Initial check-in.

Written in C for the Macintosh in the 1990’s, this is a shareware
arcade-style game. There is both a 68K and Power-PC project file (I
forget what IDE they were for) and the resource file for both (.rsrc).
This commit is contained in:
John Calhoun 2016-01-27 21:31:30 -08:00
parent 22dbf9f3ea
commit 0cc0df0194
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Glypha III Read Me.txt Executable file
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­=­=­=­=­=­=­=­=­=­=­ ­ Glypha III ­ ­=­=­=­=­=­=­=­=­=­=­ 1) It's freeware - enjoy 2) The source code is available (in C) - if you're interested, look around for it in Developer forums 3) To play, hit the Help key on your extended keyboard or select Help from the menu - read the directions 4) Requires System 6.0.5 or more recent, 256 colors, and at least a 13" monitor 5) This version is fat (PowerPC native and 68K) 6) If the game looks small, switch your monitor to 640 x 480 7) Have fun

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GlyphaIII.68K.project.rsrc Executable file
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Source/Enemy.c Executable file

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Source/Externs.h Executable file

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Source/Graphics.c Executable file

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Source/Interface.c Executable file

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Source/Main.c Executable file
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//============================================================================ //---------------------------------------------------------------------------- // Glypha III 1.0.1 // by Scheherazade //---------------------------------------------------------------------------- //============================================================================ // Here is the "main" file for Glypha. Here is where the game begins and ends. // Also included are the preference calls. #include "Externs.h" #include <Sound.h> #define kPrefsVersion 0x0001 void ReadInPrefs (void); void WriteOutPrefs (void); void main (void); prefsInfo thePrefs; short wasVolume; extern Boolean quitting, playing, pausing, evenFrame; //============================================================== Functions //-------------------------------------------------------------- ReadInPrefs // This function loads up the preferences. If the preferences // aren't found, all settings are set to their defaults. void ReadInPrefs (void) { short i; // Call LoadPrefs() function - returns TRUE if it worked. if (LoadPrefs(&thePrefs, kPrefsVersion)) SetSoundVol(thePrefs.wasVolume); else // If LoadPrefs() failed, set defaults. { thePrefs.prefVersion = kPrefsVersion; // version of prefs thePrefs.filler = 0; // just padding PasStringCopy("\pYour Name", thePrefs.highName); // last highscores name for (i = 0; i < 10; i++) // loop through scores { PasStringCopy("\pNemo", thePrefs.highNames[i]); // put "Nemo" in name thePrefs.highScores[i] = 0L; // set highscore to 0 thePrefs.highLevel[i] = 0; // level attained = 0 } GetSoundVol(&thePrefs.wasVolume); } // Get sound volume so we can restore it. GetSoundVol(&wasVolume); } //-------------------------------------------------------------- WriteOutPrefs // This function writes out the preferences to disk and restores // the sound volume to its setting before Glypha was launched. void WriteOutPrefs (void) { if (!SavePrefs(&thePrefs, kPrefsVersion)) SysBeep(1); SetSoundVol(wasVolume); } //-------------------------------------------------------------- main // This is the main function. Every C program has one of these. // First it initializes our program and then falls into a loop // until the user chooses to quit. At that point, it cleans up // and exits. void main (void) { long tickWait; ToolBoxInit(); // Call function that initializes the ToolBox managers. CheckEnvirons(); // Check the Mac we're on to see if we can run. OpenMainWindow(); // Open up the main window - it will fill the monitor. InitVariables(); // Initialize Glypha's variables. InitSound(); // Create sound channels and load up sounds. InitMenubar(); // Set up the game's menubar. ReadInPrefs(); // Load up the preferences. do // Here begins the main loop. { HandleEvent(); // Check for events. if ((playing) && (!pausing)) PlayGame(); // If user began game, drop in game loop. (play mode) else // If no game, animate the screen. (idle mode) { tickWait = TickCount() + 2L; evenFrame = !evenFrame; DrawTorches(); // Flicker torches. CopyAllRects(); // Refresh screen. do // Wait for 2 Ticks to pass to keep fast Macs at bay. { } while (TickCount() < tickWait); } } while (!quitting); KillSound(); // Dispose of sound channels. ShutItDown(); // Dispose of other structures. WriteOutPrefs(); // Save preferences to disk. }

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Source/Play.c Executable file

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Source/Prefs.c Executable file

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Source/SetUpTakeDown.c Executable file

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Source/Sound.c Executable file

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Source/Utilities.c Executable file

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