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Added cyl/cir
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@ -4,66 +4,142 @@ interface
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uses
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FixMath, Graf3D, Graf3DScene;
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procedure SetArc3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
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procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
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{2d}
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procedure SetTri3D (var shape: Shape3D; x, y, z, w, h: Fixed);
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procedure SetRect3D (var shape: Shape3D; x, y, z, w, d: Fixed);
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procedure SetCircle3D (var shape: Shape3D; x, y, z, r: Fixed);
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{3d}
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procedure SetWedge3D (var shape: Shape3D; x, y, z, w, h, d, a: Fixed);
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procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
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procedure SetCyl3D (var shape: Shape3D; x, y, z, w, h, d, r: Fixed);
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procedure SetPyramid3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
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implementation
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{privates}
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procedure AddLink3D (var shape: Shape3D; a, b: Integer);
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begin
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shape.length := shape.length + 1;
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SetLk3D(shape.edges[shape.length], @shape.vertices[a], @shape.vertices[b]);
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end;
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procedure AddTri3D (var shape: Shape3D; x, y, z, w, h: Fixed);
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var
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voff, eoff, foff: Integer; { vertices offset}
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begin
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voff := shape.verticesLength;
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foff := shape.facesLength;
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eoff := shape.length;
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SetPt3D(shape.vertices[voff + 1], Long2Fix(x), Long2Fix(y + h div 2), Long2Fix(z));
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SetPt3D(shape.vertices[voff + 2], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z));
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SetPt3D(shape.vertices[voff + 3], Long2Fix(x - w div 2), Long2Fix(y - h div 2), Long2Fix(z));
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SetLk3D(shape.edges[eoff + 1], @shape.vertices[voff + 1], @shape.vertices[voff + 2]);
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SetLk3D(shape.edges[eoff + 2], @shape.vertices[voff + 2], @shape.vertices[voff + 3]);
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SetLk3D(shape.edges[eoff + 3], @shape.vertices[voff + 3], @shape.vertices[voff + 1]);
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SetFc3D(shape.faces[foff + 1], @shape.vertices[voff + 1], @shape.vertices[voff + 2], @shape.vertices[voff + 3]);
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shape.verticesLength := voff + 3;
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shape.facesLength := foff + 1;
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shape.length := eoff + 3;
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end;
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procedure AddRect3D (var shape: Shape3D; x, y, z, w, h: Fixed);
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var
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voff, eoff, foff: Integer; { vertices offset}
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begin
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voff := shape.verticesLength;
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foff := shape.facesLength;
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eoff := shape.length;
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SetPt3D(shape.vertices[voff + 1], Long2Fix(x + w div 2), Long2Fix(y + h div 2), Long2Fix(z));
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SetPt3D(shape.vertices[voff + 2], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z));
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SetPt3D(shape.vertices[voff + 3], Long2Fix(x - w div 2), Long2Fix(y - h div 2), Long2Fix(z));
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SetPt3D(shape.vertices[voff + 4], Long2Fix(x - w div 2), Long2Fix(y + h div 2), Long2Fix(z));
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SetLk3D(shape.edges[eoff + 1], @shape.vertices[voff + 1], @shape.vertices[voff + 2]);
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SetLk3D(shape.edges[eoff + 2], @shape.vertices[voff + 2], @shape.vertices[voff + 3]);
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SetLk3D(shape.edges[eoff + 3], @shape.vertices[voff + 3], @shape.vertices[voff + 4]);
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SetLk3D(shape.edges[eoff + 4], @shape.vertices[voff + 4], @shape.vertices[voff + 1]);
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SetFc3D(shape.faces[foff + 1], @shape.vertices[voff + 1], @shape.vertices[voff + 2], @shape.vertices[voff + 3]);
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SetFc3D(shape.faces[foff + 2], @shape.vertices[voff + 3], @shape.vertices[voff + 4], @shape.vertices[voff + 1]);
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shape.verticesLength := voff + 4;
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shape.facesLength := foff + 2;
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shape.length := eoff + 4;
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end;
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procedure AddCircle3D (var shape: Shape3D; x, y, z, r: Fixed);
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var
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voff, eoff, foff: Integer; { vertices offset}
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i, segs: Integer;
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offx, offy: Fixed;
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pi, radians: Fixed;
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arc, angle: Fixed;
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begin
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voff := shape.verticesLength;
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foff := shape.facesLength;
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eoff := shape.length;
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segs := 16;
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arc := FracDiv(360, Long2Fix(segs));
