First check-in.

This project was originally compiled with THINK C for the Macintosh.
The project file is a THINK C project file. Then there is the assembly
static library (SMS) that is linked in to provide fast, 4-channel sound
(written by Patrick Buckland). Resource files, a balloon file for
“balloon help” when it was a thing…. Good luck to anyone trying to
bring this beast back to life.
This commit is contained in:
John Calhoun 2016-01-27 20:50:55 -08:00
parent 038772c685
commit 806b9b47db
81 changed files with 73 additions and 0 deletions

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Headers/About.h Executable file
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//============================================================ //============================================================ //== == //== About Dialog Routines Header == //== == //============================================================ //============================================================ #pragma once //======================================================== Prototypes void HiLiteOkayButton (void); void UnHiLiteOkayButton (void); void UpdateMainPict (DialogPtr); pascal Boolean AboutFilter (DialogPtr, EventRecord *, short *); void DoAbout (void); //======================================================== Constants #define rAboutDialogID 150 // res ID of About dialog #define buttItemOkay 1 // item number of okay button #define textItemVers 2 // item number of version text #define pictItemMain 4 // item number of main PICT #define kOkayButtPICTNotHiLit 150 // res ID of hilit button PICT #define kOkayButtPICTHiLit 151 // res ID of unhilit button PICT #define kAboutBandWPICT 152 // res ID of main B&W PICT #define kAboutColorPICT 153 // res ID of main color PICT //======================================================== Global Vars extern Boolean isColor, doZooms;

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Headers/AnimCursor.h Executable file
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//============================================================ //============================================================ //== == //== AnimCursor Header == //== == //============================================================ //============================================================ //======================================================== Defines #define rAcurID 128 #define rHandCursorID 1000 //======================================================== Structs typedef struct // defines acur format { short n; short index; union { Handle cursorHdl; short resID; } frame[1]; } acurRec, *acurPtr, **acurHandle; //======================================================== Prototypes Boolean GetMonoCursors (acurHandle); Boolean GetColorCursors (acurHandle); void InitAnimatedCursor (acurHandle); void LoadCursors (void); void DisposCursors (void); void IncrementCursor (void); void DecrementCursor (void); void SpinCursor (short); void BackSpinCursor (short); //======================================================== External Variables extern Cursor handCursor; extern Boolean isColor;

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Headers/AppleTalkDDP.h Executable file
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//============================================================ //============================================================ //== == //== AppleTalkDDP Header == //== == //============================================================ //============================================================ #include <AppleTalk.h> #include "Globals.h" //======================================================== Defines #define kBufferSize 1536 #define kLookupBufferSize 2048 #define kThisType "\pPararena" #define kAnyZone "\p*" #define kLookUpSelector "\p=" #define kMaxLookUpNumber 8 #define rNetStringID 190 #define rNetSelectDialogID 190 #define kButtNetOkay 1 #define kButtNetCancel 2 #define kButtNetLook 3 #define kButtNetNext 4 #define kButtNetPrev 5 #define kTextNetNumber 6 #define kTextNetWho 7 #define kNetPowBalloonItem 10 #define kUserNetFrame 11 #define kNetErrWrongSize 321 #define kNetErrNoErr 0 #define kNetErrBadHardware 1 #define kNetErrDriverFailed 2 #define kNetErrSocketFailed 3 #define kNetErrRegisterFailed 4 #define kNetErrCloseFailed 5 #define kNetErrUserCancelled 6 #define kNetErrRemoveFailed 7 #define kNetErrBuffersFailed 8 //======================================================== Type Definitions typedef struct { Str255 name; AddrBlock address; } netUserArray[kMaxLookUpNumber]; //======================================================== Prototypes short InitializeAppleTalk (void); // functions to call from outside OSErr RegisterNameOnNet (void); // listed in calling sequence pascal Boolean NamesFilter (DialogPtr, EventRecord *, short *); Boolean SelectNetOpponentAsynch (void); OSErr RequestReceiveDDP (void); OSErr PollIncomingDDP (long, short, short); OSErr PollSpecificDDP (long, short, short); OSErr SendOutgoingDDP (long, short); short CloseDownAppleTalk (void); OSErr OpenAppleTalkDriver (void); // functions called internally void GetDefaultName (void); OSErr OpenSocketDDP (void); OSErr LookUpNamesAsynch (void); Boolean IsThereAnotherName (short); Boolean IsLookUpFinished (void); OSErr ProcessAName (netUserArray, short); void UpdateNetOpponents (DialogPtr, netUserArray, short, short); Boolean DetermineMasterSlave (void); OSErr DeRegisterName (void); OSErr CloseSocketDDP (void); //======================================================== External Variables extern string31 theNames[10]; extern long speedFlag, theirSpeed; extern short whichHumanNumber; extern Boolean isColor;

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Headers/Ball.h Executable file
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//============================================================ //============================================================ //== == //== Ball Header == //== == //============================================================ //============================================================ //======================================================== Defines #define kInitBallFiringTime 120 // Ball constants //======================================================== Prototypes void BallRectFromPosition (void); void ResetBall (void); void DoAFoul (void); void DoBallFiring (void); void MoveRollingBall (void); void DoBallInGoal (void); void DoBallRolling (void); void HandleBall (void); //======================================================== External Variables extern playerType thePlayer, theOpponent; extern ballType theBall; extern doorType theDoor; extern WindowPtr mainWndo; extern RGBColor RGBBlackColor, RGBWhiteColor; extern RgnHandle screenRgn; extern GrafPtr offMaskPort; extern BitMap offMaskMap; extern CGrafPort offCPartsPort, offCWorkPort; extern CGrafPtr offCPartsPtr, offCWorkPtr; extern BitMap offPartsBits, offWorkBits; extern Rect offPartsRect, offWorkRect, offMaskRect; extern long oldDistSquared; extern short arenaSize, displayMode, displayHCenter, screenWide, screenHigh; extern short playerScore, opponentScore, whosGotBall, loopsBallHeld; extern short leftGoalLeague, rightGoalLeague; extern short vertTable[41][81]; extern short *littleForceTable, *juniorForceTable, *varsityForceTable; extern short *minorForceTable, *proForceTable; extern Boolean leftGoalIsPlayers, leftScoredLast, drawThisFrame;

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//============================================================ //============================================================ //== == //== Common Person Header == //== == //============================================================ //============================================================ //======================================================== Prototypes void PersonRectFromPosition (playerType *); void ResetPerson (playerType *); void StartPersonBeamOut (playerType *); void MovePerson (playerType *); void OpponentDecides (playerType *); void DoPersonInArena (playerType *); void DoPersonBeamingIn (playerType *); void DoPersonBeamingOut (playerType *); void PersonStasisToBeamIn (playerType *); void DoPersonInStasis (playerType *); void HandlePerson (playerType *); //======================================================== External Variables extern ballType theBall; extern WindowPtr mainWndo; extern RGBColor RGBBlackColor, RGBWhiteColor; extern RgnHandle screenRgn; extern GrafPtr offMaskPort; extern BitMap offMaskMap; extern CGrafPort offCPartsPort, offCWorkPort; extern CGrafPtr offCPartsPtr, offCWorkPtr; extern BitMap offPartsBits, offWorkBits; extern Rect offPartsRect, offWorkRect, offMaskRect; extern Rect playerSrcRects[9][3], opponentSrcRects[9][3]; extern Rect fadeMaskRects[9][3]; extern long playerSrcAddrs[9][3], fadeMaskAddrs[9][3], opponentSrcAddrs[9][3]; extern long maskAddrs[9][3]; extern short arenaSize, displayMode, displayHCenter, displayVCenter; extern short screenHigh, screenWide, whosGotBall, leftGoalLeague; extern short rightGoalLeague; extern short vertTable[41][81]; extern short *littleForceTable, *juniorForceTable, *varsityForceTable; extern short *minorForceTable, *proForceTable; extern short fadeMaskSequence[69]; extern Boolean leftGoalIsPlayers, netGameInSession, drawThisFrame;

