Commit Graph

7 Commits

Author SHA1 Message Date
Jon Thysell e35349b418 Doxygen comments part 1 - headers 2021-12-07 11:07:28 -08:00
Jon Thysell 3542861603 Added level select scene and more
I've added a new level select scene after picking your set, and I've
updated the engine to store the result of each puzzle separately. The
level select is paged (can't fit all 50 on one screen), so needed to add
a new "previous button" graphic.

Added confirmation prompts, so I can prompt before quitting, and for a
new menu option to clear your scores if you want to reset your progress.

Progress is still not persisted when you exit, as I haven't figured out
how to do that yet.

I've also rearranged the title screen a bit.
2021-11-30 18:38:36 -08:00
Jon Thysell 56f52ad87c Light bitmaps and more sound fixes
* Adding the loading of bitmaps for the lights
* Moved done sounds to start playing after the end scene has drawn
2021-11-12 10:25:28 -08:00
Jon Thysell 15378f1077 Added sounds! 2021-11-09 17:01:34 -08:00
Jon Thysell c7958c23bc Imported more image assets, updated scenes 2021-11-08 14:47:31 -08:00
Jon Thysell d3b5a77eaa Updated TitleScene and PlayScene with new graphic chars
TitleScene now shows A and B "buttons" to start a game.

PlayScene now shows just the level name in the HUD.

Lots of new helpers added to scale and align rects where I want them.
2021-11-07 15:35:44 -08:00
Jon Thysell eab519a40d Importing image assets from ArduLO
I've imported some of the "character" images from ArduLO, converted to
GIFs because they're easier to work with. They've been imported into a
new Bitmaps structure so they only need to be loaded once at app start.

I've also cleaned up some of the drawing code, and created a series of
helpers for dividing Rects into a 3x3 grid, to make it easier to define
the layout. I've also stubbed out "theme-support". :)
2021-11-04 19:54:28 -07:00