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for i := 1 to segs do
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begin
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angle := FixMul(arc, Long2Fix(i));
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radians := FracMul(angle, FixDiv(205887, 180));
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offx := FracMul(Long2Fix(r), FracCos(radians));
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offy := FracMul(Long2Fix(r), FracSin(radians));
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SetPt3D(shape.vertices[voff + i], round(Long2Fix(x) + offx), round(Long2Fix(y) + offy), round(Long2Fix(z)));
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if i <> segs then
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SetLk3D(shape.edges[eoff + i], @shape.vertices[voff + i], @shape.vertices[voff + i + 1]);
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end;
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SetLk3D(shape.edges[eoff + segs], @shape.vertices[voff + segs], @shape.vertices[voff + 1]);
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shape.verticesLength := voff + segs;
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shape.facesLength := foff + 0;
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shape.length := eoff + segs;
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end;
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{publics}
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procedure SetTri3D (var shape: Shape3D; x, y, z, w, h: Fixed);
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begin
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AddTri3D(shape, x, y, z, w, h);
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end;
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procedure SetRect3D (var shape: Shape3D; x, y, z, w, d: Fixed);
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begin
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AddRect3D(shape, x, y, z, w, d);
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end;
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procedure SetCircle3D (var shape: Shape3D; x, y, z, r: Fixed);
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begin
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AddCircle3D(shape, x, y, z, r);
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end;
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procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
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var
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i: Integer;
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begin
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SetPt3D(shape.origin, Long2Fix(x), Long2Fix(y), Long2Fix(z));
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SetPt3D(shape.vertices[1], Long2Fix(x + w div 2 - ax), Long2Fix(y + h div 2), Long2Fix(z + d div 2 - az));
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SetPt3D(shape.vertices[2], Long2Fix(x + w div 2 - ax), Long2Fix(y + h div 2), Long2Fix(z - d div 2 + ax));
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SetPt3D(shape.vertices[3], Long2Fix(x - w div 2 + ax), Long2Fix(y + h div 2), Long2Fix(z - d div 2 + az));
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SetPt3D(shape.vertices[4], Long2Fix(x - w div 2 + ax), Long2Fix(y + h div 2), Long2Fix(z + d div 2 - az));
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SetPt3D(shape.vertices[5], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z + d div 2));
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SetPt3D(shape.vertices[6], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z - d div 2));
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SetPt3D(shape.vertices[7], Long2Fix(x - w div 2), Long2Fix(y - h div 2), Long2Fix(z - d div 2));
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SetPt3D(shape.vertices[8], Long2Fix(x - w div 2), Long2Fix(y - h div 2), Long2Fix(z + d div 2));
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SetLk3D(shape.edges[1], @shape.vertices[1], @shape.vertices[2]);
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SetLk3D(shape.edges[2], @shape.vertices[2], @shape.vertices[3]);
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SetLk3D(shape.edges[3], @shape.vertices[3], @shape.vertices[4]);
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SetLk3D(shape.edges[4], @shape.vertices[4], @shape.vertices[1]);
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SetLk3D(shape.edges[5], @shape.vertices[5], @shape.vertices[6]);
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SetLk3D(shape.edges[6], @shape.vertices[6], @shape.vertices[7]);
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SetLk3D(shape.edges[7], @shape.vertices[7], @shape.vertices[8]);
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SetLk3D(shape.edges[8], @shape.vertices[8], @shape.vertices[5]);
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SetLk3D(shape.edges[9], @shape.vertices[1], @shape.vertices[5]);
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SetLk3D(shape.edges[10], @shape.vertices[2], @shape.vertices[6]);
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SetLk3D(shape.edges[11], @shape.vertices[3], @shape.vertices[7]);
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SetLk3D(shape.edges[12], @shape.vertices[4], @shape.vertices[8]);
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SetFc3D(shape.faces[1], @shape.vertices[1], @shape.vertices[2], @shape.vertices[5]);
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SetFc3D(shape.faces[2], @shape.vertices[2], @shape.vertices[5], @shape.vertices[6]);
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shape.verticesLength := 8;
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shape.facesLength := 2;
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shape.length := 12;
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AddRect3D(shape, x, y, z + d div 2, w, h);
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AddRect3D(shape, x, y, z - d div 2, w, h);
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for i := 1 to 4 do
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AddLink3D(shape, i, i + 4);
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end;
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procedure SetWedge3D (var shape: Shape3D; x, y, z, w, h, d, a: Fixed);
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var
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i: Integer;
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begin
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SetPt3D(shape.origin, Long2Fix(x), Long2Fix(y), Long2Fix(z));
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SetPt3D(shape.vertices[1], Long2Fix(x + a), Long2Fix(y + h div 2), Long2Fix(z - d div 2));
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SetPt3D(shape.vertices[2], Long2Fix(x + a), Long2Fix(y + h div 2), Long2Fix(z + d div 2));
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SetPt3D(shape.vertices[3], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z + d div 2));