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Headers/Computer.h Executable file
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//============================================================ //============================================================ //== == //== Computer Header == //== == //============================================================ //============================================================ //======================================================== Defines #define kGeorgeCrouchPercent 60 #define kMaraCrouchPercent 70 #define kOttoCrouchPercent 80 #define kClaireCrouchPercent 90 #define kEazeCrouchPercent 96 #define kTeakCrouchPercent 98 //======================================================== Prototypes short DiagonalToPerson (playerType *); short DiagonalToBall (playerType *); short OctalToPoint (playerType *, register short, register short); void LookUpBoardForce (playerType *); Boolean NearTheBall (playerType *); Boolean NearTheEdge (playerType *); Boolean NearTheEdgeSmarter (playerType *); Boolean NearTheGoal (playerType *); Boolean NearPerson (void); Boolean DecentShot (playerType *); Boolean ExcellentShot (playerType *); Boolean ExcellentDirectionalShot (playerType *, short); Boolean PointingToDisaster (playerType *); short RunTheDiagonalNE (playerType *); short RunTheDiagonalNW (playerType *); short RunTheDiagonalSmarterNE (playerType *); short RunTheDiagonalSmarterNW (playerType *); short RunTheDiagonalSmartestNE (playerType *); short RunTheDiagonalSmartestNW (playerType *); short SeekPlayerGoal (playerType *); short AnticipateBall (playerType *, short); short SeekPersonsGoal (playerType *); short AnticipatePersonsFlank (playerType *, short); short AnticipatePersonsFace (playerType *, short); short RunTheCircleRight (playerType *); short RunTheCircleLeft (playerType *); void BrakeIfLeaving (playerType *); void BashUnlessLeaving (playerType *); void GeorgeDecides (playerType *); void MaraDecides (playerType *); void OttoDecides (playerType *); void ClaireDecides (playerType *); void EazeDecides (playerType *); void TeakDecides (playerType *); //======================================================== External Variables extern playerType thePlayer; extern playerType theOpponent; extern ballType theBall; extern long oldDistSquared; extern short whosGotBall, arenaSize, loopsBallHeld; extern short *littleForceTable; extern short vertTable[41][81]; // temp testing extern short displayHCenter; // temp testing extern short spacialToDirection[9]; extern short boardForceTable[9][2]; extern Boolean gameIsOver;

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//============================================================ //============================================================ //== == //== ConfigureSound Header == //== == //============================================================ //============================================================ //======================================================== Prototypes void UpdateVolumeIcon (DialogPtr); void UpdateSoundDialog (DialogPtr); pascal Boolean SoundFilter (DialogPtr, EventRecord *, short *); Boolean DoConfigureSound (void); //======================================================== Defines #define rSoundDialogID 210 #define kSoundOkay 1 #define kSoundCancel 2 #define kSoundBalloon 3 #define kSoundVolume 6 #define kSoundLouder 7 #define kSoundSofter 8 #define kSoundIconRect 9 #define kSoundEnable 10 #define kSoundBeam 11 #define kSoundIncidental 12 #define kSoundCollisions 13 #define kSoundCrowd 14 #define kSoundTitleLeft 6 #define kSoundTitleTop 16 //======================================================== External Variables extern short soundVolume; extern Boolean isColor, doZooms, soundOn; extern Boolean beamSoundOn, incidentSoundOn, collisionSoundOn, crowdSoundOn;

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Headers/DissBits.h Executable file
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//============================================================ //============================================================ //== == //== DissBits Header == //== == //============================================================ //============================================================ //======================================================== Routines void DissBits13QD (Rect *clippedRect); void DissBits12QD (Rect *clippedRect); void DissBits13Assm1 (Rect *clippedRect); void DissBits13Assm4 (Rect *clippedRect); void DissBits12Assm1 (Rect *clippedRect); void DissBits12Assm4 (Rect *clippedRect); void DissolveWorkToMain (void); //======================================================== Globals extern WindowPtr mainWndo; extern CGrafPort offCWorkPort; extern CGrafPtr offCWorkPtr; extern BitMap offWorkBits; extern Ptr offWorkPix; extern Rect offWorkRect; extern long screenRowAddrs[480], workRowOffsets[480]; extern short screenRowBytes, workRowBytes, displayMode; extern Boolean isColor, useQD;

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Headers/Dynamics.h Executable file
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//============================================================ //============================================================ //== == //== Dynamics Header == //== == //============================================================ //============================================================ //======================================================== Defines #define kPersonMass 4 // purely relative & arbitrary unit #define kPersonSmallMass 2 // for colliding with ball #define kBallMass 1 #define kPersonBallMass 5 #define kPersonPersonMass 8 #define kPersonDampening 2 // fraction subtracted when wall collided #define kBallDampening 3 // bigger => more energy lost #define kLoopsImpactless 6 #define kFrameToDampen 5 #define kEnergyAbsorbed 32 // fraction of velocity subtracted @ impact #define kPBEnergyAbsorbed 4 // as above but for player/ball collisions //======================================================== Prototypes void DoPersonBallMerged (playerType *); // catching/dropping the ball void DoPersonBallParted (playerType *); void DoPersonBallCollided (playerType *); // ball/person dynamics void DoPersonPersonCollided (void); void CheckPersonBallCollision (playerType *); // test ball/person coll. void CheckPersonPersonCollision (void); void CheckPersonBallCollision (playerType *); short GetPlaceOnArena (short, short); void HandlePersonWallCollision (playerType *); // handle collisions with the wall void CheckUpOnBall (void); void HandleBallWallCollision (void); void HandleCollisions (void); // handle non-wall collisions //======================================================== External Variables extern playerType theOpponent; extern playerType thePlayer; extern ballType theBall; extern long oldDistSquared; extern short whosGotBall, loopsBallHeld, leftGoalLeague, rightGoalLeague; extern short *littleForceTable, *juniorForceTable, *varsityForceTable; extern short *minorForceTable, *proForceTable; extern short boardForceTable[9][2]; extern Boolean imTheMaster, netGameInSession, drawThisFrame;

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//============================================================ //============================================================ //== == //== Environ Header == //== == //============================================================ //============================================================ //======================================================== Defines // Alert and Dialog ID Constants #define rSwitchDepthAlert 130 //======================================================== Prototypes Boolean TrapExists (short); Boolean DoWeHaveGestalt (void); Boolean DoWeHaveWNE (void); Boolean DoWeHaveColor (void); Boolean DoWeHaveSystem602 (void); Boolean DoWeHaveSystem605 (void); Boolean DoWeHaveSystem7 (void); short HowWillWeDisplay (Boolean); short WhatsOurDepth (void); Boolean CanWeDisplay4Bit (void); void SwitchDepthOrAbort (void); void CheckOurEnvirons (void); //======================================================== External Variables extern macEnvironment thisMac; extern short displayMode; extern Boolean isColor, knowsColor;

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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== File Error Handling Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ #pragma once /*======================================================== Prototypes */ Boolean CheckFileError (short, StringPtr); /*======================================================== Constants */ #define rFileErrorAlert 140 /* res ID of alert */ #define rFileErrorStrings 140 /* res ID of string list */

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Headers/Human.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Human Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Prototypes */ void DetermineHumanFacing (playerType *); void GetHumanInput (void); void PrepareNetHumanInput (void); void ProcessNetPlayerInput (void); void HandleBoardCursor (void); /*======================================================== External Variables */ extern playerType thePlayer, theOpponent; extern ballType theBall; extern cursorType boardCursor; extern KeyMap theKeyMap; extern WindowPtr mainWndo; extern RGBColor RGBBlackColor, RGBWhiteColor; extern RgnHandle screenRgn; extern GrafPtr offMaskPort; extern BitMap offMaskMap; extern CGrafPort offCPartsPort, offCWorkPort; extern CGrafPtr offCPartsPtr, offCWorkPtr; extern BitMap offPartsBits, offWorkBits; extern Rect offPartsRect, offWorkRect, offMaskRect, mouseFrame; extern Rect playerSrcRects[9][3]; extern Rect fadeMaskRects[9][3]; extern long playerSrcAddrs[9][3], fadeMaskAddrs[9][3]; extern long maskAddrs[9][3]; extern short arenaSize, displayMode, displayHCenter, displayVCenter; extern short screenWide, screenHigh, maxBoardForce; extern short screenHCenter, screenVCenter; extern short vertTable[41][81]; extern short boardForceTable[9][2]; extern short spacialToDirection[9]; extern short fadeMaskSequence[69]; extern Boolean leftGoalIsPlayers, showBoardCursor, disableBoardCursor; extern Boolean wasBrakeOn;

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Headers/Idle.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Idle Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ #pragma once /*======================================================== Routine Prototypes */ void DoMouseEvent (void); void DoKeyDown (void); void DoUpdateEvent (WindowPtr); void DoDiskEvent (void); short WindowType (WindowPtr); void DoActivate (WindowPtr, Boolean); void DoActivateEvent (void); void DoSuspendResumeEvent (void); void HandleEvent (void); /*======================================================== Globals */ extern macEnvironment thisMac; extern WindowPtr mainWndo; extern EventRecord theEvent; extern Rect dragRect, sizeRect, nullRect; extern short primaryMode, soundVolume, wasSoundVolume; extern Boolean quitting, inBackground, pausing, splashIsUp;

