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591 lines
28 KiB
Plaintext
591 lines
28 KiB
Plaintext
#=======================================================================
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# File name: README.TXT
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#
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# Contents: Background information on Unicode mapping tables for
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# Mac OS legacy text encodings
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#
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# Copyright: (c) 1995-2002, 2005 by Apple Computer, Inc., all rights
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# reserved.
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#
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# Contact: charsets@apple.com
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#
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# Changes:
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#
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# c02 2005-Apr-04 Update discussion of roundtrip fidelity,
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# delete discussion of mappings dependent on
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# symmetric swapping (no longer supported),
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# provide information on how legacy encodings
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# are supported in Mac OS X.
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# b3,c1 2002-Dec-19 Add Keyboard font encoding. Update URLs,
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# notes.
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# b02 1999-Sep-22 Update information on Cyrillic. Update
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# contact e-mail address.
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# n07 1998-Feb-05 Rewrite to provide additional information
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# relevant to using the accompanying mapping
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# tables, and to delete some extraneous
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# information. Delete Bulgarian (no special
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# encoding, uses standard Cyrillic), add
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# Farsi, Devanagari, Gurmukhi, Gujarati,
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# Celtic, Gaelic, Inuit, Tibetan.
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# n04 1995-Nov-15 Update info for Hebrew and Thai
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# n03 1995-Apr-15 First version (after fixing some typos).
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#
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##################
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0. Preliminaries
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----------------
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For maximum interchangeability, this file and the accompanying Mac OS
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mapping tables use only ASCII characters. They are intended to be
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displayed in a monospaced font.
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Apple, the Apple logo, Mac, and Macintosh are trademarks of Apple
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Computer, Inc., registered in the United States and other countries.
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QuickDraw and TrueType are trademarks of Apple Computer, Inc. Unicode is
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a trademark of Unicode Inc. PostScript is a trademark of Adobe Systems
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Inc., which may be registered in certain jurisdictions. IBM is a
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registered trademark of International Business Machines Corporation. ITC
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Zapf Dingbats is a registered trademark of the International Typeface
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Corporation. For the sake of brevity, throughout this document and the
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accompanying tables, "Macintosh" can be used to refer to Macintosh
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computers and "Unicode" can be used to refer to the Unicode standard.
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Apple Computer, Inc. ("Apple") makes no warranty or representation,
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either express or implied, with respect to this document and the
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accompanying tables, their quality, accuracy, or fitness for a
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particular purpose. In no event will Apple be liable for direct,
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indirect, special, incidental, or consequential damages resulting from
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any defect or inaccuracy in this document or the accompanying tables.
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1. Introduction
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---------------
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This document summarizes some Unicode mapping considerations that are
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relevant for the accompanying mapping tables. It also provides an
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overview of Mac OS legacy encodings.
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These mapping tables and character lists are subject to change. The
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latest tables should be available from the following:
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<http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
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2. Round-trip fidelity and overview of mapping techniques
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---------------------------------------------------------
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For a particular set of national and international standards, Unicode
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provides round-trip fidelity: Text in one of those encodings can be
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mapped to Unicode and back again, yielding the original characters.
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Characters which are distinct in one of these source standards have a
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distinct counterpart in Unicode. Note that this counterpart might not be
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a single Unicode character; as is pointed out in "The Unicode Standard,
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Version 2.0" (page 2-10), "sometimes a single code value in another
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standard corresponds to a sequence of code values in the Unicode
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Standard, or vice versa."
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However, Unicode does not attempt to provide round-trip fidelity for
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most vendor standards. Nevertheless, Apple and other platform vendors
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may need to provide such round-trip fidelity for their current platform
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encodings and/or legacy platform encodings (this can be important in
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file systems, for example). In order to do this, Apple makes use of some
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Unicode characters in the corporate-use zone (the upper end of the
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private use area).
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Corporate-zone characters must be used with care. Indiscriminate use of
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such characters can result in text which is not easily interchanged with
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other systems, since these characters have no standard meaning outside a
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particular platform. The mappings provided here are intended to minimize
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the use of private use characters, or to use them in such a way that
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basic text content will not be lost if the corporate zone characters are
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dropped when text is transferred to another system.
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The tables provided here have three goals, in the following order of
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importance:
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1. Provide 100% round-trip mapping from a Mac OS legacy encoding to
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Unicode and back.
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2. Map characters in a Mac OS encoding into the Unicode characters that
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best represent the interpretation and usage of the Mac OS characters.
