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extended error checking
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@@ -134,10 +134,11 @@ void RenderInitialize(void)
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glReportError();
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}
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#endif
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VERIFY_ACTIVE_TEXTURE_UNIT(OpenGL.ColorAlphaUnit1);
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}
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VERIFY_ACTIVE_TEXTURE_UNIT(OpenGL.ColorAlphaUnit1);
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VERIFY_TEXTURE_ENABLED_STATE();
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#ifdef OGL_DEBUG
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OGLRender.FrameTriangles = 0;
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OGLRender.MaxTriangles = 0;
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