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Headers/InitGameStructs.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== InitGameStructs Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Defines */ #define kSmInitBallXPos 384 /* ball constants */ #define kSmInitBallZPos 14000 #define kSmInitBallXVel -4800 #define kSmInitBallZVel 0 #define kLgInitBallXPos 384 #define kLgInitBallZPos 17728 #define kLgInitBallXVel -5600 /* was -5600 */ #define kLgInitBallZVel 0 /*======================================================== Routines */ void SetPrefsToDefault (void); void LoadThePreferences (void); void LoadLargeDataStructures (void); void VarInit (void); void InitBallData (void); void InitPlayerData (void); void InitOpponentData (void); void InitDigiDispData (void); /*======================================================== External Variables */ extern ballType theBall; extern playerType thePlayer; extern playerType theOpponent; extern doorType theDoor; extern digiDispType scoreDisplays[2]; extern cursorType boardCursor; extern replayType *replayData; extern statType theStats[10]; extern string31 theNames[10]; extern string31 mostTitlesName, mostPointsName; extern string31 mostFoulsName, mostCritsName; extern macEnvironment thisMac; extern RGBColor starColors[3]; extern Rect screenRect, nullRect, replayRect, colonDest, mouseFrame; extern Rect leftArrowSrc, rightArrowSrc, leftArrowDest, rightArrowDest; extern Rect leftArrowStorage, rightArrowStorage; extern Rect timingSource, leftTimingDest, rightTimingDest; extern Rect playerSrcRects[9][3], fadeMaskRects[9][3], opponentSrcRects[9][3]; extern Rect colonSrc[2]; extern Point starList[kNumberOfStars]; extern RgnHandle screenRgn; /* pull later */ extern long mostTitlesDate, mostPointsDate, lifeTime; extern long mostFoulsDate, mostCritsDate, speedFlag; extern long thisTime, encryptedNumber; extern short mostTitles, mostPoints, mostFouls, mostCrits; extern short screenWide, screenHigh, displayHCenter, displayVCenter, isDepth; extern short displayMode, arenaSize, primaryMode, whichGame, isLeague; extern short whichHumanNumber, leftPlayerNumber, rightPlayerNumber; extern short screenHCenter, screenVCenter, soundVolume; extern short maxBoardForce; extern short antiWhosBall[4]; extern short vertTable[41][81]; extern short fadeMaskSequence[69]; extern short antiFacing[9]; extern short spacialToDirection[9]; extern short boardForceTable[9][2]; extern short teaksThreshholds[10]; extern short *littleForceTable, *juniorForceTable, *varsityForceTable; extern short *minorForceTable, *proForceTable; extern Boolean quitting, leftGoalIsPlayers, enableBackground; extern Boolean useQD, isColor, showBoardCursor, autoSetDepth, enableAnnouncer; extern Boolean pausing, newGame, autoTeamsDialog, canReplay, doSkipFrames; extern Boolean replayGoals, replayFouls, replayOnR, replaySomething, willUseQD; extern Boolean soundOn, beamSoundOn, incidentSoundOn, collisionSoundOn; extern Boolean crowdSoundOn, smsActivated, doZooms, replayZooms, netOnly;

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Headers/Initialize.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Initialization Routines ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Prototypes */ void ToolBoxInit (void); void BitMapInit (void); void PixMap4Init (void); void MaskMapInit (void); void MaskPixInit (void); void GetBaseAddressC (void); void GetBaseAddress1 (void); void LoadSounds (void); void SpeedTest (void); void InitializeAll (void); /*======================================================== Globals */ extern ballType theBall; extern playerType thePlayer; extern playerType theOpponent; extern doorType theDoor; extern digiDispType scoreDisplays[2]; extern cursorType boardCursor; extern macEnvironment thisMac; extern EventRecord theEvent; /* offscreen variables */ extern GrafPtr offBackPtr, offPartsPtr, offWorkPtr, offMaskPtr; extern BitMap offBackBits, offPartsBits, offWorkBits, offMaskMap; extern CGrafPort offCBackPort, offCPartsPort, offCWorkPort, offCMaskPort; extern CGrafPtr offCBackPtr, offCPartsPtr, offCWorkPtr, offCMaskPtr; extern Ptr offBackPix, offPartsPix, offWorkPix, offMaskPix; extern Rect offBackRect, offPartsRect, offWorkRect, offMaskRect; extern Rect leftArrowStorage, rightArrowStorage; extern Rect colonDest, replayRect, rightArrowDest, leftArrowDest; extern Rect playerSrcRects[9][3], fadeMaskRects[9][3], opponentSrcRects[9][3]; extern Rect colonSrc[2]; extern long screenBase, replaySrc, replayDest; extern long insetBytes; extern long ballSrcAddr, ballMaskAddr; extern long playerSrcAddrs[9][3], fadeMaskAddrs[9][3], opponentSrcAddrs[9][3]; extern long maskAddrs[9][3]; extern long screenRowAddrs[480], workRowOffsets[480]; extern short workRowBytes, backRowBytes, partsRowBytes, soundFileRefNum; extern short screenRowBytes, maskCRowBytes, maskRowBytes, soundVolume; extern short displayMode, screenWide, screenHigh, isDepth, wasSoundVolume; extern short soundPriorities[kMaxNumberOfSounds]; extern Boolean inBackground, smsActivated; extern Boolean useQD, isColor, canNetwork, netOnly; extern Boolean soundLoaded[kMaxNumberOfSounds]; extern Boolean incidentSoundLoaded[kMaxIncidentalSounds];

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Headers/Main.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Main Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ #pragma once /*======================================================== Function Prototypes */ pascal void ThisSysBeep (short); void RootLoop (void); void DumpTheDefaults (void); void ShutItDown (void);

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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Main Window Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Defines */ #define rMainWndoID 128 /* 'wind' Resource ID Constant */ #define rCLUTID 128 /* 'clut' Resource ID Constant */ #define rSplashPICT1 5000 /* 'PICT' ID for B&W splash screen */ #define rSplashPICT4 5001 /* 'PICT' ID for 16 color splash screen */ /*======================================================== Routines */ void EraseMenuBarRect (void); void FixVisRegion (void); void LoadBackgroundPict (void); void UpdateGoalPicts (Boolean); void RefreshMainWindow (void); void OpenMainWindow (void); void DoSplashScreen (void); void CloseMainWindow (void); /*======================================================== External Variables */ extern playerType thePlayer; extern WindowPtr mainWndo; extern RGBColor RGBBlackColor, RGBWhiteColor; extern BitMap offBackBits, offWorkBits; extern GrafPtr offBackPtr; extern CGrafPtr offCBackPtr, offCWorkPtr; extern Rect dragRect, offWorkRect; extern short screenHigh, screenWide, arenaSize, displayMode, wasMenuBarHeight; extern short horizontal, vertical, primaryMode; extern short leftGoalLeague, rightGoalLeague; extern Boolean isColor, leftGoalIsPlayers, useQD, splashIsUp;

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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Menu Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Defines */ /* Menu Constants */ #define iNoItem 0 #define rAppleMenuID 128 /* Apple */ #define iAboutItem 1 #define rFileMenuID 129 /* File */ #define iNewGame 1 #define iResumeGame 2 #define iEndGame 3 #define iQuit 5 #define rGameMenuID 130 /* Game */ #define iTeamsSetUp 1 #define iChooseLeague 2 #define iPracticeBoardin 4 #define iPracticeScoring 5 #define iStandardGame 6 #define iTournament 7 #define rOptionsMenuID 131 /* Options */ #define iInstantReplay 1 #define iSound 2 #define iNames 3 #define iPreferences 4 #define iPlayersStats 6 #define iRecords 7 #define iMemory 9 #define iConvert 10 #define iHelp 11 /*======================================================== Routines */ void CheckGameMenu (void); void SetMBarToPlaying (void); void SetMBarToIdle (void); void ValidateMenuBar (void); void DoAppleMenu (short); void DoFileMenu (short); void DoGameMenu (short); void DoOptionsMenu (short); void DoMenuChoice (long); void MenuBarInit (void); /*======================================================== Globals */ extern macEnvironment thisMac; extern short primaryMode, whichGame, leftPlayerNumber, rightPlayerNumber; extern short system7HelpItem; extern Boolean quitting, menuBarIsHidden, pausing, netOnly;

