2012-04-24 01:22:36 +00:00
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/*
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Copyright 2012 Wolfgang Thaller.
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This file is part of Retro68.
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Retro68 is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Retro68 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Retro68. If not, see <http://www.gnu.org/licenses/>.
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*/
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2012-03-29 08:31:05 +00:00
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#include <Quickdraw.h>
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#include <vector>
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2012-03-30 08:01:55 +00:00
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#include <string>
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2012-03-29 08:31:05 +00:00
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2014-09-30 09:00:33 +00:00
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namespace Retro
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2012-03-29 08:31:05 +00:00
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{
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2014-09-21 20:38:48 +00:00
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2014-09-30 09:00:33 +00:00
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class Console
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{
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public:
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Console(GrafPtr port, Rect r);
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~Console();
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void Draw();
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void putch(char c);
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2012-03-29 08:31:05 +00:00
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2014-09-30 09:00:33 +00:00
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void write(const char *s, int n);
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std::string ReadLine();
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2012-03-29 08:31:05 +00:00
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2014-09-30 09:00:33 +00:00
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static Console *currentInstance;
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2015-09-08 21:47:46 +00:00
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short GetRows() const { return rows; }
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short GetCols() const { return cols; }
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2014-09-30 09:00:33 +00:00
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private:
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GrafPtr consolePort;
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Rect bounds;
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2012-03-29 08:31:05 +00:00
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2014-09-30 09:00:33 +00:00
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std::vector<char> chars, onscreen;
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2012-03-29 08:31:05 +00:00
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2014-09-30 09:00:33 +00:00
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short cellSizeX;
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short cellSizeY;
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2014-09-14 22:43:30 +00:00
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2014-09-30 09:00:33 +00:00
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short rows, cols;
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2014-09-14 22:43:30 +00:00
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2014-09-30 09:00:33 +00:00
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short cursorX, cursorY;
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2014-09-21 20:38:48 +00:00
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2014-09-30 09:00:33 +00:00
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Rect dirtyRect;
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2014-09-21 20:38:48 +00:00
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2014-09-30 09:00:33 +00:00
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void PutCharNoUpdate(char c);
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void Update();
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2012-03-29 08:31:05 +00:00
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2014-09-30 09:00:33 +00:00
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Rect CellRect(short x, short y);
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void DrawCell(short x, short y, bool erase = true);
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void DrawCells(short x1, short x2, short y, bool erase = true);
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void ScrollUp(short n = 1);
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};
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}
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