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220 lines
5.3 KiB
Plaintext
220 lines
5.3 KiB
Plaintext
;
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; File: VectorTableInit.a
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;
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; Contains: This contains macros used to create the code that initilizes
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; the ROM vectors. The user needs to assemble this file directly,
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; and pass in the name of the of the vector table source file
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; ( VectorTable.a ) and the value of ROMBASE on the command
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; line with:
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;
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; Asm VectorTableInit.a -d ROMBASE=$40800000 -d "&VectorTable='filename'"
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;
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; Written by: Kurt Clark
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;
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; Copyright: © 1992-1993 by Apple Computer, Inc., all rights reserved.
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;
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; Change History (most recent first):
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;
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; <SM3> 2/25/93 kc Added a table listing all of the low memory vectors, and rewrote
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; the macros to simplify things a little.
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; <SM2> 2/21/93 kc Change to case on and add nonVectorizedRom conditional.
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; <1> 12/2/92 kc first checked in
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; To Do:
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;
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Machine mc68020
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Case On
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kInfoTableFormat Equ 1 ; info table format version
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kDescTableFormat Equ 1 ; descriptor table format version
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kDirectVector Equ 1 ; direct vector type
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kIndirectVector Equ 2 ; indirect vector type
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DescriptorVect Equ $2000 ; address of table descriptor vector
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macro ; Nothing to do here.
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&Name vDataTable
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endmacro
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macro
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&Name vNoVector ; ibid.
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endmacro
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macro ; ibid.
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&Name vATrap &TNum ; ( At some point we may decide to administer atraps
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endmacro ; with the same technique we use for ROM vectors. )
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macro ; ibid.
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&Name vDirect &TVec, &CVec, &AReg ; ( At some point we may decide to direct vectors
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endmacro ; with the same technique we use for ROM vectors. )
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macro
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&Name vIndirect &TVec, &CVec, &AReg, &Cond
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If &Name = '' Then ; check name
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AError 'Name missing from vIndirect Macro'
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Exitm
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Endif
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If &Cond '' Then ; check conditional
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If &Type(&Cond) = 'UNDEFINED' Or Not &Eval(&Cond) Then
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Exitm
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Endif
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Endif
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gblc &tables[$1000] ; list of tables
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gbla &tableCnt ; number of tables
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gbla &sizes[$1000] ; number of entries in each table
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gbla &lastTVect ; last table vector
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gbla &thisTVect ; this table vector
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gbla &lastCVect ; last code vector
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gbla &thisCVect ; this code vector
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&thisTVect: seta &eval(&TVec) ; convert from string to int
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&thisCVect: seta &eval(&CVec) ; convert from string to int
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If &lastTVect &thisTVect Then ; check for new vector table
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InitVec&TVec proc export ; initialize the vector table vector
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import BASEOFROM ; import rom base
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import VecInfo&TVec ; import vector table info
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lea @VecTable(pc),a0 ; load address the vector table
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move.l a0,&TVec ; stuff address of vector table into table vector
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rts ; and return to sender
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align 16
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@VecTable dc.l VecInfo&TVec-BASEOFROM+ROMBASE; this will point to the table info rec
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&lastTVect: seta &thisTVect
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&lastCVect: seta 0
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&tables[&tableCnt + 1]: setc &TVec
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&tableCnt: seta &tableCnt + 1
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Endif ; new vector table
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; verify that the vector table offsets are sorted
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If &thisCVect < &lastCVect Then
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AError 'Code vectors are not sorted by offset'
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ExitM
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Endif
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; fill in the unused "holes" with the address of BADTRAP
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If (&thisCVect - &lastCVect) > 4 Then
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import BADTRAP
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dcb.l (&thisCVect - &lastCVect - 4)/4 ,BADTRAP-BASEOFROM+ROMBASE
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Endif
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; Create the vector table
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import __v__&Name ; import mangled name
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dc.l __v__&Name-BASEOFROM+ROMBASE
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&sizes[&thisTVect - $2000]: seta &thisCVect / 4 ; keep track of the table size
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&lastCVect: seta &thisCVect
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endmacro
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macro
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InitDescriptors
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gbla &sizes[$1000] ; number of entries in each table
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gblc &tables[$1000] ; list of tables
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gbla &tableCnt ; number of tables
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lcla &index ; loop index
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lcla &vnum ; vector table number
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lclc &vname ; vector table name
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&index seta 1
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while &index <= &tableCnt Do ; for each table
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&vnum seta &eval ( &tables[&index] )
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&vname setc &tables[&index]
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VecInfo&vname Proc Export
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dc.l kInfoTableFormat ; info table format version
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dc.l kDirectVector ; vector type
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dc.l &sizes[&vnum - $2000] ; number of entries in vector table
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&index seta &index + 1
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endw
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InitDescriptors Proc Export
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lea @descriptor(pc),a0 ; load address the table descriptor
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move.l a0,DescriptorVect ; stuff address of table descriptor into vector
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rts ; and return to sender
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@descriptor dc.l kDescTableFormat ; descriptor table format version
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dc.l &tableCnt ; number of entries in vector table
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&index seta 1
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while &index <= &tableCnt Do ; for each table
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dc.l &tables[&index] ; stuff the address
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&index seta &index + 1
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endw
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endmacro
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macro
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InitRomVectors
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gblc &tables[$1000] ; list of tables
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gbla &tableCnt ; number of tables
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lcla &index ; loop index
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INITROMVECTORS Proc Export
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bsr.l InitDescriptors ; call routine to init descriptor
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&index seta 1
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while &index <= &tableCnt Do ; for each table
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bsr.l InitVec&tables[&index] ; call the table's init routines
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&index seta &index + 1
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endw
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rts ; return to startinit
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endmacro
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IF NOT nonVectorizedRom Then
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Include &VectorTable ; create the vector tables
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ENDIF
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InitDescriptors ; create the vector table descriptors
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InitRomVectors ; create code to init the vectors
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End
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