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Headers/NetOpponent.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== NetOpponent Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Defines */ #define kNetworkVersion 1 #define kHelloIndicator 4321 #define kRequestSize 6 #define kEnviroMessageSize 16 #define kRequestEnvironment 3735 #define kGotYourEnvironment 842 /*======================================================== Type Definintions */ typedef struct { long speed; /* 4 bytes */ short version; /* 2 bytes */ short arena; /* 2 bytes */ short goal; /* 2 bytes */ short spotPts; /* 2 bytes */ short league; /* 2 bytes */ Boolean scoredLast; /* 1 byte */ Boolean limited; /* 1 byte */ } environMessage; /* total size = 16 bytes */ typedef struct { short requested; /* 2 bytes */ short firstArgument; /* 2 bytes */ short secondArgument; /* 2 bytes */ } requestMessage; /* total size = 6 bytes */ /*======================================================== Prototypes */ OSErr SendSynchPulse (void); OSErr SendThisEnvironment (void); OSErr BegForSomething (short); Boolean WaitForSynch (short); Boolean ConfirmEnvironmentMatch (void); Boolean WhatsTheGamesOutcome (void); void PrepareStandardMessage (void); void SendMessage (void); Boolean SendModalMessage (short); void ConfirmModalMessage (void); void ReceiveMessage (void); void TranslateStandardMessage (void); void InitializeMessages (void); Boolean SpotPoints (void); /*======================================================== External Variables */ extern playerType thePlayer; extern playerType theOpponent; extern ballType theBall; extern doorType theDoor; extern masterSendType masterMessage; extern slaveSendType slaveMessage; extern long speedFlag, theirSpeed; extern short frameCounter, newFrameCount, lastFrameCount; extern short playerTotalFouls, opponentTotalFouls, playerTotalGoals; extern short playerTotalCrits, opponentTotalCrits, opponentTotalGoals; extern short playerFouls, opponentFouls, screenWide, wasLastSound; extern short playerScore, opponentScore, whosGotBall, primaryMode; extern short masterSendSize, slaveSendSize, loopDelay, isLeague, theirLeague; extern short droppedPackets, sentPackets, lengthOfApplause, lengthOfMob; extern short arenaSize, whichGame, spotPoints, spottedPoints, lastByteCount; extern short firstPackageShort; extern short antiFacing[9]; extern short antiWhosBall[4]; extern char playerWonTheGame; extern Boolean imTheMaster, netMirroring, leftScoredLast, playerInBack; extern Boolean useQD, leftGoalIsPlayers, madeThePickUp, theyAreMajor; extern Boolean gameIsOver, doZooms, netOnly;

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Headers/PlayCore.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Play Core Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Prototypes */ void DoCommandKey (void); void DoPausing (void); void UnPauseGame (void); void DoSpecial (void); void DoSoundToggle (void); void CheckAbortiveInput (void); void HandleTimerEtc (void); void RunGameOverGame (void); void RunNetGameOverGame (void); void RunNetGame (void); void RunBoardinGame (void); void RunScorinGame (void); void RunStandardGame (void); void PlayGame (void); /*======================================================== External Variables */ extern playerType thePlayer; extern playerType theOpponent; extern ballType theBall; extern doorType theDoor; extern digiDispType scoreDisplays[2]; extern replayType *replayData; extern statType theStats[10]; extern string31 theNames[10]; extern soundQueue crowdQueue, incidentalQueue; extern KeyMap theKeyMap; extern EventRecord theEvent; extern WindowPtr mainWndo; extern RGBColor RGBBlackColor, RGBWhiteColor; extern RgnHandle screenRgn; extern GrafPtr offMaskPort; extern BitMap offMaskMap; extern CGrafPort offCPartsPort, offCWorkPort; extern CGrafPtr offCPartsPtr, offCWorkPtr, offCBackPtr; extern BitMap offPartsBits, offWorkBits, offBackBits; extern Rect offPartsRect, offWorkRect, offMaskRect; extern Rect cameraRect, replayRect, colonDest, screenRect; extern Rect colonSrc[2]; extern long timeElapsed, baseTime, wasTime, timePaused, replayFlag; extern short frameCounter, newFrameCount, lastFrameCount; extern short primaryMode, displayMode, screenWide, screenHigh, arenaSize; extern short displayHCenter, displayVCenter, whichGame, loopsBallHeld; extern short playerFouls, opponentFouls, whosGotBall, whichHumanNumber; extern short playerScore, opponentScore, lengthOfApplause; extern short leftPlayerNumber, rightPlayerNumber, loopDelay, wasLastSound; extern short masterSendSize, slaveSendSize, loopDelay, lengthOfMob; extern short droppedPackets, sentPackets, lastSoundPriority; extern short teaksThreshholds[10]; extern char playerWonTheGame; extern Boolean pausing, quitting, useQD, isColor, leftScoredLast, gameIsOver; extern Boolean autoTeamsDialog, leftGoalIsPlayers, madeThePickUp, soundOn; extern Boolean netGameInSession, imTheMaster, playerJustScored, enableAnnouncer; extern Boolean canReplay, replayGoals, replayFouls, replayOnR, replaySomething; extern Boolean disableBoardCursor, smsActivated, newGame, enableBackground; extern Boolean soundLoaded[kMaxNumberOfSounds];

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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== PlayUtils Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Prototypes */ void DoEndGame (void); void UpdateWorldRecords (void); void UpdateStats (void); void InitiateGameOver (void); void DoSlaveGameOver (void); void DrawNames (void); void UpdatePlayerScore (void); void UpdateOpponentScore (void); void DoPlayerScores (void); void DoOpponentScores (void); void HandlePlayerFoul (void); void HandleOpponentFoul (void); Boolean DoNetGameSetUp (void); void DisplayHoopla (void); Boolean CantRepeatTournament (void); Boolean MustProLeagueTournament (void); Boolean CanWePlay (void); void PrepareNewGame (void); /*======================================================== External Variables */ extern playerType thePlayer; extern playerType theOpponent; extern ballType theBall; extern doorType theDoor; extern digiDispType scoreDisplays[2]; extern replayType *replayData; extern statType theStats[10]; extern string31 theNames[10]; extern string31 mostTitlesName, mostPointsName; extern string31 mostFoulsName, mostCritsName; extern soundQueue crowdQueue, incidentalQueue; extern Str255 thisName, opponentsName; extern KeyMap theKeyMap; extern WindowPtr mainWndo; extern RGBColor RGBBlackColor, RGBWhiteColor; extern RgnHandle screenRgn; extern GrafPtr offMaskPort; extern BitMap offMaskMap; extern CGrafPort offCPartsPort, offCWorkPort; extern CGrafPtr offCPartsPtr, offCWorkPtr, offCBackPtr; extern BitMap offPartsBits, offWorkBits, offBackBits; extern Rect offPartsRect, offWorkRect, offMaskRect; extern Rect cameraRect, replayRect, colonDest, screenRect; extern Rect colonSrc[2]; extern long timeElapsed, baseTime, wasTime, timePaused, replayFlag; extern long mostTitlesDate, mostPointsDate; extern long mostFoulsDate, mostCritsDate; extern short frameCounter, newFrameCount, lastFrameCount; extern short mostTitles, mostPoints, mostFouls, mostCrits; extern short primaryMode, displayMode, screenWide, screenHigh, arenaSize; extern short displayHCenter, displayVCenter, whichGame, loopsBallHeld; extern short playerFouls, opponentFouls, whosGotBall, whichHumanNumber; extern short playerTotalFouls, opponentTotalFouls, playerTotalGoals; extern short playerTotalCrits, opponentTotalCrits, opponentTotalGoals; extern short playerScore, opponentScore, lengthOfApplause; extern short leftPlayerNumber, rightPlayerNumber, loopDelay, wasLastSound; extern short masterSendSize, slaveSendSize, loopDelay, lengthOfMob; extern short droppedPackets, sentPackets, lastSoundPriority; extern short spotPoints, spottedPoints, isLeague; extern short teaksThreshholds[10]; extern char playerWonTheGame; extern Boolean pausing, quitting, useQD, isColor, leftScoredLast, gameIsOver; extern Boolean autoTeamsDialog, leftGoalIsPlayers, madeThePickUp, soundOn; extern Boolean netGameInSession, imTheMaster, playerJustScored, enableAnnouncer; extern Boolean canReplay, replayGoals, replayFouls, replayOnR, replaySomething; extern Boolean disableBoardCursor, smsActivated, newGame, theyAreMajor; extern Boolean wasBrakeOn, drawThisFrame, splashIsUp; extern Boolean soundLoaded[kMaxNumberOfSounds];

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Headers/PlayerStats.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== PlayerStats Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Defines */ #define rStatsDialogID 1004 #define rEraseStatsAlertID 1005 #define kStatsPopMenuID 1000 #define kTitles1PictID 1030 #define kTallys1PictID 1031 #define kDefeated1PictID 1032 #define kX1PictID 1033 #define kCheck1PictID 1034 #define kTitles4PictID 1040 #define kTallys4PictID 1041 #define kDefeated4PictID 1042 #define kX4PictID 1043 #define kCheck4PictID 1044 #define kStatsOkay 1 #define kStatsTitles 2 #define kStatsTallys 3 #define kStatsDefeated 4 #define kStatsBalloon 5 #define kStatsPopUp 6 #define kStatsErase 9 #define kEraseStatsOkay 1 #define kStatsTitleLeft 6 #define kStatsTitleTop 16 /*======================================================== Prototypes */ void EraseStats (short); void DrawStatsPopUpItem (void); void DrawStatsPopUp (void); void RedrawStatValues (void); void UpdateStatsDialog (DialogPtr); void DoStatsPopUpSelect (DialogPtr); pascal Boolean StatsFilter (DialogPtr, EventRecord *, short *); Boolean DoPlayerStats (void); void ResetWorldRecords (void); /*======================================================== External Variables */ extern statType theStats[10]; extern string31 theNames[10]; extern string31 mostTitlesName, mostPointsName; extern string31 mostFoulsName, mostCritsName; extern Rect teamsPopUpRect; extern MenuHandle teamsPopUp; extern long mostTitlesDate, mostPointsDate; extern long mostFoulsDate, mostCritsDate; extern short mostTitles, mostPoints, mostFouls, mostCrits; extern short teamsPopUpWidth, popUpItemSelected, whichHumanNumber; extern short teaksThreshholds[10]; extern Boolean isColor, doZooms;

