boot3/Patches/SysBeepPatch.a
Elliot Nunn 5b0f0cc134 Bring in CubeE sources
Resource forks are included only for .rsrc files. These are DeRezzed into their data fork. 'ckid' resources, from the Projector VCS, are not included.

The Tools directory, containing mostly junk, is also excluded.
2017-12-26 10:02:57 +08:00

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;
; File: SysBeepPatch.a
;
; Copyright: © 1988-1990, 1992 by Apple Computer, Inc., all rights reserved.
;
; This file is used in these builds: ROM System
;
; Change History (most recent first):
;
; <2> 3/10/92 PN Change sysbeep to upper case for the linker
; <16> 6/12/91 LN added #include 'SysPrivateEqu.a'
; <15> 6/12/91 LN Removed #includes for private interfaces from public interfaces.
; Changed #include 'HardwareEqu.a' to 'HardwarePrivateEqu.a'
; <14> 8/21/90 KIP Fix a with statement.
; <13> 8/21/90 KIP Try to play the ROM beep if the resource ID in PRAM is not
; found; switch logic of sysBeepState value.
; <12> 8/13/90 KIP Make SysBeep look again for sound volume of zero and flash the
; menu bar (Neil changed _SndPlay to do this, but that was the
; wrong thing to do).
; <11> 6/12/90 DDG NEEDED FOR SIXPACK: Fixed previous comment.
; <10> 6/11/90 CV NEEDED FOR SIXPACK: Removing test for sound active and sound
; volume equal to 0 because they are in the sound manager now.
; <9> 6/2/90 NC NEEDED FOR SIXPACK: New Sound Manager can disable SysBeep for
; presentation purposes. SysBeepPatch now looks at the global and
; exits if sysbeep is disabled.
; <8> 5/29/90 DDG NEEDED FOR SIXPACK: Changed all the sixpack conditionals from
; six-point-oh-seven to six-point-oh-six.
; <7> 3/20/90 DDG Changed $610 to $606 in all the system version conditionals.
; <6> 2/5/90 DDG Fix SysBeep by including it in the sound manager patch instead
; of the individual patches for each ROM. (Neil [NC] actually did
; the fix)
; <5> 2/3/90 NC SysBeep is now patched by the Sound Manager. This file should
; now reside in the SoundMgr folder but BBS won't let me put it
; there!
; <4> 2/1/90 NC How about using asm Ifs instead of C #ifs?
; <3> 2/1/90 NC Conditionally remove the SoundActive check because new Sound
; Manager really returns errors.
; <2> 1/4/90 dba get rid of warning caused by unnecessary branch; also get rid of
; MacPlusBeep/MacSEBeep symbols; this file will become part of a
; Mac Plus/Mac SE patch file and will use Bind in the future
; <1.0> 11/16/88 CCH Added to EASE.
; 7/8/88 bbm <S529> Made massive changes to SysBeepPatch.a. Cleaned up some
; code. We now jump to rom if extra parameter ram is not present,
; or if we are playing 'snd ' 1 on a MacPlus or MacSE. Since the
; new sound manager uses timer one, any application that called
; SysBeep and used timer one would die on System 6.0. If a user
; chooses simple beep, the sound manager wonÕt be called on a
; MacPlus or MacSE, so the application wonÕt croak.
;
; To Do:
;
INCLUDE 'sysequ.a'
INCLUDE 'HardwarePrivateEqu.a'
INCLUDE 'Traps.a'
INCLUDE 'ToolEqu.a'
INCLUDE 'SysPrivateEqu.a'
PrNonPortable SET 1
INCLUDE 'private.a'
PrNonPortable SET 0
CASE OBJ
MACHINE MC68000
;--------------------------------------------------------------------------------------------
;
; SMgrGlobals Ax returns the Ptr to our New Sound Manager Globals in Ax
;
MACRO
SMgrGlobs &temp
MOVE.L ExpandMem,&temp
MOVE.L ExpandMemRec.soundMgrGlobals(&temp),&temp
ENDM
sysBeepState EQU 24
;--------------------------------------------------------------------------------------------
PROC ENTRY
EXPORT SYSBEEP
SYSBEEP
MOVEM.L D0-D7/A1-A6,-(SP) ; save the world
MOVE.W 60(sp),D7 ; save duration for later
MOVE.W SR,D0 ; are we at interrupt level?