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3. When mapping text in a Mac OS encoding to Unicode using the tables,
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the resulting Unicode text should be as interchangeable as possible.
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To satisfy these goals, the mappings use a variety of techniques. First
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we attempt to achieve round-trip mappings using any standard Unicode
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feature at our disposal, without resorting to corporate-zone characters.
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This can includes the following techniques:
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- Use of all Unicode characters defined in Unicode 2.1 and later,
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including compatibility characters.
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- Mapping a single character in a Mac OS encoding to a sequence of
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standard Unicode characters, or vice versa. This requires grouping
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characters into appropriate chunks for lookup before mapping them
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(this mainly applies to sequences of Unicode characters).
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- Using Unicode direction overrides to force direction attributes when
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mapping to Unicode. This requires resolution of Unicode character
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direction, and use of this information, when mapping from Unicode back
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to certain Mac OS encodings.
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The requirements imposed on Unicode handling are necessary for other,
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non-transcoding operations in a full Unicode implementation anyway, so
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requiring them for transcoding should not impose much of a burden.
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Next, if round-trip fidelity cannot be achieved using the above
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techniques, we attempt to use corporate-zone characters only as
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"transcoding hints" (more on this below). These are combined with one or
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more standard Unicode characters to mark them as special for
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transcoding, but have no other function and can be deleted with no loss
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of basic text content (only of round-trip fidelity).
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Finally, if a character in a Mac OS encoding is unrelated to any Unicode
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character or Unicode character sequence, we may map it to a single
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corporate-zone Unicode code point.
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These techniques are described in more detail in the following sections.
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Some clients of these tables may have a different set of goals. For
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example, some clients may prefer to avoid compatibility characters,
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perhaps sacrificing round-trip fidelity if necessary. In most cases it
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is fairly easy to construct other types of mappings from the mappings
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given here. In particular, the Unicode mappings here have been designed
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so that if they are converted to a restricted form of NFD (a form that
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does NOT decompose or normalize Unicode characters in the ranges
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2000-2FFF or F900-FAFF), the resulting mappings still provide roundtrip
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fidelity. (For certain characters in the Mac OS Hebrew and Devanagari
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encodings, the decomposition mappings must use a grouping transcoding
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hint to ensure roundtrip fidelity; more details on this are provided in
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the mapping tables for those encodings.)
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There is one more round-trip issue that should be mentioned. If a
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Unicode character or sequence can be mapped at all into a particular Mac
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OS encoding, then the reverse mapping back to Unicode should yield the
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original Unicode character or sequence (except for possible differences
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in direction overrides or other Unicode characters with General Category
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Cf). The tables here also provide this. For a related issue, see the
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next section.
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3. Mapping tolerance: Strict and loose
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--------------------------------------
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In many character sets, a single character may have multiple semantics,
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either by explicit definition, ambiguous definition, or established
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usage. For example, the JIS character 0x2142, or 0x8161 in Shift-JIS,
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is specified in the JIS X0208 standard to have two meanings: "double
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vertical line" and "parallel". Each of these meanings corresponds to a
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different Unicode character: 0x2016 DOUBLE VERTICAL LINE and 0x2225
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PARALLEL TO. When mapping from Unicode to Shift-JIS, it is normally
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desirable to map both of these Unicode characters to the single
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Shift-JIS character. However, when mapping the Shift-JIS character to
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Unicode, we can choose only one of the possible Unicode characters.
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For two encodings X and Y, we can define a set of "strict" mappings
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from one to the other as follows: If text in X can be mapped to Y using
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the strict mappings from X to Y, then the resulting text can be mapped
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back using the strict mappings from Y to X to end up with the original
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text from X. Similarly, if text in Y can be mapped to X using the strict
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mappings from Y to X, then the resulting text can be mapped back using
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the strict mappings from X to Y to end up with the original text from Y.
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There may be several characters in one encoding that all map to a
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single character in another encoding, but only one of these mappings
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can be strict; the others are "loose".
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The mappings given in the accompanying tables are strict mappings.
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However, the Mac OS Text Encoding Converter also supports loose
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mappings and fallback mappings. Some of the accompanying tables provide
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suggestions about possible loose mappings.
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4. Mapping a Mac encoding character to a Unicode sequence or vice versa
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-----------------------------------------------------------------------
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In some cases, a character in a Mac OS legacy encoding maps to a
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sequence of Unicode characters. For example, the Mac OS Japanese
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encoding includes a character for the circled CJK ideograph "big".
