tenfourfox/testing/web-platform/meta/web-animations/animation-node/animation-node-after.html.ini
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

51 lines
2.0 KiB
INI

[animation-node-after.html]
type: testharness
[AnimationNode.after() does nothing if the node has no parent animation group. HierarchyRequestError is not thrown in call node.after(null)]
expected: FAIL
[AnimationNode.after() does nothing if the node has no parent animation group. No HierarchyRequestError is thrown if the node is inserted after itself]
expected: FAIL
[AnimationNode.after() does nothing if there is no parent animation group]
expected: FAIL
[HierarchyRequestError is thrown if node is inserted after itself]
expected: FAIL
[HierarchyRequestError is thrown if direct parent is inserted after the node]
expected: FAIL
[HierarchyRequestError is thrown if an inclusive ancestor is inserted after the node]
expected: FAIL
[HierarchyRequestError is thrown if an inclusive ancestor is inserted after the node. Test several arguments in after() call]
expected: FAIL
[AnimationNode.after() inserts nodes after this node]
expected: FAIL
[AnimationNode.after() inserts nodes after this node. Inserted node is on the same level in the tree]
expected: FAIL
[Test AnimationNode.after() inserts node after this node even if inserted node is already after this one]
expected: FAIL
[Test AnimationNode.after() inserts node after this node. The previous position of the inserted node is deeper in the tree than current node]
expected: FAIL
[Test AnimationNode.after() inserts node after this node. The previous position of the inserted node is shallower in the tree than current node, but not ancestor]
expected: FAIL
[Test AnimationNode.after() inserts several nodes after this node]
expected: FAIL
[Test AnimationNode.after() inserts several nodes after this node, duplicate nodes are ignored]
expected: FAIL
[Test AnimationNode.after() inserts several nodes after this node, check insertion order]
expected: FAIL
[Test AnimationNode.after() disassociates the inserted node from the player, if node is directly associated with a player]
expected: FAIL