Added wedges

This commit is contained in:
neauoire 2020-05-11 11:38:23 +09:00
parent bdabb91185
commit 9b725cd77b
2 changed files with 28 additions and 3 deletions

View File

@ -16,7 +16,7 @@ program ExampleScene;
isDown: Boolean;
{scene}
scene: Scene3D;
box1, box2, pyr1: Shape3D;
box1, box2, pyr1, pyr2, wed1, wed2: Shape3D;
{>>}
procedure WindowInit;
@ -103,11 +103,15 @@ begin
{scene}
SetScene3D(scene);
SetBox3D(box1, 0, 0, 0, 100, 100, 100);
SetPyramid3D(pyr1, 150, 0, 0, 100, 100, 100);
SetBox3D(box1, -300, 0, 0, 100, 100, 100);
SetPyramid3D(pyr1, -150, 0, 0, 100, 100, 100);
SetWedge3D(wed1, 150, 0, 0, 100, 100, 100, 0);
SetWedge3D(wed2, 0, 0, 0, 100, 100, 100, 50);
AddShape3D(scene, @box1);
AddShape3D(scene, @pyr1);
AddShape3D(scene, @wed1);
AddShape3D(scene, @wed2);
Redraw;
MainLoop;

View File

@ -30,6 +30,7 @@ interface
procedure SetLk3D (var lk3D: Link3D; a, b: Point3D);
procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetPyramid3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetWedge3D (var shape: Shape3D; x, y, z, w, h, d, a: Fixed);
procedure DrawLink3D (link: Link3D);
procedure DrawShape3D (shape: Shape3DPtr);
procedure DrawScene3D (scene: Scene3D);
@ -78,6 +79,26 @@ implementation
shape.length := 12;
end;
procedure SetWedge3D (var shape: Shape3D; x, y, z, w, h, d, a: Fixed);
begin
SetPt3D(shape.vertices[1], Long2Fix(x + a), Long2Fix(y + h div 2), Long2Fix(z - d div 2));
SetPt3D(shape.vertices[2], Long2Fix(x + a), Long2Fix(y + h div 2), Long2Fix(z + d div 2));
SetPt3D(shape.vertices[3], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z + d div 2));
SetPt3D(shape.vertices[4], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z - d div 2));
SetPt3D(shape.vertices[5], Long2Fix(x - w div 2), Long2Fix(y - h div 2), Long2Fix(z - d div 2));
SetPt3D(shape.vertices[6], Long2Fix(x - w div 2), Long2Fix(y - h div 2), Long2Fix(z + d div 2));
SetLk3D(shape.edges[1], shape.vertices[1], shape.vertices[2]);
SetLk3D(shape.edges[2], shape.vertices[1], shape.vertices[4]);
SetLk3D(shape.edges[3], shape.vertices[1], shape.vertices[5]);
SetLk3D(shape.edges[4], shape.vertices[2], shape.vertices[3]);
SetLk3D(shape.edges[5], shape.vertices[2], shape.vertices[6]);
SetLk3D(shape.edges[6], shape.vertices[3], shape.vertices[4]);
SetLk3D(shape.edges[7], shape.vertices[4], shape.vertices[5]);
SetLk3D(shape.edges[8], shape.vertices[5], shape.vertices[6]);
SetLk3D(shape.edges[9], shape.vertices[6], shape.vertices[3]);
shape.length := 9;
end;
procedure SetPyramid3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
begin
SetPt3D(shape.vertices[1], Long2Fix(x), Long2Fix(y + h div 2), Long2Fix(z));