NetBoot/ServerDA.a

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***************************************************************************
****
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**** NETBOOT SERVER DESK ACCESSORY
****
***************************************************************************
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; "File entry" list (stored as a handle in dCtlStorage)
feQLink equ 0 ; long
feQType equ 4 ; word
feRefNum equ 6 ; word
feConnCnt equ 8 ; byte
fePermssn equ 9 ; byte
feFileName equ 10 ; variable length pascal string
**************************** DESK ACCESSORY ENTRY **************************
DAEntry ; See Device Manager IM:2
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DC.B $04 ; dCtlEnable only
DC.B 0 ; Lower byte is unused
DC.W 5*60 ; 5 sec periodic update
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DC.W $42 ; mouseDown updateEvt
DC.W 0 ; No menu for this accessory
DC.W DAOpen-DAEntry ; Open routine
DC.W DADone-DAEntry ; Prime - unused
DC.W DACtl-DAEntry ; Control
DC.W DADone-DAEntry ; Status - unused
DC.W DAClose-DAEntry ; Close
DATitle
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DC.B 15, 'NetBoot Server', 0 ; DA Name (& Window Title)
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dc.b 0, 0, $20, 1 ; traditional version
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gBackendRefnum
dc.w 0
gBackendQHdr
dc.l 0
HackQueueHeader
dcb.b 10 ; our queue header for now...
************************ DESK ACCESSORY OPEN ROUTINE ***********************
DAOpen
MOVEM.L A1-A4,-(SP) ; preserve A1-A4
MOVE.L A1,A4 ; MOVE DCE pointer to a reg
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; Create a fake queue to use until the backend driver is written
lea gBackendQHdr,A0
lea HackQueueHeader,A1
move.l A1,(A0)
SUBQ.L #4,SP ; FUNCTION = GrafPtr
MOVE.L SP,-(SP) ; push a pointer to it
DC.W $A874 ; _GetPort ; push it on top of stack
TST.L $1E(A4) ; DCtlEntry.dCtlWindow do we have a window?
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BNE StdReturn ; If so, return, Else
******************************* NEW WINDOW ROUTINE *************************
MOVE.L #156,D0 ; WindowRecord size
DC.W $A11E ; _NewPtr ; allocate space for record
SUBQ #4,SP ; FUNCTION = WindowRef
MOVE.L A0,-(SP) ; address of storage
PEA theWindow ; boundsRect
PEA DATitle ; title
CLR.W -(SP) ; visible flag FALSE
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MOVE.W #16,-(SP) ; window proc = rDocProc, 16px rounding
MOVE.L #-1,-(SP) ; window in front
MOVE.B #1,-(SP) ; goAway box TRUE
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MOVE.l #-1,-(SP) ; refCon = -1 (special)
DC.W $A913 ; __NewWindow
MOVE.L (SP)+,A0
MOVE.L A0,$1E(A4) ; DCtlEntry.DCtlWindow save windowPtr
MOVE.W $18(A4),$6C(A0) ; DCtlEntry.DCtlRefNum system window
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if 1
; now we need to add a control...
subq #4,SP ; space for result
move.l A0,-(SP) ; theWindow
pea thePlusBtn ; boundsRect
pea plusBtnTitle; title
st -(SP) ; visible
clr.w -(SP) ; value
clr.w -(SP) ; min
clr.w -(SP) ; max
clr.w -(SP) ; procID = push button
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move.l #OpenBtn-DAEntry,-(SP) ; refCon
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dc.w $A954 ; _NewControl
addq #4,SP
endif
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; List Manager cares about the current port when created
subq #4,SP ; Save the GrafPort
move.l SP,-(SP)
dc.w $A874 ; _GetPort to the stack space we made
move.l $1E(A4),-(SP) ; dCtlWindow
dc.w $A873 ; _SetPort
; Use the cutesy small system font
subq #4,SP
pea theFontInputRecord
dc.w $A901 ; _FMSwapFont
addq #4,SP ; do we care at all?
