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Console: make ConsoleWindow immune to constructor ordering
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parent
284126e13c
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a5dad80454
@ -25,7 +25,7 @@ using namespace Retro;
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namespace
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{
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std::unordered_map<WindowPtr, ConsoleWindow*> windows;
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std::unordered_map<WindowPtr, ConsoleWindow*> *windows = NULL;
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}
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ConsoleWindow::ConsoleWindow(Rect r, ConstStr255Param title)
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@ -46,14 +46,16 @@ ConsoleWindow::ConsoleWindow(Rect r, ConstStr255Param title)
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SetPort(port);
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EraseRect(&portRect);
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windows[win] = this;
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if(!windows)
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windows = new std::unordered_map<WindowPtr, ConsoleWindow*>();
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(*windows)[win] = this;
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Init(port, portRect);
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}
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ConsoleWindow::~ConsoleWindow()
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{
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windows.erase(win);
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windows->erase(win);
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DisposeWindow(win);
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}
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@ -85,7 +87,7 @@ char ConsoleWindow::WaitNextChar()
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{
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case updateEvt:
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eventWin = (WindowPtr)event.message;
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realConsole = windows[(WindowPtr)event.message];
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realConsole = (*windows)[(WindowPtr)event.message];
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if(realConsole)
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{
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Rect updateRect;
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