tenfourfox/browser/components/sessionstore/SessionSaver.jsm

248 lines
7.7 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
this.EXPORTED_SYMBOLS = ["SessionSaver"];
const Cu = Components.utils;
const Cc = Components.classes;
const Ci = Components.interfaces;
Cu.import("resource://gre/modules/Timer.jsm", this);
Cu.import("resource://gre/modules/Services.jsm", this);
Cu.import("resource://gre/modules/XPCOMUtils.jsm", this);
Cu.import("resource://gre/modules/TelemetryStopwatch.jsm", this);
XPCOMUtils.defineLazyModuleGetter(this, "AppConstants",
"resource://gre/modules/AppConstants.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "console",
"resource://gre/modules/Console.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "PrivacyFilter",
"resource:///modules/sessionstore/PrivacyFilter.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "SessionStore",
"resource:///modules/sessionstore/SessionStore.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "SessionFile",
"resource:///modules/sessionstore/SessionFile.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "PrivateBrowsingUtils",
"resource://gre/modules/PrivateBrowsingUtils.jsm");
// Minimal interval between two save operations (in milliseconds).
XPCOMUtils.defineLazyGetter(this, "gInterval", function () {
const PREF = "browser.sessionstore.interval";
// Observer that updates the cached value when the preference changes.
Services.prefs.addObserver(PREF, () => {
this.gInterval = Services.prefs.getIntPref(PREF);
// Cancel any pending runs and call runDelayed() with
// zero to apply the newly configured interval.
SessionSaverInternal.cancel();
SessionSaverInternal.runDelayed(0);
}, false);
return Services.prefs.getIntPref(PREF);
});
// Notify observers about a given topic with a given subject.
function notify(subject, topic) {
Services.obs.notifyObservers(subject, topic, "");
}
// TelemetryStopwatch helper functions.
function stopWatch(method) {
return function (...histograms) {
for (let hist of histograms) {
TelemetryStopwatch[method]("FX_SESSION_RESTORE_" + hist);
}
};
}
var stopWatchStart = stopWatch("start");
var stopWatchCancel = stopWatch("cancel");
var stopWatchFinish = stopWatch("finish");
/**
* The external API implemented by the SessionSaver module.
*/
this.SessionSaver = Object.freeze({
/**
* Immediately saves the current session to disk.
*/
run: function () {
return SessionSaverInternal.run();
},
/**
* Saves the current session to disk delayed by a given amount of time. Should
* another delayed run be scheduled already, we will ignore the given delay
* and state saving may occur a little earlier.
*/
runDelayed: function () {
SessionSaverInternal.runDelayed();
},
/**
* Sets the last save time to the current time. This will cause us to wait for
* at least the configured interval when runDelayed() is called next.
*/
updateLastSaveTime: function () {
SessionSaverInternal.updateLastSaveTime();
},
/**
* Cancels all pending session saves.
*/
cancel: function () {
SessionSaverInternal.cancel();
}
});
/**
* The internal API.
*/
var SessionSaverInternal = {
/**
* The timeout ID referencing an active timer for a delayed save. When no
* save is pending, this is null.
*/
_timeoutID: null,
/**
* A timestamp that keeps track of when we saved the session last. We will
* this to determine the correct interval between delayed saves to not deceed
* the configured session write interval.
*/
_lastSaveTime: 0,
/**
* Immediately saves the current session to disk.
*/
run: function () {
return this._saveState(true /* force-update all windows */);
},
/**
* Saves the current session to disk delayed by a given amount of time. Should
* another delayed run be scheduled already, we will ignore the given delay
* and state saving may occur a little earlier.
*
* @param delay (optional)
* The minimum delay in milliseconds to wait for until we collect and
* save the current session.
*/
runDelayed: function (delay = 2000) {
// Bail out if there's a pending run.
if (this._timeoutID) {
return;
}
// Interval until the next disk operation is allowed.
delay = Math.max(this._lastSaveTime + gInterval - Date.now(), delay, 0);
// Schedule a state save.
this._timeoutID = setTimeout(() => this._saveStateAsync(), delay);
},
/**
* Sets the last save time to the current time. This will cause us to wait for
* at least the configured interval when runDelayed() is called next.
*/
updateLastSaveTime: function () {
this._lastSaveTime = Date.now();
},
/**
* Cancels all pending session saves.
*/
cancel: function () {
clearTimeout(this._timeoutID);
this._timeoutID = null;
},
/**
* Saves the current session state. Collects data and writes to disk.
*
* @param forceUpdateAllWindows (optional)
* Forces us to recollect data for all windows and will bypass and
* update the corresponding caches.
*/
_saveState: function (forceUpdateAllWindows = false) {
// Cancel any pending timeouts.
this.cancel();
if (PrivateBrowsingUtils.permanentPrivateBrowsing) {
// Don't save (or even collect) anything in permanent private
// browsing mode
this.updateLastSaveTime();
return Promise.resolve();
}
stopWatchStart("COLLECT_DATA_MS", "COLLECT_DATA_LONGEST_OP_MS");
let state = SessionStore.getCurrentState(forceUpdateAllWindows);
PrivacyFilter.filterPrivateWindowsAndTabs(state);
// Make sure that we keep the previous session if we started with a single
// private window and no non-private windows have been opened, yet.
if (state.deferredInitialState) {
state.windows = state.deferredInitialState.windows || [];
delete state.deferredInitialState;
}
if (AppConstants.platform != "macosx") {
// We want to restore closed windows that are marked with _shouldRestore.
// We're doing this here because we want to control this only when saving
// the file.
while (state._closedWindows.length) {
let i = state._closedWindows.length - 1;
if (!state._closedWindows[i]._shouldRestore) {
// We only need to go until _shouldRestore
// is falsy since we're going in reverse.
break;
}
delete state._closedWindows[i]._shouldRestore;
state.windows.unshift(state._closedWindows.pop());
}
}
stopWatchFinish("COLLECT_DATA_MS", "COLLECT_DATA_LONGEST_OP_MS");
return this._writeState(state);
},
/**
* Saves the current session state. Collects data asynchronously and calls
* _saveState() to collect data again (with a cache hit rate of hopefully
* 100%) and write to disk afterwards.
*/
_saveStateAsync: function () {
// Allow scheduling delayed saves again.
this._timeoutID = null;
// Write to disk.
this._saveState();
},
/**
* Write the given state object to disk.
*/
_writeState: function (state) {
// We update the time stamp before writing so that we don't write again
// too soon, if saving is requested before the write completes. Without
// this update we may save repeatedly if actions cause a runDelayed
// before writing has completed. See Bug 902280
this.updateLastSaveTime();
// Write (atomically) to a session file, using a tmp file. Once the session
// file is successfully updated, save the time stamp of the last save and
// notify the observers.
return SessionFile.write(state).then(() => {
this.updateLastSaveTime();
notify(null, "sessionstore-state-write-complete");
}, console.error);
},
};