; create the list
;; pascal ListHandle LNew(const Rect *rView, const ListBounds *dataBounds,
;Point cSize, short theProc, WindowRef theWindow, Boolean drawIt,
;Boolean hasGrow, Boolean scrollHoriz, Boolean scrollVert)
subq #4,SP
pea theList ; rView
pea listBounds ; dataBounds
clr.l -(SP) ; cSize
clr.w -(SP) ; theProc
move.l $1E(A4),-(SP) ; theWindow = dCtlWindow
st -(SP) ; drawIt
clr.w -(SP) ; hasGrow
clr.w -(SP) ; scrollHoriz
st -(SP) ; scrollVert
move.w #$44,-(SP)
dc.w $A9E7 ; _LNew
; Stuff the list handle in the window refcon, for want of a better place
move.l $1E(A4),A0
move.l (SP)+,$98(A0)
dc.w $A873 ; _SetPort restore
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StdReturn
DC.W $A873 ; __SetPort ; old port on stack
MOVEM.L (SP)+,A1-A4 ; restore regs
************************ DESK ACCESSORY DONE ROUTINE ***********************
DADone
MOVEQ #0,D0 ; return no error
RTS ; all done, exit
************************ DESK ACCESSORY CLOSE ROUTINE **********************
DAClose
MOVEM.L A1-A4,-(SP) ; preserve A1-A4
MOVE.L A1,A4 ; MOVE DCE ptr to A4
SUBQ.L #4,SP ; FUNCTION = GrafPtr
MOVE.L SP,-(SP) ; push a pointer to it
DC.W $A874 ; __GetPort ; get it, now it's on TOS
MOVE.L $1E(A4),-(SP) ; DCtlEntry.DCtlWindow push the window
DC.W $A914 ; __DisposeWindow ; dispose of the window
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CLR.L 2(A3) ; DCtlEntry.DCtlWindow mark DCE properly
BRA.S StdReturn ; all done with close, exit
********************** DESK ACCESSORY CONTROL ROUTINE **********************
DACtl
MOVE.L A4,-(SP) ; preserve reg
MOVE.L A1,A4 ; move DCE ptr to A4
MOVE.W $1A(A0),D0 ; get the control opCode
SUB.W #64,D0 ; = 64? (event)
BEQ.S DoCtlEvent
SUB.W #1,D0 ; = 65? (periodic)
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BEQ DoPeriodic
CtlDone
MOVE.L A4,A1 ; put DCE ptr back in A1
MOVE.L (SP)+,A4 ; restore reg
MOVEQ #0,D0 ; return no error
MOVE.L $8FC,-(SP) ; jump to IODone
RTS
************************** EVENT HANDLING ROUTINE **************************
DoCtlEvent
MOVE.L A3,-(SP) ; save reg
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MOVE.L $1C(A0),A3 ; CntrlParam.CSParam = event pointer
MOVE.W 0(A3),D0 ; EventRecord.what
CMP.W #1,D0
BEQ.S CtlEvtMouse
SUBQ #6,D0 ; updateEvt is it an update?
BNE.S CtlEvtDone ; If not, exit
MOVE.L 2(A3),-(SP) ; EventRecord.message push windowPtr
DC.W $A922 ; __BeginUpdate ; begin the update operation
MOVE.L 2(A3),-(SP) ; EventRecord.message push windowPtr again
DC.W $A873 ; __SetPort
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BSR DrawWindow ; draw our items
MOVE.L 2(A3),-(SP) ; EventRecord.message one more time
DC.W $A923 ; __EndUpdate ; end of update
CtlEvtDone
MOVE.L (SP)+,A3 ; restore reg
BRA.S CtlDone ; exit
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CtlEvtMouse
subq #4,SP ; Save the GrafPort (good manners)
move.l SP,-(SP)
dc.w $A874 ; _GetPort to the stack space we made
move.l $1E(A4),-(SP) ; dCtlWindow
DC.W $A873 ; _SetPort
move.l 10(A3),-(SP); Get D4 as the point in our coords
move.l SP,-(SP)
dc.w $A871 ; _GlobalToLocal
move.l (SP)+,D4
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move.l D4,D0
bsr UseFakeGrowBox
beq .noControlClicked ; actually, we resized the window
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; _FindControl to hit-test
subq #4,SP ; room for the control handle
subq #2,SP ; return value (control ID)
move.l D4,-(SP) ; thePoint = our converted point
move.l $1E(A4),-(SP) ; theWindow = dCtlWindow
pea 10(SP) ; whichControl = pointer to where to dump handle
dc.w $A96C ; _FindControl
addq #2,SP ; don't care about ID
move.l (SP)+,D3 ; pop control handle
beq.s .noControlClicked
; _TrackControl to hilite while mouse down
subq #2,SP ; room for result integer
move.l D3,-(SP) ; theControl = control handle
move.l D4,-(SP) ; startPt = our converted point
clr.l -(SP) ; actionProc = 0
dc.w $A968 ; _TrackControl
move.w (SP)+,D0
beq.s .noControlClicked
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move.l D3,A0 ; Use the low bits of rfCon as a routine offset
move.l (A0),A0
move.l $24(A0),D0
lea DAEntry,A0
add.w D0,A0
jsr (A0)
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.noControlClicked
DC.W $A873 ; _SetPort to restore the GrafPort
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BRA CtlEvtDone
**************************** PERIODIC ROUTINE *****************************
DoPeriodic
MOVE.L $1E(A4),-(SP) ; DCtlEntry.DCtlWindow set the port
DC.W $A873 ; __SetPort
BSR.S DrawWindow ; draw our window every 5s
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BRA CtlDone
****************************** FONT METRICS *******************************
DrawWindow
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move.l 2(A3),A0
move.l $18(A0),-(SP) ; get visRgn
move.l $98(A0),-(SP) ; cheeky, kept list handle in refcon
move.w #$64,-(SP)
dc.w $A9E7 ; _LUpdate
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move.l 2(A3),-(SP)
dc.w $A969 ; _DrawControls
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bsr DrawFakeGrowBox
Exit
RTS
***************************** SUBROUTINES ****************************
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UseFakeGrowBox ; takes D0 as point argument, returns NE if not inside
move.l (A5),A0
move.l (A0),A0
move.l $14(A0),D1
sub.l D0,D1 ; always positive so should be fine?
