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#571: fix per M817058
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@ -17,6 +17,9 @@ FirstNon8Bit(const char16_t *str, const char16_t *end)
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{
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const uint32_t numUnicharsPerVector = 8;
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const uint32_t numCharsPerVector = 16;
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// Paranoia. If this assertion is wrong, change the vector loop below.
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MOZ_ASSERT((numCharsPerVector / numUnicharsPerVector) == sizeof(char16_t));
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register vector unsigned short vect;
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typedef Non8BitParameters<sizeof(size_t)> p;
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@ -39,27 +42,25 @@ if ((len - alignLen) > (numUnicharsPerVector - 1)) {
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register const vector unsigned short gtcompare =
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vec_mergel( vec_splat_s8( 0 ), vec_splat_s8( -1 ) );
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// Check one VMX register (16 bytes) at a time.
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// This is simpler on AltiVec and involves no mucking about with masks,
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// since the vec_any_gt intrinsic does exactly what we want.
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const int32_t vectWalkEnd = ((len - i) / numUnicharsPerVector) * numUnicharsPerVector;
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// We use this a lot, so let's calculate it now.
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const int32_t vectFactor = (numCharsPerVector/numUnicharsPerVector);
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int32_t i2 = i * vectFactor;
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i2 = i * sizeof(char16_t);
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while (1) {
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#define CheckForASCII \
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vect = vec_ld(i2, (unsigned short *)str); \
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if (vec_any_gt(vect, gtcompare)) \
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return (i2 / vectFactor); \
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i2 += numCharsPerVector; \
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if (!(i2 < vectWalkEnd)) \
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break;
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CheckForASCII
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CheckForASCII
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}
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i = i2 / vectFactor;
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}
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else {
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// Check one VMX register (8 unichars) at a time. The vec_any_gt
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// intrinsic does exactly what we want. This loop is manually unrolled;
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// it yields notable performance improvements this way.
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#define CheckForASCII \
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vect = vec_ld(i2, reinterpret_cast<const unsigned short*>(str)); \
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if (vec_any_gt(vect, gtcompare)) return i; \
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i += numUnicharsPerVector; \
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if (!(i < vectWalkEnd)) break; \
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i2 += numCharsPerVector;
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CheckForASCII CheckForASCII
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#undef CheckForASCII
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}
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} else {
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// Align ourselves to a word boundary.
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alignLen =
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std::min(len, int32_t(((-NS_PTR_TO_UINT32(str)) & alignMask) / sizeof(char16_t)));
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