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Headers/Prefs.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Preferences Handling Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ #pragma once /*======================================================== Constants */ #define kPrefCreatorType 'RenA' /* creator type of prefs file */ #define kPrefFileType 'renP' /* file type of prefs file */ #define kPrefFileName "\pPara Prefs" /* name of prefs file */ #define kDefaultPrefFName "\pPreferences" /* name for pref folder if error */ #define rPrefsStringsID 160 /* resource ID of prefs strings */ #define kPrefsFNameIndex 1 /* string corresponding to folder name */ /*======================================================== Prototypes */ Boolean CanUseFindFolder (void); Boolean GetPrefsFPathSyst7 (long *, short *); Boolean CreatePrefsFolder (short *); Boolean GetPrefsFPathSyst6 (short *); Boolean WritePrefsFileSyst7 (long *, short *, prefsInfo *); Boolean WritePrefsFileSyst6 (short *, prefsInfo *); Boolean SavePrefs (prefsInfo *); Boolean ReadPrefsFileSyst7 (long *, short *, prefsInfo *); Boolean ReadPrefsFileSyst6 (short *, prefsInfo *); Boolean LoadPrefs (prefsInfo *);

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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Render Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Prototypes */ void FillInTheSrcAndMaskRect (playerType *); void FillInTheSrcAndMaskAddr (playerType *); void DetermineFrameRate (void); void HandlePreGraphics (void); void HandlePostGraphics (void); void RenderScene (void); void DisplayScoreDigit (short, short, short); void DisplayPlayerFouls (short); void DisplayOpponentFouls (short); void TwinkleAStar (void); void DrawAllStars (void); void UpdateArrows (void); void UpdateBallTimers (playerType *); /*======================================================== External Variables */ extern playerType thePlayer; extern playerType theOpponent; extern ballType theBall; extern cursorType boardCursor; extern Rect leftTimingDest, rightTimingDest; extern Rect playerSrcRects[9][3], fadeMaskRects[9][3], opponentSrcRects[9][3]; extern long playerSrcAddrs[9][3], fadeMaskAddrs[9][3]; extern long maskAddrs[9][3], opponentSrcAddrs[9][3]; extern long screenRowAddrs[480], workRowOffsets[480]; extern short isDepth; extern Boolean useQD, isColor, netGameInSession, playerInBack, drawThisFrame; extern Boolean imTheMaster, madeThePickUp, leftGoalIsPlayers, doSkipFrames; extern Boolean splashIsUp;

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Headers/RenderAsm1.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== RenderAsm1 Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Prototypes */ void DropDoorToWorkMapAsm1 (void); void MaskCursorAsm1 (long, short); void MaskBallAsm1 (long, short); void MaskPlayerAsm1 (long, long, long, short); void DumpWholePlayerAsm1 (long, long); void DumpWholeBallAsm1 (long, long); void DumpCursorAsm1 (long, long); void DumpDoorToScreenAsm1 (void); void PatchPlayerAsm1 (long, long); void PatchBallAsm1 (long, long); void PatchCursorAsm1 (long, long); void RenderSceneAsm1 (void); void ReplayWorkToMainAsm1 (void); /*======================================================== External Variables */ extern playerType thePlayer; extern playerType theOpponent; extern ballType theBall; extern doorType theDoor; extern digiDispType scoreDisplays[2]; extern cursorType boardCursor; extern BitMap offBackBits, offPartsBits, offWorkBits; extern Rect screenRect, cameraRect; extern WindowPtr mainWndo; extern Ptr offBackPix, offPartsPix, offWorkPix; extern long screenBase, replaySrc, replayDest; extern long ballSrcAddr, ballMaskAddr; extern long screenRowAddrs[480], workRowOffsets[480]; extern long playerSrcAddrs[9][3], fadeMaskAddrs[9][3], opponentSrcAddrs[9][3]; extern long maskAddrs[9][3]; extern short screenRowBytes, workRowBytes, backRowBytes, partsRowBytes; extern short maskRowBytes; extern Boolean knowsColor, playerInBack, showBoardCursor, disableBoardCursor; extern Boolean drawThisFrame;

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Headers/RenderAsm4.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== RenderAsm4 Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Prototypes */ void DropDoorToWorkMapAsm4 (void); void MaskBoardCursorAsm4 (long, short); void MaskBallAsm4 (long, short); void MaskPlayerAsm4 (long, long, long, short); void DumpWholePlayerAsm4 (long, long); void DumpWholeBallAsm4 (long, long); void DumpCursorAsm4 (long, long); void DumpDoorToScreenAsm4 (void); void PatchPlayerAsm4 (long, long); void PatchBallAsm4 (long, long); void PatchCursorAsm4 (long, long); void RenderSceneAsm4 (void); void ReplayWorkToMainAsm4 (void); /*======================================================== External Variables */ extern playerType thePlayer; extern playerType theOpponent; extern ballType theBall; extern doorType theDoor; extern digiDispType scoreDisplays[2]; extern cursorType boardCursor; extern BitMap offMaskMap; extern Rect screenRect, cameraRect; extern CGrafPtr offCPartsPtr, offCWorkPtr; extern Ptr offBackPix, offPartsPix, offWorkPix; extern long screenBase, replaySrc, replayDest; extern long ballSrcAddr, ballMaskAddr; extern long screenRowAddrs[480], workRowOffsets[480]; extern long playerSrcAddrs[9][3], fadeMaskAddrs[9][3], opponentSrcAddrs[9][3]; extern long maskAddrs[9][3]; extern short screenRowBytes, workRowBytes, backRowBytes, partsRowBytes; extern Boolean playerInBack, showBoardCursor, disableBoardCursor, drawThisFrame;

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Headers/RenderQD.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== QuickDraw Rendering Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Prototypes */ void RenderSceneQD1 (void); void RenderSceneQDC (void); void DisplayScoreDigitQD1 (short, short, short); void DisplayScoreDigitQDC (short, short, short); void DisplayPlayerFoulsQD1 (short); void DisplayPlayerFoulsQDC (short); void DisplayOpponentFoulsQD1 (short); void DisplayOpponentFoulsQDC (short); void TwinkleAStarQD1 (short); void TwinkleAStarQDC (short, short); void DrawOffscreenAStarQD1 (short); void DrawOffscreenAStarQDC (short, short); void UpdateArrowsQD1 (void); void UpdateArrowsQDC (void); void RedrawWholeScreen (void); void ReplayBackToWorkQD1 (void); void ReplayBackToWorkQDC (void); void ReplayWorkToMainQD1 (void); void ReplayWorkToMainQDC (void); Boolean DumpPict (short); void UpdateBallTimersQD1 (Rect *); void UpdateBallTimersQDC (Rect *); /*======================================================== External Variables */ extern playerType thePlayer; extern playerType theOpponent; extern ballType theBall; extern doorType theDoor; extern digiDispType scoreDisplays[2]; extern replayType *replayData; extern RGBColor RGBBlackColor; extern RGBColor starColors[3]; extern WindowPtr mainWndo; extern GrafPtr offBackPtr, offWorkPtr; extern GrafPtr offMaskPort; extern BitMap offBackBits, offPartsBits, offWorkBits; extern BitMap offMaskMap; extern CGrafPort offCBackPort, offCPartsPort, offCWorkPort; extern CGrafPtr offCBackPtr, offCPartsPtr, offCWorkPtr; extern Rect offBackRect, offPartsRect, offWorkRect, offMaskRect; extern Rect replayRect, cameraRect, colonDest; extern Rect leftArrowSrc, rightArrowSrc, leftArrowDest, rightArrowDest; extern Rect leftArrowStorage, rightArrowStorage, timingSource; extern Rect playerSrcRects[9][3], fadeMaskRects[9][3], opponentSrcRects[9][3]; extern Rect colonSrc[2]; extern Point starList[kNumberOfStars]; extern short displayMode, screenWide, screenHigh, whosGotBall; extern short playerFouls, opponentFouls; extern Boolean leftGoalIsPlayers, playerInBack, playerJustScored, isColor; extern Boolean drawThisFrame, showBoardCursor;