AND.W #$0700,D0 ;
BNE @done ; if we are, can't make sound
SMgrGlobs A0
TST.W sysBeepState(A0)
BEQ.S @done ; if SysBeep value is disabled, then GTFO
TST.B SdVolume ; zero sound?
BNE.S @makeSound ; br if not
@flash ;
TST.B WWExist ; is there a window world?
BNE.S @done ; if not, skip this entirely
CLR.L -(SP) ; flash entire menu bar
_FlashMenuBar ; flash menu bar instead
SUB.L A0,A0 ;
ADDQ #8,A0 ;
_Delay ;
_FlashMenuBar ;
BRA.S @done ;
@makeSound
btst #hwCbClock,HWCfgFlags ; is new clock chip here
bne.s @getSoundId ; if so, get resource id
bsr.s @rombeep ; else go do a beep if possible
bra.s @done ; and exit
@getSoundId ; get resource id from param ram here
CLR.W -(SP) ; space for id
MOVE.L SP,A0 ; it's address
MOVE.L #$0002007C,D0 ; two bytes, from snd res location
_ReadXPRam ;
MOVE.W (SP)+,D5 ; get it (and leave it there)
cmp.w #1,D5 ; special case simple beep (id=1)
bne.s @getsound ;
@tryRomBeep ; <13> KIP
bsr.s @rombeep ; go do a beep if possible
beq.s @done ; exit if sound played
@getsound
CLR.L -(SP) ;leave space for result
MOVE.L #'snd ',-(SP) ;push resource type
MOVE.W D5,-(SP) ;push resource number
MOVE.B ResLoad,D4 ;save resload
MOVE.B #1,ResLoad ;set resload true
_RGetResource
MOVE.B D4,ResLoad ;restore resload
MOVE.L (SP)+,A0 ;get handle back
CLR.W -(SP) ;leave space for result
CLR.L -(SP) ;push nil for channel
MOVE.L A0,-(SP) ;push handle
CLR.W -(SP) ;push false for async
_SndPlay ;_SndPlay
MOVE.W (SP)+,D0 ;pop function result off
TST.W D0 ;was there an error?
BEQ.S @done ;if not, we're done
CMP.W #1,D5 ;was it id #1?
BEQ.S @flash ;yes, to bad, can't beep so flash
MOVE.W #1,D5 ;else, try id #1 just for laughs
BRA.S @tryRomBeep ; <13> KIP
@done
MOVEM.L (SP)+,D0-D7/A1-A6 ; restore the world
MOVE.L (SP)+,A0
ADDQ #2,SP
JMP (A0)
; ---------------------------------------------------------------------------
; upon entry,
; D7 has duration.
; upon exit,
; cc = EQ rom sound played
; cc = NE no sound played
; ---------------------------------------------------------------------------
@rombeep
move.l rombase,A0 ; is this is a rom we know?
add.w #8,A0 ; point at rom version
cmpi.w #$0075,(A0) ; is rom MacPlus rom?
bne.s @1
move.l #$4011DC,A0
bra.s @dobeep
@1
cmpi.w #$0276,(A0) ; is rom MacSE rom?
bne.s @rts ; if not, punt (unknown cpu)
move.l #$4029B4,A0
@dobeep
move.w D7,-(sp) ; get duration for sysbeep
jsr (A0) ; do rombeep and fall into @done
moveq #0,d0 ; set condition code before return
@rts
rts
ENDPROC
END