTotal += kCuckooClockPoints;
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break;
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case kStar:
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pointTotal += kStarPoints;
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break;
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case kInvisBonus:
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pointTotal += (*thisHouse)->rooms[i].objects[h].data.c.points;
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break;
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default:
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break;
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}
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}
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}
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}
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HSetState((Handle)thisHouse, wasState);
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return (pointTotal);
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}
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//-------------------------------------------------------------- UpdateHouseInfoDialog
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void UpdateHouseInfoDialog (DialogPtr theDialog)
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{
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short nChars;
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DrawDialog(theDialog);
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nChars = GetDialogStringLen(theDialog, kBannerTextItem);
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SetDialogNumToStr(theDialog, kBannerNCharsItem, (long)nChars);
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nChars = GetDialogStringLen(theDialog, kTrailerTextItem);
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SetDialogNumToStr(theDialog, kTrailerNCharsItem, (long)nChars);
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SetDialogNumToStr(theDialog, kHouseSizeItem, CountTotalHousePoints());
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FrameDialogItemC(theDialog, 10, kRedOrangeColor8);
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SetDialogItemValue(theDialog, kNoPhoneCheck, (short)tempPhoneBit);
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}
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//-------------------------------------------------------------- HouseFilter
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pascal Boolean HouseFilter (DialogPtr dial, EventRecord *event, short *item)
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{
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Point mouseIs;
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short nChars;
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if (keyHit)
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{
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nChars = GetDialogStringLen(dial, kBannerTextItem);
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SetDialogNumToStr(dial, kBannerNCharsItem, (long)nChars);
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nChars = GetDialogStringLen(dial, kTrailerTextItem);
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SetDialogNumToStr(dial, kTrailerNCharsItem, (long)nChars);
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keyHit = false;
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}
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switch (event->what)
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{
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case keyDown:
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switch ((event->message) & charCodeMask)
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{
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case kEnterKeyASCII:
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FlashDialogButton(dial, kOkayButton);
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*item = kOkayButton;
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return(true);
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break;
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case kEscapeKeyASCII:
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FlashDialogButton(dial, kCancelButton);
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*item = kCancelButton;
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return(true);
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break;
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default:
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keyHit = true;
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return(false);
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}
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break;
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case mouseDown:
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return(false);
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break;
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case mouseUp:
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return(false);
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break;
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case updateEvt:
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SetPort((GrafPtr)dial);
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BeginUpdate(GetDialogWindow(dial));
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UpdateHouseInfoDialog(dial);
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EndUpdate(GetDialogWindow(dial));
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event->what = nullEvent;
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return(false);
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break;
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default:
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mouseIs = event->where;
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GlobalToLocal(&mouseIs);
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if ((PtInRect(mouseIs, &houseEditText1)) ||
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(PtInRect(mouseIs, &houseEditText2)))
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{
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if (houseCursorIs != kBeamCursor)
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{
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SetCursor(&beamCursor);
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houseCursorIs = kBeamCursor;
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}
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}
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else
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{
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if (houseCursorIs != kArrowCursor)
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{
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InitCursor();
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houseCursorIs = kArrowCursor;
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}
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}
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return(false);
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break;
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}
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}
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//-------------------------------------------------------------- DoHouseInfo
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void DoHouseInfo (void)
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{
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DialogPtr houseInfoDialog;
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Str255 versStr, loVers, nRoomsStr;
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long h, v;
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short item, numRooms, version;
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char wasState;
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Boolean leaving;
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ModalFilterUPP houseFilterUPP;
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houseFilterUPP = NewModalFilterUPP(HouseFilter);
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tempPhoneBit = phoneBitSet;
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wasState = HGetState((Handle)thisHouse);
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numRooms = RealRoomNumberCount();
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HLock((Handle)thisHouse);
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PasStringCopy((*thisHouse)->banner, banner);
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PasStringCopy((*thisHouse)->trailer, trailer);
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version = (*thisHouse)->version;
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if (!noRoomAtAll)
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{
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h = (long)(*thisHouse)->rooms[(*thisHouse)->firstRoom].suite;
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v = (long)(*thisHouse)->rooms[(*thisHouse)->firstRoom].floor;
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}
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HSetState((Handle)thisHouse, wasState);
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NumToString((long)version >> 8, versStr); // Convert version to two strings<67>
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NumToString((long)version % 0x0100, loVers); // the 1's and 1/10th's part.