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Headers/Replay.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Replay Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Constants Defined */ #define kCameraInertia 5 /*======================================================== Prototypes */ void AmassReplayData (void); void DoInstantReplay (void); void RenderInstantReplayQD1 (void); void RenderInstantReplayQDC (void); void RenderInstantReplay (void); /*======================================================== External Variables */ extern playerType thePlayer; extern playerType theOpponent; extern ballType theBall; extern doorType theDoor; extern digiDispType scoreDisplays[2]; extern replayType *replayData; extern WindowPtr mainWndo; extern GrafPtr offBackPtr, offWorkPtr; extern RGBColor RGBBlackColor, RGBWhiteColor; extern RgnHandle screenRgn; extern GrafPtr offMaskPort; extern BitMap offPartsBits, offWorkBits, offBackBits, offMaskMap; extern CGrafPort offCPartsPort, offCWorkPort; extern CGrafPtr offCPartsPtr, offCWorkPtr, offCBackPtr; extern Ptr offBackPix; extern Rect offPartsRect, offWorkRect, offMaskRect; extern Rect cameraRect, replayRect, colonDest, screenRect; extern Rect playerSrcRects[9][3], fadeMaskRects[9][3], opponentSrcRects[9][3]; extern Rect colonSrc[2]; extern long timeElapsed, baseTime, wasTime, replaySrc, replayDest; extern short frameCounter, newFrameCount, lastFrameCount; extern short primaryMode, displayMode, screenWide, screenHigh, arenaSize; extern short displayHCenter, displayVCenter, workRowBytes, screenRowBytes; extern short playerFouls, opponentFouls; extern short playerScore, opponentScore; extern short leftPlayerNumber, rightPlayerNumber, loopDelay; extern short masterSendSize, slaveSendSize, loopDelay; extern short droppedPackets, sentPackets, whosGotBall; extern Boolean pausing, quitting, useQD, isColor, leftScoredLast, replayZooms; extern Boolean autoTeamsDialog, leftGoalIsPlayers, madeThePickUp; extern Boolean netGameInSession, imTheMaster, canReplay, playerJustScored;

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Headers/SMS.h Executable file
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#define AnyChannel -1 #define SMSTime1 26 #define SMSTime2 30 #define SMSTime4 42 #define kNoChannel 0 #define kOneChannel 1 #define kTwoChannel 2 #define kFourChannel 4 pascal extern void SMSINIT(void); pascal extern void SMSEXIT(void); pascal extern void SMSSETMODE (short theMode); pascal extern int SMSGETMODE (void); pascal extern void SMSSWITCHER (EventRecord *theEvent); pascal extern void SMSSTART (short soundID); pascal extern void SMSSTARTLO (short soundID); pascal extern void SMSSTARTMID (short soundID); pascal extern void SMSSTARTHI (short soundID); pascal extern void SMSSTARTCHAN (short soundID, short channel); pascal extern void SMSSTARTBIND (short soundID, Ptr completionProc); pascal extern void SMSSTARTGEN (short soundID, short channel, short priority, short repetitions, Ptr completionProc); pascal extern void SMSSTOP (void); pascal extern void SMSSTOPP (short priority); pascal extern void SMSSTOPCHAN (short channel); pascal extern void SMSSTOPGEN (short channel, short priority); pascal extern void SMSLOAD (short soundID); pascal extern void SMSUNLOAD (short soundID); pascal extern void SMSLOCK (short soundID); pascal extern void SMSUNLOCK (short soundID); pascal extern void SMSSOUNDON (void); pascal extern void SMSSOUNDOFF (void); pascal extern void SMSSETSTATE (Boolean state); pascal extern char SMSGETSTATE (void); pascal extern char SMSCHANNELFREE (short channel); pascal extern int SMSDECOMPRESS (Handle theSound); pascal extern void SMSSETIMING (short oneChan, short twoChan, short threeChan); pascal extern char SMSSOUNDMANAGER (void);

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Headers/Show_help.h Executable file
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pascal void Show_help( short help_dlog_id, StringPtr help_text_name, short base_pict_id, StringPtr default_filename, StringPtr default_menuname ); pascal void Flash_button( DialogPtr the_dialog, short item_number );

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Headers/SoundUtils.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== SoundUtils Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Prototypes */ void TurnSMSOn (void); void TurnSMSOff (void); void PlaySoundSMS (short); void PlayIncidentSoundSMS (short); void FlushSoundQueues (void); void BeginGamePointSound (void); void BeginAllTiedSound (void); void StartCrowdSound (void); void StartApplauseSound (void); void Applaud (void); void StartMobSound (void); void HandleCrowdSound (void); void StopCrowdSound (void); void ResumeCrowdSound (void); void QueueUpIncidental (short, short, short); void HandleIncidentalQueue (void); /*======================================================== External Variables */ extern soundQueue crowdQueue, incidentalQueue; extern short lengthOfApplause, lengthOfMob, whichGame, wasLastSound; extern short lastSoundPriority, soundFileRefNum; extern short soundPriorities[kMaxNumberOfSounds]; extern Boolean beamSoundOn, incidentSoundOn, collisionSoundOn, crowdSoundOn; extern Boolean smsActivated, soundOn, imTheMaster, gameIsOver, netGameInSession; extern Boolean soundLoaded[kMaxNumberOfSounds]; extern Boolean incidentSoundLoaded[kMaxIncidentalSounds];

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Headers/TeamSetUp.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Team Set-Up Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Defines */ #define rTeamsDialogID 1000 #define kTeamsPopMenuID 1000 #define kButtItemOkay 1 #define kButtItemCancel 2 #define kUserPopUpItem 3 #define kUserIconItem 4 #define kGeorgeIconItem 5 #define kMaraIconItem 6 #define kOttoIconItem 7 #define kClaireIconItem 8 #define kEazeIconItem 9 #define kTeakIconItem 10 #define kNetIconItem 11 #define kLeftStandItem 12 #define kRightStandItem 13 #define kPowBalloonItem 14 #define kStandsItem 15 #define kSeperatorItem 16 #define kArenaFrameItem 17 #define kCheckTeamsAuto 18 #define kTeamsTitleLeft 6 #define kTeamsTitleTop 16 #define rTeamsStandPictID1 2002 #define rTeamsStandPictID4 2003 #define rTeamsSeperatorPictID1 2004 #define rTeamsSeperatorPictID4 2005 /*======================================================== Prototypes */ void WhosOnFirst (void); void UpdateLeftStand (DialogPtr); void UpdateRightStand (DialogPtr); void DrawTeamsPopUpItem (void); void DrawTeamsPopUp (void); void RedrawStandNames (DialogPtr); void RedrawNetIcon (DialogPtr); void GrayOutIcons (DialogPtr); void UpdateTeamsDialog (DialogPtr); void DoDragIcon (DialogPtr, Point, short); void DoTeamsPopUpSelect (void); void SwapLeftAndRightSelected (DialogPtr); pascal Boolean TeamsFilter (DialogPtr, EventRecord *, short *); Boolean DoTeamsSetUp (void); /*======================================================== Globals */ extern playerType thePlayer; extern playerType theOpponent; extern string31 theNames[10]; extern Cursor handCursor; extern short whichHumanNumber, leftPlayerNumber, rightPlayerNumber, arenaSize; extern short whichGame, leftGoalLeague, rightGoalLeague, isLeague, theirLeague; extern Boolean isColor, autoTeamsDialog, canNetwork, leftGoalIsPlayers; extern Boolean disableBoardCursor, netGameInSession, doZooms;

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Headers/UnivUtilities.h Executable file

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Headers/ValidInstall.h Executable file
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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== ValidInstall Header ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Defines */ #define kEncryptMask 0x08423735 #define kLegalVolumeCreation 0xA687BB77 #define rMasterDialogID 1010 #define kMasterFinderButton 1 #define kMasterNetOnlyButton 2 #define kMasterUserBalloon 3 #define kMasterTitleLeft 6 #define kMasterTitleTop 16 /*======================================================== Prototypes */ short GetSystemVolume (void); long VolumeCreated (void); Boolean VolumeMatchesPrefs (long, long *); Boolean PowerBook100Exception (void); Boolean SpecificVolumeCreated (void); pascal Boolean MasterFilter (DialogPtr, EventRecord *, short *); Boolean GetMasterDisk (void); Boolean ValidInstallation (Boolean); /*======================================================== External Variables */ extern long encryptedNumber, tempLong; extern Boolean isColor;

