Retro68/README.md

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Retro68
=======
A GCC-based cross-compilation environment for 68K Macs.
Why? Because there is no decent C++11 Compiler targetting Apple's System 6.
If that's not a sufficient reason for you, I'm sure you will find
someting more useful elsewhere.
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If you are crazy enough to try it out, please say hello at
wolfgang.thaller@gmx.net.
Prerequisites
-------------
- Linux or Mac OS X
- boost
- CMake 2.8
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- GCC dependencies: GMP 4.2+, MPFR 2.3.1+ and MPC 0.8.0+
- bison version 3.0.2 or later
- Apple Universal Interfaces (tested with version 3.1 - see below)
- An ancient Mac and/or an emulator.
For Ubuntu Linux, the following should help a bit:
sudo apt-get install cmake libgmp-dev libmpfr-dev libmpc-dev libboost-all-dev bison
On a Mac, get the homebrew package manager and:
brew install cmake gmp mpfr libmpc boost bison
In theory, you can also run Retro68 on a PowerMac G4 or G5 running Mac OS 10.4 (Tiger).
In that case, get the tigerbrew package manager and
brew install gcc cmake
Apple Universal Interfaces
--------------------------
The Universal Interfaces used to be a free download from Apple. However,
they have taken the site offline and the license agreement prohibits
redistribution, so this might be a bit hard to find nowadays.
You do need a version that still supports 68K Mac development.
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The package might be somewhere in this huge snapshot of Apple's FTP site made
by the Internet Archive:
https://archive.org/details/ftpsites_developer.apple.com
If you have a Mac or some other way to read DiskCopy images, grab the MPW 3.5
image from:
http://macintoshgarden.org/apps/macintosh-programmer%E2%80%99s-workshop
and use the CIncludes directory from there.
Put the C header files into a directory called "CIncludes" at the top
level of the Retro68 directory.
Building
--------
Once you have all the prerequisites, execute these commands from the top level
of the Retro68 directory:
cd ..
mkdir Retro68-build
cd Retro68-build
sh ../Retro68/build-toolchain.sh
The toolchain will be installed in the "toolchain" directory inside
the build directory.
Sample programs
---------------
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Sample programs are built in several formats:
- On Macs: Real Mac Applications (`ApplicationName.APPL`)
- Elsewhere: `ApplicationName.APPL`, `.rsrc/ApplicationName.APPL`, `.finf/ApplicationName.APPL` (BasiliskII/Sheepshaver compatible)
- MacBinary files (`ApplicationName.bin`)
- Raw HFS disk image (`ApplicationName.dsk`, containing `ApplicationName`)
Look under Retro68-build/build-target/ for the compiled binaries.
Overview
--------
Retro68 is an aggegation of various existing free software
projects with a few small key components added.
Third Party Components:
- binutils 2.20.1
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- gcc 4.9.1 with some Retro68-specific hacks
- newlib 2.10.1 (inside the gcc directory)
- elf2flt (from the ucLinux project's CVS)
- hfsutils 3.2.6 (just for convenience)
Retro68-Specific Components:
- ASFilter
- PrepareHeaders.hs
- MakeAPPL
- libretro
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- TestApps - a few tiny test programs
- Sample Programs: Raytracer, HelloWorld, Launcher, Dialog
### binutils
Currently unmodified from the original. Configured for m68k-unknown-elf.
### gcc
Various patches and hacks, most importantly:
- Changed register usage.
- Change the way 1-byte and 2-byte parameters are passed.
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- support `"\pPascal String Literals"``
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- added a pascal calling convention (`pascal` or `__attribute__((__pascal__))`)
- added `__attribute__((__raw_inline__(word1, word2, word3)))` to emulate `ONEWORDINLINE` and friends
- added `__attribute__((regparam("...")))` to specify custom register calling conventions
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- added `#pragma parameter` to specify custom register calling conventions
### newlib
Standard C library. Currently unmodified. The missing platform-dependent
bits haven't been added, instead they are found in 'libretro'.
### elf2flt
Converts from ELF to a much simpler binary format.
Minor patch: provide symbols around .init and .fini sections
### hfsutils:
Included for convenience. No changes.
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### prepare-headers.sh:
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Apply any necessary patches to Apple's headers; currently, this only modifies `ConditionalMacros.h`.
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### ASFilter:
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An evil hack. Installs a replacement for m68k-unknown-elf-as that
runs a few regexps on generated assembly code. Two things are changed:
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1. Replace occurrences of the RTD instruction, with something that is supported on 68000 as well. GCC currently generates this in `pascal` functions that you declare.
2. While we're at it, remove unnecessary duplicate RTS instructions from MacsBug symbol names.
### MakeAPPL
Reads a FLAT executable as output by elf2flt and converts it to
a MacBinary file containing a classic Macintosh application.
### libretro
Contains startup code (handles relocations) and implementations
for some standard library functions.
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### Console
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Contains a library that implements basic text console functionality.
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### Sample Program: Hello World
The binary is in Retro68-build/build-target/Samples/HelloWorld/.
### Sample Program: Raytracer
Calculates a nice 3D image, pixel by pixel.
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There are two versions: raytracer.c is a straightforward
plain C implementation using floating point arithmetic.
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Raytracer2 makes use of C++ features; it also uses
fixed point arithmetic instead of floating point
(operator overloading FTW).
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The binaries are in Retro68-build/build-target/Samples/Raytracer/.
### Sample Program: Launcher
A utility program for using Retro68 together with the minivmac emulator.
Waits for a disk(image) to be inserted, and if it contains a single application, launches it.
After the application exits, the disk is ejected again.
This way, you can just drag a .dsk file generated by Retro68 on a minivmac Window to run your application.
Intended for System 6 without Multifinder.
### Sample Program: Dialog
Shows a simple and useless dialog box. Demonstrates how to use Rez, the resource compiler.
The binary is in Retro68-build/build-target/Samples/Dialog/.
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License
-------
The original parts of Retro68 are licensed under GPL3+, as are
most other parts. Some parts are licensed GPL2+ or with more
liberal licenses. Check the copyright notices in the individual
files.