cmp.w #16,D1
bgt.s .miss ; return NE
swap D1
cmp.w #16,D1
bgt.s .miss ; return NE
; Hackity hack... use FakeWDEF to draw the resize-window outline
lea RealWDEFHandle,A1
move.l $7E(A0),(A1) ; save the real WDEF handle
lea FakeWDEF,A1
move.l A1,-(A1)
move.l A1,$7E(A0) ; insert the fake one
move.l A0,-(SP) ; _SizeWindow's theWindow
subq #4,SP ; _GrowWindow's return, _SizeWindow's w/h
move.l A0,-(SP) ; _GrowWindow's theWindow
move.l D0,-(SP) ; _GrowWindow's startPt
move.l SP,-(SP)
dc.w $A870 ; _LocalToGlobal on startPt
pea windowLimit
dc.w $A92B ; _GrowWindow
move.l (A5),A0
move.l (A0),A0
move.l RealWDEFHandle,$7E(A0) ; Undo the hack
st -(SP) ; _SizeWindow's fUpdate (do add to upd rgn)
dc.w $A91D ; _SizeWindow
clr.w D0 ; return EQ
.miss
rts
; WDEF 1 lacks a wGrow routine, so we roll our own for same cosmetic result as when the window is dragged
RealWDEFHandle dc.l 0
FakeWDEFHandle dc.l 0
FakeWDEF
;FUNCTION MyWindow (varCode: INTEGER; theWindow: WindowPtr; message: INTEGER; param: LONGINT) : LONGINT;
cmp.w #5,8(SP)
beq.s .wGrow
move.l RealWDEFHandle,A0 ; Call real WDEF like WMgr would
move.l (A0),D0
bne.s .alreadyLoaded
move.l A0,-(SP)
move.l A0,-(SP)
dc.w $A9A2 ; _LoadResource
move.l (SP)+,A0
.alreadyLoaded
move.l A0,-(SP)
dc.w $A029 ; _HLock (WMgr will eventually undo this)
move.l (SP)+,A0
move.l (A0),A0
jmp (A0)
.wGrow ;
move.l 4(SP),A0 ; "param" = recommended rect pointer
move.l 4(A0),-(SP) ; copy to the stack
move.l (A0),-(SP)
sub.w #19,(SP) ; adjust rect to frame the chrome
sub.w #1,2(SP)
add.w #1,4(SP)
add.w #1,6(SP)
move.l SP,-(SP)
move.l #16*$00010001,-(SP) ; oval
dc.w $A8B0 ; _FrameRoundRect: same as _DragGrayRgn!
addq #8,SP ; pop our scratch rect
move.l (SP)+,A0 ; return
add #12,SP
clr.l (SP)
jmp (A0)
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DrawFakeGrowBox ; fun little routine
kgbcnt equ 3
move.l (A5),A0
move.l (A0),A0
move.l $14(A0),-(SP) ; bottom/right of portRect
sub.l #$00080004,(SP)
dc.w $A893 ; _MoveTo
moveq.l #2-1,D4
.loop
move.l #$0004FFFC,-(SP) ; lower left to upper right of stripe
dc.w $A892 ; _Line
move.l #$FFFA0002,-(SP) ; upper right of this to lower left of next
dc.w $A894 ; _Move
dbra D4,.loop
rts
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***************************** CONTROLS ****************************
OpenBtn
link A6,#0
bsr GetFile
tst.b (SP)
beq.s .cancelOpen
sub #50,SP ; push IOPB for Open
lea 50+10(SP),A0 ; SFReply.fName...
move.l A0,18(SP) ; ...IONamePtr
move.w 50+6(SP),22(SP) ; SFReply.vRefNum...IOVRefNum
clr.b 17(SP) ; IOPermssn
move.l SP,A0
dc.w $A000 ; _Open
tst.w 16(SP)
bne.s .cancelOpen ; maybe we should complain louder?