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Misc/Pararena 2.0 History.txt Executable file
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_____________________________________________________ _____________________________________________________ Pararena 2.0 Version History _____________________________________________________ _____________________________________________________ === Pararena 2.00 === ¥ Initial release. === Pararena 2.01 === ¥ No longer attempts to unmount start-up volume during validation. ¥ Forces opponents to both play Professional League when playing each other. ¥ Forces opponents to play a Standard Game when playing each other. ¥ Doesn't steal your "show off time" when Instant Replay comes up after game over. ¥ First Demo version spun off. === Pararena 2.02 === ¥ Got rid of random bit of text that could appear in "AboutÉ" dialog (non-Demo only). === Pararena 2.03 === ¥ Changed 4-bit AboutÉ box PICT. ¥ Recompiled with THINK C 5.04. ¥ Cleaned up some of the ValidInstall.c code (nil completionPtrs, NewPtr() calls, etc.). ¥ Cleaned up color splash screen just a touch. ¥ Replaced DisposHandle() calls with DisposCIcon() calls in Sound dialog. ¥ Added a few keyboard shortcuts in Sound dialog. ¥ Fixed GetChooserName function. ¥ Added 1993 to the copyright strings. ¥ Changed back-door date to my sister's birthday. ¥ Doesn't complain if UnmountVol() fails because of fBsyErr. === Pararena 2.04 === ¥ No longer register name on network via a temp param block (now stays allocated). ¥ Filled in Prefs file calls ioCompletion field with nil pointer just to be safe. ¥ Moved ShieldCursor() call to beginning of direct-to-screen routines. ¥ Added ShowCursor() calls to tail of direct-to-screen drawing. === Pararena 2.05 === ¥ Call InitCursor() after dismissing Help dialog (sometimes left the text cursor). ¥ Got rid of the Beep from Switch Depth Alert (most annoying). ¥ Fixed white rect around Instant Replay window (was being menuBar clipped). ¥ Fixed garbage left behind by Instant Replay window (was being menuBar clipped). <-- note: v. 2.05 never shipped since a bug was found to have been introduced --> === Pararena 2.06 === ¥ Completely rewrote the MenuBar show/hide routine to fix the bug introduced in 2.05. ¥ Modified how pixmaps created to fix a bug on my Duo 210 - no SetEntries() call. === Pararena 2.07 === ¥ Recompiled with THINK C 6.00. ¥ Added secret QT feature - holding <option-cmd-R> down dumps replay to PICTs.

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Para Sounds Executable file
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Pararena.project Executable file
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Pararena.project.rsrc Executable file
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Sources/Abandoned Routines.c Executable file
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/*======================================================== ShowMenuBar */ void ShowMenuBar (WindowPtr theWindow) { Rect theRect; RgnHandle worldRgn, menuBarRgn; GrafPtr wasPort; Point originPt; if (GetMBarHeight() == 0) { GetPort((GrafPtr)&wasPort); SetPort((GrafPtr)theWindow); GetOrigin(&originPt); SetOrigin(0, 0); MBarHeight = wasMenuBarHeight; theRect = (**GetGrayRgn()).rgnBBox; UnionRect(&theRect, &screenBits.bounds, &theRect); worldRgn = NewRgn(); OpenRgn(); FrameRoundRect(&theRect, 16, 16); CloseRgn(worldRgn); theRect = screenBits.bounds; theRect.bottom = theRect.top + wasMenuBarHeight; menuBarRgn = NewRgn(); RectRgn(menuBarRgn, &theRect); SectRgn(worldRgn, menuBarRgn, menuBarRgn); /* /------------------\ */ DisposeRgn(worldRgn); /* |__________________| */ UnionRgn(theWindow->visRgn, menuBarRgn, theWindow->visRgn); DiffRgn(theWindow->visRgn, menuBarRgn, theWindow->visRgn); DisposeRgn(menuBarRgn); DrawMenuBar(); SetOrigin(originPt.h, originPt.v); SetPort((GrafPtr)wasPort); } } /*======================================================== HideMenuBar */ void HideMenuBar (WindowPtr theWindow) { Rect theRect; RgnHandle worldRgn, menuBarRgn; GrafPtr wasPort; Point originPt; short nowMBarHeight; nowMBarHeight = GetMBarHeight(); if (nowMBarHeight != 0) { GetPort((GrafPtr)&wasPort); SetPort((GrafPtr)theWindow); GetOrigin(&originPt); SetOrigin(0, 0); wasMenuBarHeight = GetMBarHeight(); MBarHeight = 0; theRect = (**GetGrayRgn()).rgnBBox; UnionRect(&theRect, &screenBits.bounds, &theRect); worldRgn = NewRgn(); // /-----------\ OpenRgn(); // | whole | FrameRoundRect(&theRect, 16, 16); // | desktop | CloseRgn(worldRgn); // \___________/ theRect = screenBits.bounds; theRect.bottom = theRect.top + wasMenuBarHeight; menuBarRgn = NewRgn(); RectRgn(menuBarRgn, &theRect); SectRgn(worldRgn, menuBarRgn, menuBarRgn); // /------------------\ DisposeRgn(worldRgn); // |__________________| UnionRgn(theWindow->visRgn, menuBarRgn, theWindow->visRgn); DisposeRgn(menuBarRgn); SetOrigin(originPt.h, originPt.v); SetPort((GrafPtr)wasPort); } } /*======================================================== ShowMenuBar */ void ShowMenuBar (WindowPtr theWindow) { Rect theRect; short nowMBarHeight; nowMBarHeight = GetMBarHeight(); if (nowMBarHeight == 0) { MBarHeight = wasMenuBarHeight; DiffRgn(GrayRgn, menuBarRgn, GrayRgn); DisposeRgn(menuBarRgn); // DrawMenuBar(); } } /*======================================================== HideMenuBar */ void HideMenuBar (WindowPtr theWindow) { Rect theRect; short nowMBarHeight; nowMBarHeight = GetMBarHeight(); if (nowMBarHeight != 0) { wasMenuBarHeight = GetMBarHeight(); MBarHeight = 0; theRect = screenBits.bounds; theRect.bottom = theRect.top + wasMenuBarHeight; menuBarRgn = NewRgn(); RectRgn(menuBarRgn, &theRect); UnionRgn(GrayRgn, menuBarRgn, GrayRgn); PaintOne(kNilPointer, menuBarRgn); } }

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Sources/About.c Executable file

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Sources/AnimCursor.c Executable file

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Sources/AppleTalkDDP.c Executable file

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Sources/Ball.c Executable file

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Sources/CommonPerson.c Executable file

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Sources/Computer.c Executable file

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Sources/ConfigureSound.c Executable file

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Sources/DissBits.c Executable file

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Sources/DumpPict.c Executable file
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//============================================================ //============================================================ //== == //== Dump Pict Routines == //== == //============================================================ //============================================================ #include "UnivUtilities.h" //extern GrafPtr offWorkPtr; //extern BitMap offWorkBits; //extern CGrafPort offCWorkPort; //extern CGrafPtr offCWorkPtr; //extern Rect replayRect; //-------------------------------------------------------- Type Definitions typedef struct { PicHandle pHand; short gRef; Boolean fileOK; } GDataRec; typedef struct { CGrafPort TRUEPort; GDataRec GDStuff; } GportPlus, *GPPtr; //-------------------------------------------------------- Prototypes void DeathKiss (short, short, StringPtr); pascal void PutPICTData (Ptr, short); //-------------------------------------------------------- PutPICTData pascal void PutPICTData (Ptr dataPtr, short byteCount) { long longCount; GPPtr myPortPlus; GetPort((GrafPtr *)&myPortPlus); longCount = byteCount; if (myPortPlus->GDStuff.fileOK) { if (FSWrite(myPortPlus->GDStuff.gRef, &longCount, dataPtr) != noErr) myPortPlus->GDStuff.fileOK = FALSE; if (myPortPlus->GDStuff.pHand != kNilPointer) (**(myPortPlus->GDStuff.pHand)).picSize += longCount; } } //-------------------------------------------------------- DeathKiss void DeathKiss (short globalRef, short vrefnum, StringPtr nameStr) { OSErr theErr; if (globalRef != 0) theErr = FSClose(globalRef); theErr = FSDelete(nameStr, vrefnum); SysBeep(1); } //-------------------------------------------------------- PICTOut void PICTOut (void) { OSErr err; short i, vrefnum, globalRef; long longCount, longZero, bytesAvail; CQDProcs myProcs; QDProcs myOldProcs; Picture savePictSizeFrame; Str255 nameStr; GrafPtr oldPort; GportPlus wPortPlus; GPPtr wPortPlusPtr; PicHandle pictHand; SysEnvRec theWorld; BitMapPtr bitPtr; GDHandle myDev; err = SysEnvirons(1, &theWorld); wPortPlusPtr = &wPortPlus; globalRef = 0; if (GetVInfo(0, (StringPtr)nameStr, &vrefnum, &bytesAvail) != noErr) { DeathKiss(globalRef, vrefnum, nameStr); return; } PasStringCopy("\pScreen 0", nameStr); do { err = Create(nameStr, vrefnum, 'GAO.', 'PICT'); if (err != noErr) { if (err == dupFNErr) { nameStr[8]++; } else { DeathKiss(globalRef, vrefnum, nameStr); return; } } } while (err != noErr); if (FSOpen(nameStr, vrefnum, &globalRef) != 0) { DeathKiss(globalRef, vrefnum, nameStr); return; } longZero = 0L; longCount = 4L; for (i = 0; i < (532 / 4); i++) { err = FSWrite(globalRef, &longCount, &longZero); if (err != noErr) { DeathKiss(globalRef, vrefnum, nameStr); return; } } if (SetFPos(globalRef, fsFromStart, 522) != noErr) { DeathKiss(globalRef, vrefnum, nameStr); return; } GetPort(&oldPort); wPortPlus.GDStuff.gRef = globalRef; wPortPlus.GDStuff.pHand = kNilPointer; wPortPlus.GDStuff.fileOK = TRUE; if (theWorld.hasColorQD) { OpenCPort((CGrafPtr)wPortPlusPtr); SetStdCProcs(&myProcs); ((GrafPtr)wPortPlusPtr)->grafProcs = (QDProcs *)&myProcs; myProcs.putPicProc = (QDPtr)PutPICTData; myDev = GetMainDevice(); bitPtr = (BitMapPtr)*(**myDev).gdPMap; } else { OpenPort((GrafPtr)wPortPlusPtr); SetStdProcs(&myOldProcs); ((GrafPtr)wPortPlusPtr)->grafProcs = &myOldProcs; myOldProcs.putPicProc = (QDPtr)PutPICTData; bitPtr = (BitMapPtr)&wPortPlusPtr->TRUEPort.portPixMap; } ClipRect(&bitPtr->bounds); pictHand = OpenPicture(&bitPtr->bounds); if (pictHand != kNilPointer) { wPortPlus.GDStuff.pHand = pictHand; CopyBits(bitPtr, bitPtr, &bitPtr->bounds, &bitPtr->bounds, srcCopy, kNilPointer); ClosePicture(); KillPicture(pictHand); } else wPortPlus.GDStuff.fileOK = FALSE; ((GrafPtr)wPortPlusPtr)->grafProcs = kNilPointer; SetPort(oldPort); if (theWorld.hasColorQD) CloseCPort((CGrafPtr)wPortPlusPtr); else ClosePort((GrafPtr)wPortPlusPtr); if (!(wPortPlus.GDStuff.fileOK)) { DeathKiss(globalRef, vrefnum, nameStr); return; } if (SetFPos(globalRef, fsFromStart, 512) != noErr) { DeathKiss(globalRef, vrefnum, nameStr); return; } longCount = sizeof(Picture); if (FSWrite(globalRef, &longCount, &savePictSizeFrame) != noErr) { DeathKiss(globalRef, vrefnum, nameStr); return; } if (FSClose(globalRef) != noErr) { DeathKiss(globalRef, vrefnum, nameStr); return; } }