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Although Unicode encodes other circled ideographs as single characters,
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it does not encode this one. However, this character can be
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unambiguously represented in Unicode as the Unicode sequence
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0x5927+0x20DD, the CJK ideograph for "big" followed by COMBINING
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ENCLOSING CIRCLE.
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To handle the reverse mapping, a transcoding process must group the
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Unicode sequence 0x5927+0x20DD as a single element for lookup (The
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Mac OS Text Encoding Converter does this).
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In a few cases, a sequence of characters in a Mac OS legacy encoding
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must be grouped for mapping to a single Unicode character or a sequence
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of Unicode characters. For example, in Mac OS Devanagari (based on
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ISCII-91), DEVANAGARI LETTER VOCALIC L is represented as 0xA6+0xE9;
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but this is represented in Unicode by the single character 0x090C.
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Furthermore, explicit halant is represented in Mac OS Devanagari as
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0xE8+0xE8 (double halant) and in Unicode as 0x094D+0x200C (VIRAMA
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plus ZERO WIDTH NON-JOINER). The latter can also be considered as
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a context-dependent mapping of 0xE8, halant.
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Loose mappings from Unicode to a Mac OS encoding often map a single
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Unicode to a sequence of characters in the Mac OS encoding. For example,
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the Unicode character 0x00BD VULGAR FRACTION ONE HALF cannot be mapped
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into the Mac OS Roman character set as a single character, but it has a
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loose mapping to the sequence 0x31+0xDA+0x32, "digit one" + "fraction
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slash" + "digit two".
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In some cases a Unicode character such as a direction override may
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simply be discarded when mapping to a Mac OS encoding, since the
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information carried by the override may be represented in a different
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way by the Mac OS encoding. See the next section for an example.
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5. Mappings that depend on directionality (or other attributes)
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---------------------------------------------------------------
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Strict mappings from Unicode to Mac OS legacy encodings may depend on
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resolved character direction. Loose mappings may depend on additional
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attributes such as whether the text should use vertical form codes if
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available (i.e. whether the text is intended for vertical display on a
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system that cannot automatically substitute vertical forms).
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a) Resolved character direction
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The Mac OS Arabic and Hebrew character sets were developed in 1986-1987.
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At that time the bidirectional line layout algorithm used in the Mac OS
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was fairly simple; it used only a few direction classes (instead of the
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19 now used in the Unicode bidirectional algorithm). In order to permit
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users to handle some tricky layout problems, certain punctuation and
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symbol characters have duplicate code points, one with a left-right
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direction attribute and the other with a right-left direction attribute.
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For example, plus sign is encoded at 0x2B with a left-right attribute,
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and at 0xAB with a right-left attribute. However, there is only one PLUS
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SIGN character in Unicode. This leads to some interesting problems when
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mapping between Mac OS Arabic or Hebrew and Unicode.
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We need a way to map both of these plus signs to Unicode and back. Using
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a single corporate character for one of these plus signs is not a good
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solution, since both of the plus sign characters are likely to be used
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in text that is interchanged, and thus content would be lost.
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The problem is solved with the use of direction override characters and
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direction-dependent mappings. When mapping from Mac OS Arabic or Hebrew
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to Unicode, we use direction overrides as necessary to force the
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direction of the resulting Unicode characters. When mapping back from
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Unicode, the Unicode bidirectional algorithm should be used to determine
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resolved direction of the Unicode characters. The mapping from Unicode
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to Mac OS Arabic or Hebrew can then be disambiguated as necessary by
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using the resolved direction.
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For example, when mapping from Mac OS Arabic or Hebrew, we can use
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LEFT-RIGHT OVERRIDE (LRO), RIGHT-LEFT OVERRIDE (RLO), and POP DIRECTION
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FORMATTING (PDF) as follows:
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0x2B -> 0x202D (LRO) + 0x002B (PLUS SIGN) + 0x202C (PDF)
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0xAB -> 0x202E (RLO) + 0x002B (PLUS SIGN) + 0x202C (PDF)
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When mapping back, we resolve the direction of the Unicode character
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0x002B, and use this information to determine which of the Mac OS
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encoding characters to use:
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0x002B -> 0x2B (if LR) or 0xAB (if RL)
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After direction overrides have been used in this way to force a
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particular resolved direction, they may be discarded when mapping from
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Unicode to Mac OS Arabic and Hebrew (since the information they carried
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in Unicode is represented in the Mac OS encoding by the code point of
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the plus sign).