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SetPt3D(shape.vertices[4], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z - d div 2));
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SetPt3D(shape.vertices[5], Long2Fix(x - w div 2), Long2Fix(y - h div 2), Long2Fix(z - d div 2));
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SetPt3D(shape.vertices[6], Long2Fix(x - w div 2), Long2Fix(y - h div 2), Long2Fix(z + d div 2));
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SetLk3D(shape.edges[1], @shape.vertices[1], @shape.vertices[2]);
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SetLk3D(shape.edges[2], @shape.vertices[1], @shape.vertices[4]);
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SetLk3D(shape.edges[3], @shape.vertices[1], @shape.vertices[5]);
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SetLk3D(shape.edges[4], @shape.vertices[2], @shape.vertices[3]);
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SetLk3D(shape.edges[5], @shape.vertices[2], @shape.vertices[6]);
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SetLk3D(shape.edges[6], @shape.vertices[3], @shape.vertices[4]);
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SetLk3D(shape.edges[7], @shape.vertices[4], @shape.vertices[5]);
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SetLk3D(shape.edges[8], @shape.vertices[5], @shape.vertices[6]);
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SetLk3D(shape.edges[9], @shape.vertices[6], @shape.vertices[3]);
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SetFc3D(shape.faces[1], @shape.vertices[1], @shape.vertices[2], @shape.vertices[3]);
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SetFc3D(shape.faces[2], @shape.vertices[1], @shape.vertices[3], @shape.vertices[4]);
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shape.verticesLength := 6;
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shape.facesLength := 2;
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shape.length := 9;
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AddTri3D(shape, x, y, z + d div 2, w, h);
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AddTri3D(shape, x, y, z - d div 2, w, h);
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for i := 1 to 3 do
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AddLink3D(shape, i, i + 3);
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end;
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procedure SetCyl3D (var shape: Shape3D; x, y, z, w, h, d, r: Fixed);
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var
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i: Integer;
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begin
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SetPt3D(shape.origin, Long2Fix(x), Long2Fix(y), Long2Fix(z));
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AddCircle3D(shape, x, y, z + d div 2, r);
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AddCircle3D(shape, x, y, z - d div 2, r);
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for i := 1 to 16 do
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AddLink3D(shape, i, i + 16);
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end;
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procedure SetPyramid3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
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@ -21,7 +21,7 @@ interface
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Shape3D = record
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origin: Point3D;
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length, verticesLength, facesLength: Integer;
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vertices: array[1..9] of Point3D;
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vertices: array[1..10] of Point3D;
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edges: array[1..13] of Link3D;
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faces: array[1..6] of Face3D;
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end;
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@ -4,8 +4,8 @@ program ExampleScene;
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FixMath, Graf3D, Graf3DScene, Graf3DPrimitives, Graf3DStructures;
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var
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arc1, box1, wed1, pyr1: Shape3D;
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arc2, box2, wed2, pyr2: Shape3D;
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wed1, box1, cyl1: Shape3D;
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tri1, rec1, cir1: Shape3D;
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begin
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@ -13,24 +13,21 @@ begin
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SetScene3D(scene);
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SetArc3D(arc1, -100, 0, 100, 100, 100, 100);
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SetBox3D(box1, -100, 0, 100, 100, 100, 100, 0, 0);
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SetWedge3D(wed1, 0, 0, 100, 100, 100, 100, 0);
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SetPyramid3D(pyr1, 100, 0, 100, 100, 100, 100, 0, 0);
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SetWedge3D(wed1, -100, 0, 100, 100, 100, 100, 0);
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SetBox3D(box1, 0, 0, 100, 100, 100, 100, 0, 0);
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SetCyl3D(cyl1, 100, 0, 100, 100, 100, 100, 50);
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SetBox3D(box2, -100, 0, -100, 100, 100, 100, 25, 25);
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SetWedge3D(wed2, 0, 0, -100, 100, 100, 100, 50);
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SetPyramid3D(pyr2, 100, 0, -100, 100, 100, 100, 50, 50);
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SetTri3D(tri1, -100, -0, 300, 100, 100);
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SetRect3D(rec1, 0, 0, 300, 100, 100);
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SetCircle3D(cir1, 100, 0, 300, 50);
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AddShape3D(scene, @arc1);
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AddShape3D(scene, @arc2);
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AddShape3D(scene, @box1);
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AddShape3D(scene, @wed1);
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AddShape3D(scene, @pyr1);
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AddShape3D(scene, @box1);
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AddShape3D(scene, @cyl1);
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AddShape3D(scene, @box2);
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AddShape3D(scene, @wed2);
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AddShape3D(scene, @pyr2);
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AddShape3D(scene, @tri1);
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AddShape3D(scene, @rec1);
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AddShape3D(scene, @cir1);
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InitWindow;
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