; Create and fill a new queue entry
clr.l D0
move.b 50+10(SP),D0
add.l #feFileName+1,D0
dc.w $A71E ; _NewPtrSysClear
move.l A0,D0
beq.s .cancelOpen
move.w 24(SP),feRefNum(A0) ; IORefNum...feRefNum
move.b 17(SP),fePermssn(A0) ; IOPermssn...fePermssn
moveq.l #1,D0
add.b 50+10(SP),D0
lea feFileName(A0),A1
lea 50+10(SP),A0
dc.w $A22E ; _BlockMoveData the name
lea -feFileName(A1),A0 ; hack to get our register back
; And append it to the interrupt-time-accessible queue
move.l gBackendQHdr,A1
dc.w $A96F ; _Enqueue
.cancelOpen
unlk A6
rts
******************************* DATA AREA **********************************
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theWindow DC.W 50,5,266,155 ; window top,left,bottom,right
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windowLimit DC.W 32,32,32767,32767 ; minH,minW,maxH,maxW
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theList DC.W 0,0,200,135 ; list top,left,bottom,right
listBounds DC.W 0,0,1,0
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thePlusBtn DC.W 202,20,215,90 / ; window top,left,bottom,right
plusBtnTitle dc.b 5, 'Open', 201 ;...
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theFontInputRecord
dc.w 1 ; family
dc.w 0 ; size
dc.b 0 ; face/style
dc.b 1 ; needBits
dc.w 0 ; device
dc.w 1,1 ; scale numerator
dc.w 1,1 ; scale denominator
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GetFile ; push a 74 byte SFReply structure to the stack
; push an SFReply structure
sub #74,SP
move.l 74(SP),(SP) ; return address at top of stack
;PROCEDURE SFGetFile (where: Point; prompt: Str255; fileFilter: ProcPtr;
;numTypes: INTEGER; typeList: SFTypeList; dlgHook: ProcPtr; VAR reply:
;SFReply);
clr.l -(SP) ; where (point), default
clr.l -(SP) ; prompt string
clr.l -(SP) ; fileFilter
move.w #-1,-(SP) ; numTypes
clr.l -(SP) ; typeList
clr.l -(SP) ; dlgHook
pea 26(SP) ; reply structure
move.w #2,-(SP) ; SFGetFile selector
dc.w $A9EA ; _Pack3
rts
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Poof ; animation, takes D0, ONLY WORKS WITH BASIC QD!
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link A6,#-0
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cmp.w #$3fff,$28E ; non-color qd ONLY! (so far)
ble .return
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move.l D0,-(SP) ; D3 = screen rect
add.l #$00200020,(SP)
move.l D0,-(SP)
move.l SP,D3
move.l #$00200020,-(SP) ; D4 = bitmap rect (0,0,32,32)
clr.l -(SP)
move.l SP,D4
bsr PushBitmapToStack ; D5 = "save screen" bitmap
move.l SP,D5
bsr PushBitmapToStack ; D6 = "scratch" bitmap
move.l SP,D6
; A3 = "artwork" bitmap (changeable)
move.l #$00200020,-(SP) ; bounds.botRight
clr.l -(SP) ; bounds.topLeft
move.w #4,-(SP) ; rowBytes
subq #4,SP ; baseAddr!!!
move.l SP,A3
; A4 = screenBits bitmap
move.l (A5),A4 ; QD globals
lea -122(A4),A4
move.l A4,-(SP) ; srcBits = screenBits
move.l D5,-(SP) ; dstBits = "save screen" bitmap
move.l D3,-(SP) ; srcRect = screen rect
move.l D4,-(SP) ; dstRect = bitmap rect
clr.w -(SP) ; mode = srcCopy
clr.l -(SP) ; no maskRgn
dc.w $A8EC ; _CopyBits
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clr.l D7 ; animation loop counter
move.l $16A,A2 ; and tick counter
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.loop
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cmp.l #(PoofDataEnd-PoofData)/256+1,D7 ; drawn all frames and cleaned up?