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Even when not required for round-trip fidelity, direction overrides
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may be used when mapping from a Mac OS encoding to Unicode in order to
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preserve proper text layout. For example, the single Mac OS Arabic
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ellipsis character has direction class right-left, while the Unicode
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HORIZONTAL ELLIPSIS character has direction class neutral. When
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mapping the Mac OS ellipsis to Unicode, it is surrounded with a
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direction override to help preserve proper text layout. However,
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resolved direction is not needed or used when mapping the Unicode
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HORIZONTAL ELLIPSIS back to Mac OS Arabic.
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b) Horizontal or vertical display
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The Mac OS Japanese encoding includes separately-encoded vertical forms
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for some punctuation and kana. When Unicode characters in the CJK
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punctuation and kana ranges are mapped to Mac OS Japanese characters and
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(1) those characters are intended for vertical display, (2) they will be
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displayed in an environment that does not provide automatic vertical
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form substitution, and (3) loose mappings are desired, the Unicode
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characters can be mapped to the corresponding vertical form codes in the
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Mac OS Japanese encoding.
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This does not affect mapping of the Unicode vertical presentation forms
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(which always map to the Mac OS Japanese vertical form codes).
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6. Use of corporate characters
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------------------------------
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Apple has defined a block of 32 corporate characters as "transcoding
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hints." These are used in combination with standard Unicode characters
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to force them to be treated in a special way for mapping to other
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encodings; they have no other effect. Sixteen of these transcoding
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hints are "grouping hints" - they indicate that the next 2-4 Unicode
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characters should be treated as a single entity for transcoding. The
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other sixteen transcoding hints are "variant tags" - they are like
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combining characters, and can follow a standard Unicode (or a sequence
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consisting of a base character and other combining characters) to
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cause it to be treated in a special way for transcoding. These always
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terminate a combining-character sequence.
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Whenever possible, mappings that require corporate-zone characters
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use standard Unicode characters in combination with a single
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transcoding hint (no mapping uses more than one transcoding hint).
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For these mappings, even if the corporate-zone characters are lost in
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interchange, the basic text content will be preserved.
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However, some characters in a Mac OS encoding - such as the Apple
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logo character - bear no relation to any standard Unicode character.
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In these cases, the Mac OS character is mapped to a single corporate
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zone character defined by Apple. Fewer than 40 corporate characters
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are used in this way.
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All of the corporate characters defined by Apple are listed in the
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accompanying file "CORPCHAR.TXT", including old Apple corporate
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character assignments which are now deprecated (but which are still
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supported as loose mappings by the Mac OS Text Encoding Converter).
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7. Font variants
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----------------
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For some Mac OS legacy encodings, certain fonts used with that encoding
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may actually implement a slight variant of the standard encoding
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specified in the accompanying mapping tables. The header comments in the
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mapping table files for each encoding describe any font variants
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associated with that encoding.
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8. Encodings in Mac OS X
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------------------------
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The Mac OS X Cocoa and Carbon environments use Unicode as the primary
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text encoding. Some legacy programming interfaces in the Carbon
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environment - e.g. Quickdraw Text, the Script Manager, and related
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Text Utilities - use and support the following subset of Mac OS legacy
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encodings:
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Roman
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Central European
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Cyrillic
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Chinese Traditional
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Chinese Simplified
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Japanese
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Korean
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Other legacy Mac OS encodings are supported in Carbon and Cocoa via
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transcoding using the Mac OS Text Encoding Converter or other
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transcoding interfaces; the character repertoires of all Mac OS
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legacy encodings are supported in Unicode on Mac OS X.
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Additional legacy encodings are also supported in the Classic
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environment under Mac OS X.
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9. Mac OS legacy encodings
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--------------------------
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Mac OS versions 7.1 and later supported multiple encodings via the
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Script Manager, QuickDraw Text and related Text Utilities. These
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system components distinguish these encodings primarily by script code:
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font family IDs are grouped into ranges, and each range is associated
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with a script code.
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In some cases, there are several encodings that share a single script
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code. Usually these are closely related. To distinguish among these,
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additional information is required, such as font name or system
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region code (locale code).
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The encodings described here (and in the accompanying tables) are the
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legacy encodings used in Mac OS versions 7.1 and later. In some cases,
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certain earlier system versions have used different encodings. Not all
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of these encodings are directly supported in Mac OS X, but Mac OS X
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does support transcoding between all of these encodings and Unicode.