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NumToString((long)numRooms, nRoomsStr); // Number of rooms -> string.
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ParamText(versStr, loVers, nRoomsStr, "\p");
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// CenterDialog(kHouseInfoDialogID);
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houseInfoDialog = GetNewDialog(kHouseInfoDialogID, nil, kPutInFront);
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if (houseInfoDialog == nil)
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RedAlert(kErrDialogDidntLoad);
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SetPort((GrafPtr)houseInfoDialog);
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ShowWindow(GetDialogWindow(houseInfoDialog));
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SetDialogString(houseInfoDialog, kBannerTextItem, banner);
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SetDialogString(houseInfoDialog, kTrailerTextItem, trailer);
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SelectDialogItemText(houseInfoDialog, kBannerTextItem, 0, 1024);
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GetDialogItemRect(houseInfoDialog, kBannerTextItem, &houseEditText1);
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GetDialogItemRect(houseInfoDialog, kTrailerTextItem, &houseEditText2);
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houseCursorIs = kArrowCursor;
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leaving = false;
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while (!leaving)
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{
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ModalDialog(houseFilterUPP, &item);
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if (item == kOkayButton)
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{
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GetDialogString(houseInfoDialog, kBannerTextItem, banner);
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GetDialogString(houseInfoDialog, kTrailerTextItem, trailer);
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wasState = HGetState((Handle)thisHouse);
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HLock((Handle)thisHouse);
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PasStringCopyNum(banner, (*thisHouse)->banner, 255);
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PasStringCopyNum(trailer, (*thisHouse)->trailer, 255);
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if (tempPhoneBit != phoneBitSet)
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{
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phoneBitSet = tempPhoneBit;
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if (phoneBitSet)
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(*thisHouse)->flags = (*thisHouse)->flags | 0x00000002;
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else
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(*thisHouse)->flags = (*thisHouse)->flags & 0xFFFFDFFD;
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}
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HSetState((Handle)thisHouse, wasState);
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fileDirty = true;
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UpdateMenus(false);
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leaving = true;
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}
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else if (item == kCancelButton)
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leaving = true;
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else if (item == kLockHouseButton)
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{
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if (WarnLockingHouse())
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{
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changeLockStateOfHouse = true;
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saveHouseLocked = true;
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fileDirty = true;
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UpdateMenus(false);
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}
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}
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else if (item == kClearScoresButton)
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HowToZeroScores();
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else if (item == kNoPhoneCheck)
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{
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tempPhoneBit = !tempPhoneBit;
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SetDialogItemValue(houseInfoDialog, kNoPhoneCheck, (short)tempPhoneBit);
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}
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}
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InitCursor();
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DisposeDialog(houseInfoDialog);
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DisposeModalFilterUPP(houseFilterUPP);
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}
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//-------------------------------------------------------------- WarnLockingHouse
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Boolean WarnLockingHouse (void)
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{
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short hitWhat;
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// CenterAlert(kLockHouseAlert);
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hitWhat = Alert(kLockHouseAlert, nil);
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return (hitWhat == 1);
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}
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//-------------------------------------------------------------- HowToZeroScores
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void HowToZeroScores (void)
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{
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short hitWhat;
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// CenterAlert(kZeroScoresAlert);
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hitWhat = Alert(kZeroScoresAlert, nil);
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switch (hitWhat)
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{
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case 2: // zero all
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ZeroHighScores();
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fileDirty = true;
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UpdateMenus(false);
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break;
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case 3: // zero all but highest
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ZeroAllButHighestScore();
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fileDirty = true;
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UpdateMenus(false);
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break;
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}
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}
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#endif
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