beq.s .return
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tst.l D7 ; delay -- but not before the first frame
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beq.s .dontwait
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addq.l #3,A2
.waitloop cmp.l $16A,A2
bhi.s .waitloop
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.dontwait
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; Copy the background to the scratch buffer
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move.l D5,-(SP) ; srcBits = "save screen" bitmap
move.l D6,-(SP) ; dstBits = "scratch" bitmap
move.l D4,-(SP) ; srcRect = bitmap rect
move.l D4,-(SP) ; dstRect = bitmap rect
clr.w -(SP) ; mode = srcCopy
clr.l -(SP) ; no maskRgn
dc.w $A8EC ; _CopyBits
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cmp.l #5,D7
beq.s .erasePoof
lsl.l #7,D7
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lea PoofData,A0
add.l #(PoofDataEnd-PoofData)/2,A0
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add.l D7,A0
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move.l A0,(A3)
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; Apply the mask
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move.l A3,-(SP) ; srcBits = "artwork" bitmap
move.l D6,-(SP) ; dstBits = "scratch" bitmap
move.l D4,-(SP) ; srcRect = bitmap rect
move.l D4,-(SP) ; dstRect = bitmap rect
move.w #3,-(SP) ; mode = srcBic (erase)
clr.l -(SP) ; no maskRgn
dc.w $A8EC ; _CopyBits
lea PoofData,A0
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add.l D7,A0
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move.l A0,(A3)
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lsr.l #7,D7
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; Apply the image itself
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move.l A3,-(SP) ; srcBits = "artwork" bitmap
move.l D6,-(SP) ; dstBits = "scratch" bitmap
move.l D4,-(SP) ; srcRect = bitmap rect
move.l D4,-(SP) ; dstRect = bitmap rect
move.w #1,-(SP) ; mode = srcOr
clr.l -(SP) ; no maskRgn
dc.w $A8EC ; _CopyBits
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.erasePoof ; Draw the scratch buffer to the screen
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move.l D6,-(SP) ; srcBits = "scratch" bitmap
move.l A4,-(SP) ; dstBits = screenBits
move.l D4,-(SP) ; srcRect = bitmap rect
move.l D3,-(SP) ; dstRect = screen rect
clr.w -(SP) ; mode = srcCopy
clr.l -(SP) ; no maskRgn
dc.w $A8EC ; _CopyBits
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addq.l #1,D7
bra.s .loop
.return
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unlk A6
rts
PushBitmapToStack ; assumes 32x32, leaves bitmap structure on stack
move.l (SP)+,A0
sub #32*32/8,SP ; the actual data
move.l #$00200020,-(SP) ; bounds.botRight
clr.l -(SP) ; bounds.topLeft
move.w #32/8,-(SP) ; rowBytes
pea 10(SP) ; baseAddr
jmp (A0) ; return
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PoofData ; icons followed by masks
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dc.l %00000000000000000000000000000000
dc.l %00000000000000000000000000000000
dc.l %00000000000000001111100000000000
dc.l %00000000000000110000011000000000
dc.l %00000000011110100000000100000000
dc.l %00001111100001101101011010000000
dc.l %00010000100000010010101001111000
dc.l %00100000000000100000000010001100
dc.l %00100000000000100000000010000010
dc.l %00100000000111001111100000000010
dc.l %00100000001000110000010000000001
dc.l %00100000000000100000010000000001
dc.l %01010000000000000000010000000010
dc.l %01010001100000000000010000000010
dc.l %10001110100000000000001000001100
dc.l %10000000100000000000001000000100
dc.l %01000000010000000000001000000010
dc.l %01000000001000000010010000000010
dc.l %01110000001000000010010000000010
dc.l %00010000000110000101100000000100
dc.l %00010010010001111100000001111000
dc.l %00001101100000000000001001000000
dc.l %00001000000000000000001101000000
dc.l %00001000000000000001000101000000
dc.l %00000100010000000110111001000000
dc.l %00000011110000001100000010000000
dc.l %00000001000000001011111100000000
dc.l %00000000111000110000000000000000
dc.l %00000000000111000000000000000000
dc.l %00000000000000000000000000000000
dc.l %00000000000000000000000000000000
dc.l %00000000000000000000000000000000
dc.l %00000000000000000000000000000000
dc.l %00000000000000000000000000000000
dc.l %00000000000110000011101111000000
dc.l %00000000011001100100010001000000
dc.l %00000000010000101000000001000000
dc.l %00001110100000010000000001100000
dc.l %00010001100000010000100000010000
dc.l %00010000000000101001000110100000
dc.l %00100000111100100110000010010000
dc.l %00010001000101010010000110010000
dc.l %00011000000010010100000001010000
dc.l %00001000100010001000010000100000
dc.l %00001000011100010100001000100000
dc.l %00001011100001100011111111000000
dc.l %00000100100010000000000000000000
dc.l %00001110111110000111100111011000
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