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In all Mac OS legacy encodings, character codes 0x00-0x7F are identical
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to ASCII, except that
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- in Mac OS Japanese, reverse solidus is replaced by yen sign
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- in Mac OS Arabic, Farsi, and Hebrew, some of the punctuation in this
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range is treated as having strong left-right directionality,
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although the corresponding Unicode characters have neutral
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directionality
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- in the three symbol glyphs encodings (Symbol, Dingbats, and Keyboard
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glyphs), a different mapping is used for the ASCII range. The
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Keyboard glyphs encoding even has a special mapping for the control
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characters range 0x00-0x1F.
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Fonts used as "system" fonts (for menus, dialogs, etc.) had four glyphs
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at code points 0x11-0x14 for transient use by the Menu Manager. These
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glyphs were not intended as characters for use in normal text, and the
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associated code points are not generally interpreted as associated with
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these glyphs. (However, a "system font variant" mapping table could
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provide mappings for these).
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Note that in general, character sets cannot be determined from font
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layouts (they are not the same thing!). This is very noticeable with
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Arabic, Hebrew, and Devanagari, for example.
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The following is a list of legacy Mac OS encodings. The accompanying
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tables provide mappings from these encodings to Unicode.
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a) Mac OS encodings for script code 0, smRoman.
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* Roman - this is the default for script code 0 (when the special
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cases listed below do not apply). It covers several western European
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languages, and includes math operators and various symbols.
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* Symbol - this is the encoding for the font named "Symbol". It includes
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Greek letters, math operators, and miscellaneous symbols. The layout
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of the Symbol character set is identical to the layout of the Adobe
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Symbol encoding vector, with the addition of the Apple logo at 0xF0
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and the EURO SIGN at 0xA0.
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* Dingbats - this is the encoding for the font named "Zapf Dingbats".
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The layout of the Dingbats character set is identical to or a superset
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of the layout of the Adobe Zapf Dingbats encoding vector.
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* Keyboard glyphs - this is the encoding for the legacy font named
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".Keyboard". Before Mac OS X, this font was used by the user-interface
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system to display glyphs for special keys on the keyboard. In Mac OS
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X, this mapping is not associated with a font; it is only used as a
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way to map from a set of Menu Manager constants to associated Unicode
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sequences. As such, new mappings added for Mac OS X only may be
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one-way mappings: From the Keyboard glyph "encoding" to Unicode, but
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not back.
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* Turkish - this is the encoding if the script code is 0 and the system
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region code is 24, verTurkey. It has 7 code point differences from
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|
Mac OS Roman.
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|
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* Croatian - this is the encoding if the script code is 0 and the system
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region code is any of the following:
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|
68, verCroatia
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66, verSlovenian
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25, verYugoCroatian (only used in older systems)
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|
It has 20 code point differences from standard Roman, but only 10
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|
differences in repertoire.
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|
|
|
* Icelandic - this is the encoding if the script code is 0 and the
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system region code is either of the following:
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21, verIceland
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47, verFaroeIsl
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It has 6 code point differences from standard Roman. It also has one
|
|
font variant.
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|
|
|
* Romanian - this is the encoding if the script code is 0 and the system
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|
region code is 39, verRomania . It has 6 code point differences from
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|
standard Roman.
|
|
|
|
* Celtic - this is the encoding if the script code is 0 and the system
|
|
region code is any of the following:
|
|
50, verIreland
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|
75, verScottishGaelic
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|
76, verManxGaelic
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|
77, verBreton
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|
79, verWelsh
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|
It is a variant of Mac OS Roman with a few extra accented characters
|
|
for Welsh.
|
|
|
|
* Gaelic - this is the encoding if the script code is 0 and the system
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|
region code is 81, verIrishGaelicScript. It is a variant of Mac OS
|
|
Roman, and supports the older Irish orthography using dot above.
|
|
|
|
* Greek (monotonic) - this is the encoding if the script code is 0 and
|
|
the system region code is 20, verGreece. Although a script code is
|
|
defined for Greek, the Greek localized system does not use it (the
|
|
font family IDs are in the smRoman range). This encoding is based on
|
|
the ISO/IEC 8859-7 repertoire with additional Roman characters for
|
|
French and German, as well as additional symbols. Greek system 4.1
|
|
used a different encoding that matched 8859-7 code points for Greek
|
|
letters. Greek system 6.0.7 also used a variant of the standard
|
|
encoding, but it was quickly replaced by Greek system 6.0.7.1 which
|
|
used the standard encoding.