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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== File Error Handling File ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Includes */ #include "UnivUtilities.h" #include "FileError.h" /*======================================================== CheckFileError */ Boolean CheckFileError (short resultCode, StringPtr fileName) { short dummyInt, stringIndex; Str255 errMessage, errNumString; if (resultCode == noErr) /* No problems? Then cruise */ { return(TRUE); } switch (resultCode) { case dirFulErr: stringIndex = 2; break; case dskFulErr: stringIndex = 3; break; case ioErr: stringIndex = 4; break; case bdNamErr: stringIndex = 5; break; case fnOpnErr: stringIndex = 6; break; case mFulErr: stringIndex = 7; break; case tmfoErr: stringIndex = 8; break; case wPrErr: stringIndex = 9; break; case fLckdErr: stringIndex = 10; break; case vLckdErr: stringIndex = 11; break; case fBsyErr: stringIndex = 12; break; case dupFNErr: stringIndex = 13; break; case opWrErr: stringIndex = 14; break; case volOffLinErr: stringIndex = 15; break; case permErr: stringIndex = 16; break; case wrPermErr: stringIndex = 17; break; default: stringIndex = 1; break; } InitCursor(); GetIndString(errMessage, rFileErrorStrings, stringIndex); NumToString((long)resultCode, errNumString); ParamText(errMessage, errNumString, fileName, "\p"); CenterAlert(rFileErrorAlert); dummyInt = Alert(rFileErrorAlert, 0L); return(FALSE); }

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/*============================================================*/ /*============================================================*/ /*== ==*/ /*== Idle Routines ==*/ /*== ==*/ /*== (event handling routines) ==*/ /*== ==*/ /*============================================================*/ /*============================================================*/ /*======================================================== Includes */ #include "AppleEvents.h" #include "Globals.h" #include "UnivUtilities.h" #include "Idle.h" #include "Menu.h" #include "MainWindow.h" #include "SoundUtils.h" #include <Sound.h> #include "Show_help.h" /*======================================================== DoMouseEvent */ void DoMouseEvent (void) { WindowPtr whichWindow; GrafPtr wasPort; Point tempPt; Rect sizeRect; long menuChoice, windSize; short thePart; thePart = FindWindow(theEvent.where, &whichWindow); switch (thePart) { case inMenuBar: menuChoice = MenuSelect(theEvent.where); DoMenuChoice(menuChoice); break; case inSysWindow: SystemClick(&theEvent, whichWindow); break; case inDrag: break; case inContent: break; case inGrow: break; case inGoAway: break; case inZoomIn: break; case inZoomOut: break; default: break; } } /*======================================================== DoKeyDown */ void DoKeyDown (void) { register char theChar; theChar = theEvent.message & charCodeMask; if ((theEvent.modifiers & cmdKey) != 0) DoMenuChoice(MenuKey(theChar)); else { if ((theChar == kTabKeyASCII) && (primaryMode == kPlayMode) && (pausing)) { pausing = FALSE; } else if (theChar == kHelpKeyASCII) { Show_help(rHelpDialogID, (StringPtr)"\pParaHelp", rHelpBasePictID, (StringPtr)"\pPararena Help", (StringPtr)"\p"); } } } /*======================================================== DoUpdateEvent */ void DoUpdateEvent (WindowPtr theWindow) { GrafPtr wasPort; GetPort(&wasPort); SetPort((GrafPtr)theWindow); BeginUpdate((GrafPtr)theWindow); if (theWindow == mainWndo) { if (splashIsUp) DoSplashScreen(); else RefreshMainWindow(); } EndUpdate(theWindow); SetPort((GrafPtr)wasPort); } /*======================================================== DoDiskEvent */ void DoDiskEvent (void) { Point dialogPt; short theErr; if (HiWrd(theEvent.message) != noErr) { SetPt(&dialogPt, kDILeft, kDITop); theErr = DIBadMount(dialogPt, theEvent.message); } } /*======================================================== WindowType */ short WindowType (WindowPtr theWindow) { if (theWindow == kNilPointer) return (kIsNilWindow); if (((WindowPeek)theWindow)->windowKind < 0) return (kIsDAWindow); return (kIsUnknownWindow); } /*======================================================== DoActivate */ void DoActivate (WindowPtr theWindow, Boolean isToActivate) { short typeIs; typeIs = WindowType(theWindow); } /*======================================================== DoActivateEvent */ void DoActivateEvent (void) { DoActivate((GrafPtr)theEvent.message, (theEvent.modifiers & activeFlag) != 0); } /*======================================================== DoSuspendResumeEvent */ void DoSuspendResumeEvent (void) { short nowVolume; switch ((theEvent.message >> 24) & 0x0FF) /* high byte of message */ { case kSuspendResumeMssg: inBackground = ((theEvent.message & kResumeMask) == 0); DoActivate(FrontWindow(), !inBackground); if (inBackground) { TurnSMSOff(); } else { GetSoundVol(&nowVolume); if (nowVolume != soundVolume) { wasSoundVolume = nowVolume; } } break; default: break; } } /*======================================================== HandleEvent */ void HandleEvent (void) { RgnHandle mouseRgn; Boolean gotEvent; if ( thisMac.hasWNE ) { mouseRgn = kNilPointer; gotEvent = WaitNextEvent(everyEvent, &theEvent, kSleepTime, mouseRgn); } else { SystemTask(); gotEvent = GetNextEvent(everyEvent, &theEvent); } if (gotEvent) { switch (theEvent.what) { case nullEvent: break; case mouseDown: DoMouseEvent(); break; case mouseUp: DoMouseEvent(); break; case autoKey: DoKeyDown(); break; case keyDown: DoKeyDown(); break; case keyUp: break; case updateEvt: DoUpdateEvent((GrafPtr)theEvent.message); break; case diskEvt: DoDiskEvent(); break; case activateEvt: DoActivateEvent(); break; case app4Evt: DoSuspendResumeEvent(); break; case kHighLevelEvent: break; default: break; } } }

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Sources/Para.bloon Executable file
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Sources/RenderAsm1.c Executable file

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Sources/SMSCore.a.π Executable file
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Sources/UnivUtilities.c Executable file

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Sources/ValidInstall.c Executable file

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Sources/sms.a.π Executable file
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