Wolf3D-Mac/Sounds.h

1 line
1.4 KiB
C

/* generated by sndlink.exe */
enum {
SND_NOSOUND,
SND_THROWSWITCH, /* Throw end level switch */
SND_GETKEY, /* Pick up a key */
SND_BONUS, /* Score ding */
SND_OPENDOOR, /* Open a door */
SND_DOGBARK, /* Dog bite */
SND_DOGDIE, /* Dog die */
SND_ESEE, /* Ahtung! */
SND_ESEE2, /* Halt! */
SND_EDIE, /* Nazi died */
SND_EDIE2, /* Nazi died 2 */
SND_BODYFALL, /* Body hit the ground */
SND_PAIN, /* Hit bad guy */
SND_GETAMMO, /* Pick up ammo */
SND_KNIFE, /* Knife attack */
SND_GUNSHT, /* 45 Shoot */
SND_MGUN, /* Sub machine gun */
SND_CHAIN, /* Chain gun */
SND_FTHROW, /* Flame thrower */
SND_ROCKET, /* Rocket launcher */
SND_PWALL, /* Start pushwall */
SND_PWALL2, /* Stop pushwall */
SND_GUTEN, /* Guten tag */
SND_SHIT, /* Shit! */
SND_HEAL, /* Healed a bit */
SND_THUMBSUP, /* You stud you! */
SND_EXTRA, /* Extra guy */
SND_OUCH1, /* BJ has beed injured */
SND_OUCH2, /* Second sound */
SND_PDIE, /* BJ has died */
SND_HITWALL, /* Tried to open a wall */
SND_KNIFEMISS, /* Knife missed */
SND_BIGGUN, /* Boss's gun */
SND_COMEHERE, /* Come here! */
SND_ESEE3, /* Nazi sees you */
SND_ESEE4, /* Nazi sees you */
SND_OK, /* Hit start game */
SND_MENU, /* New game menu */
SND_HITLERSEE, /* Hitler sees you */
SND_SHITHEAD, /* Big boss sees you */
SND_BOOM, /* Explosion */
SND_LOCKEDDOOR, /* Locked door */
SND_MECHSTEP, /* Mech step */
NUMSOUNDS };