|
|
|
|
See also the Central European encoding under script code 29 below.
|
|
|
|
b) Mac OS encodings for script code 1, smJapanese.
|
|
|
|
* Japanese - this is the default for script code 1. It is based on a
|
|
Shift-JIS implementation of JIS X0208-1990 ("fullwidth") and
|
|
JIS X0201-1976 ("halfwidth"), with 5 additional one-byte characters
|
|
and one modified character, a set of Apple extension characters which
|
|
include many industry standard extensions, and separate codes for
|
|
vertical forms of some punctuation and kana. There are several font
|
|
variants.
|
|
|
|
c) Mac OS encodings for script code 2, smTradChinese.
|
|
|
|
* Chinese Traditional - this is an extension of Big-5.
|
|
|
|
d) Mac OS encodings for script code 3, smKorean.
|
|
|
|
* Korean - this is an extension of EUC-KR.
|
|
|
|
e) Mac OS encodings for script code 4, smArabic.
|
|
|
|
* Arabic - This is the default for script code 4 (when the special
|
|
case listed below does not apply). It is based on the ISO/IEC 8859-6
|
|
repertoire, with additional Arabic letters for Persian and Urdu and
|
|
with accented Roman letters for European languages. It has the
|
|
interesting feature mentioned above that certain ASCII punctuation
|
|
and symbol characters are encoded twice, once for each direction. It
|
|
has several font variants.
|
|
|
|
* Farsi - This is the encoding if the script code is 4 and the system
|
|
region code is 48, verIran. It is similar to Mac OS Arabic, but has
|
|
the "extended" or Persian digits instead of the standard Arabic
|
|
digits. It has one font variant.
|
|
|
|
f) Mac OS encodings for script code 5, smHebrew.
|
|
|
|
* Hebrew - This is based on the ISO/IEC 8859-8 Hebrew letter repertoire,
|
|
but adds Hebrew points, some Hebrew ligatures, some accented Roman
|
|
letters for European languages, and some non-ASCII punctuation. As
|
|
with Mac OS Arabic, certain ASCII punctuation and symbol characters
|
|
are encoded twice, once for each direction. This is also true for the
|
|
European digits. This has one font variant.
|
|
|
|
g) Mac OS encodings for script code 6, smGreek.
|
|
|
|
None currently - see smRoman.
|
|
|
|
h) Mac OS encodings for script code 7, smCyrillic.
|
|
|
|
* Cyrillic - This is based on the ISO/IEC 8859-5 Cyrillic character
|
|
repertoire plus an additional case pair for Ukrainian.
|
|
|
|
i) Mac OS encodings for script code 9, smDevanagari.
|
|
|
|
* Devanagari - This is based on IS 13194:1991 (ISCII-91), and adds some
|
|
punctuation and symbols.
|
|
|
|
j) Mac OS encodings for script code 10, smGurmukhi.
|
|
|
|
* Gurmukhi - This is based on IS 13194:1991 (ISCII-91), and adds some
|
|
punctuation and symbols.
|
|
|
|
k) Mac OS encodings for script code 11, smGujarati.
|
|
|
|
* Gujarati - This is based on IS 13194:1991 (ISCII-91), and adds some
|
|
punctuation and symbols.
|
|
|
|
l) Mac OS encodings for script code 21, smThai.
|
|
|
|
* Thai - This is based on TIS 620-2533, except that three of the
|
|
TIS 620-2533 characters are replaced with other characters. Some
|
|
undefined code points in TIS 620-2533 are used for additional
|
|
punctuation characters.
|
|
|
|
m) Mac OS encodings for script code 25, smSimpChinese.
|
|
|
|
* Chinese Simplified - this is an extension of EUC-CN.
|
|
|
|
n) Mac OS encodings for script code 26, smTibetan.
|
|
|
|
* Tibetan
|
|
|
|
o) Mac OS encodings for script code 28, smEthiopic.
|
|
|
|
* Inuit - this is the encoding if the script code is 28 and the
|
|
system region code is 78, verNunavut (for Inuktitut language).
|
|
There is no script code for Inuit, so it shares the script code
|
|
with Ethiopic.
|
|
|
|
p) Mac OS encodings for script code 29, smCentralEuroRoman.
|
|
|
|
* Central European - This is similar to standard Roman, but with a
|
|
different (and larger) set of European characters and with fewer
|
|
symbols. It is used for Polish, Czech, Slovak, Hungarian, Estonian,
|
|
Latvian, and Lithuanian.
|